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-rw-r--r--scene/scene_binds.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/scene/scene_binds.cpp b/scene/scene_binds.cpp
deleted file mode 100644
index 5c6a02611f..0000000000
--- a/scene/scene_binds.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/*************************************************************************/
-/* scene_binds.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "scene_binds.h"
-
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-void SceneIO::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("load:Node","path"),&SceneIO::load);
- ObjectTypeDB::bind_method(_MD("save","path","scene:Node","flags","optimizer:OptimizedSaver","scene"),&SceneIO::save,DEFVAL(0),DEFVAL(Ref<OptimizedSaver>()));
- ObjectTypeDB::bind_method(_MD("load_interactive:SceneInteractiveLoader","path"),&SceneIO::load_interactive);
-}
-
-Node* SceneIO::load(const String& p_scene) {
-
- return SceneLoader::load(p_scene);
-}
-
-Error SceneIO::save(const String& p_path, Node *p_scene,int p_flags,const Ref<OptimizedSaver> &p_optimizer) {
-
- return SceneSaver::save(p_path,p_scene,p_flags,p_optimizer);
-}
-
-Ref<SceneInteractiveLoader> SceneIO::load_interactive(const String& p_scene) {
-
- return SceneLoader::load_interactive(p_scene);
-}
-
-#endif