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-rw-r--r--scene/resources/texture.cpp6
-rw-r--r--scene/resources/tile_set.cpp3
2 files changed, 6 insertions, 3 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d57af29599..91c40d871d 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1037,8 +1037,10 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
int y = p_y + region.position.y - margin.position.y;
// margin edge may outside of atlas
- if (x < 0 || x >= atlas->get_width()) return false;
- if (y < 0 || y >= atlas->get_height()) return false;
+ if (x < 0 || x >= atlas->get_width())
+ return false;
+ if (y < 0 || y >= atlas->get_height())
+ return false;
return atlas->is_pixel_opaque(x, y);
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 6f8a53be1a..1b68b7486b 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -993,7 +993,8 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
if (p_shapes[i].get_type() == Variant::OBJECT) {
Ref<Shape2D> shape = p_shapes[i];
- if (shape.is_null()) continue;
+ if (shape.is_null())
+ continue;
s.shape = shape;
s.shape_transform = default_transform;