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-rw-r--r--scene/2d/camera_2d.cpp1
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/light_occluder_2d.cpp1
-rw-r--r--scene/2d/navigation_agent_2d.cpp8
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp8
-rw-r--r--scene/2d/touch_screen_button.cpp1
-rw-r--r--scene/3d/camera_3d.cpp1
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/navigation_agent_3d.cpp8
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp8
-rw-r--r--scene/audio/audio_stream_player_internal.cpp8
-rw-r--r--scene/debugger/scene_debugger.cpp1192
-rw-r--r--scene/debugger/scene_debugger.h161
-rw-r--r--scene/gui/code_edit.cpp2
-rw-r--r--scene/gui/file_dialog.cpp27
-rw-r--r--scene/gui/file_dialog.h4
-rw-r--r--scene/gui/video_stream_player.cpp8
-rw-r--r--scene/main/node.cpp13
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp27
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp83
-rw-r--r--scene/main/viewport.h8
-rw-r--r--scene/resources/3d/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/3d/importer_mesh.cpp294
-rw-r--r--scene/resources/3d/importer_mesh.h5
-rw-r--r--scene/resources/visual_shader.cpp2
27 files changed, 1491 insertions, 391 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 55856403bf..f785ef0ee9 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -304,6 +304,7 @@ void Camera2D::_notification(int p_what) {
_interpolation_data.xform_prev = _interpolation_data.xform_curr;
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled()) {
_update_scroll();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 9857401cb1..dfce5d43bd 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -698,6 +698,8 @@ void GPUParticles2D::_notification(int p_what) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
} break;
+ case NOTIFICATION_SUSPENDED:
+ case NOTIFICATION_UNSUSPENDED:
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index a80ad582d7..77f181b28a 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -92,6 +92,7 @@ void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
rect_cache_dirty = true;
RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
+ update_configuration_warning();
}
Vector<Vector2> OccluderPolygon2D::get_polygon() const {
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 1bbb00c9b7..7972324e1b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -255,12 +255,20 @@ void NavigationAgent2D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index b872d73413..7d52041e6a 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -106,6 +106,7 @@ void NavigationObstacle2D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (!can_process()) {
map_before_pause = map_current;
@@ -117,6 +118,13 @@ void NavigationObstacle2D::_notification(int p_what) {
NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (!can_process()) {
map_before_pause = map_current;
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index af7f94387b..f003442265 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -187,6 +187,7 @@ void TouchScreenButton::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_pressed()) {
_release();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index d67d4e42a0..77665317a8 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -236,6 +236,7 @@ void Camera3D::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled() && is_inside_tree() && is_visible_in_tree()) {
_physics_interpolation_ensure_transform_calculated(true);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 1626fc1e96..83609dfa91 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -513,6 +513,8 @@ void GPUParticles3D::_notification(int p_what) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
} break;
+ case NOTIFICATION_SUSPENDED:
+ case NOTIFICATION_UNSUSPENDED:
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 239fe279db..bd88c0e327 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -274,12 +274,20 @@ void NavigationAgent3D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 85630b8c6b..0ea6533094 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -121,6 +121,7 @@ void NavigationObstacle3D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (!can_process()) {
map_before_pause = map_current;
@@ -132,6 +133,13 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (!can_process()) {
map_before_pause = map_current;
diff --git a/scene/audio/audio_stream_player_internal.cpp b/scene/audio/audio_stream_player_internal.cpp
index 1007dd3df5..0b507847dd 100644
--- a/scene/audio/audio_stream_player_internal.cpp
+++ b/scene/audio/audio_stream_player_internal.cpp
@@ -114,6 +114,7 @@ void AudioStreamPlayerInternal::notification(int p_what) {
stream_playbacks.clear();
} break;
+ case Node::NOTIFICATION_SUSPENDED:
case Node::NOTIFICATION_PAUSED: {
if (!node->can_process()) {
// Node can't process so we start fading out to silence
@@ -121,6 +122,13 @@ void AudioStreamPlayerInternal::notification(int p_what) {
}
} break;
+ case Node::NOTIFICATION_UNSUSPENDED: {
+ if (node->get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case Node::NOTIFICATION_UNPAUSED: {
set_stream_paused(false);
} break;
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 8f0dc9828b..1a1780d737 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -33,20 +33,34 @@
#include "scene_debugger.h"
#include "core/debugger/engine_debugger.h"
-#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
#include "core/templates/local_vector.h"
+#include "scene/2d/physics/collision_object_2d.h"
+#include "scene/2d/physics/collision_polygon_2d.h"
+#include "scene/2d/physics/collision_shape_2d.h"
+#ifndef _3D_DISABLED
+#include "scene/3d/label_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/physics/collision_object_3d.h"
+#include "scene/3d/physics/collision_shape_3d.h"
+#include "scene/3d/sprite_3d.h"
+#include "scene/resources/surface_tool.h"
+#endif // _3D_DISABLED
+#include "scene/gui/popup_menu.h"
+#include "scene/main/canvas_layer.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-
-SceneDebugger *SceneDebugger::singleton = nullptr;
+#include "scene/theme/theme_db.h"
SceneDebugger::SceneDebugger() {
singleton = this;
+
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
+ RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
+
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
#endif
}
@@ -58,7 +72,13 @@ SceneDebugger::~SceneDebugger() {
memdelete(LiveEditor::singleton);
LiveEditor::singleton = nullptr;
}
+
+ if (RuntimeNodeSelect::singleton) {
+ memdelete(RuntimeNodeSelect::singleton);
+ RuntimeNodeSelect::singleton = nullptr;
+ }
#endif
+
singleton = nullptr;
}
@@ -80,10 +100,15 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
if (!scene_tree) {
return ERR_UNCONFIGURED;
}
+
LiveEditor *live_editor = LiveEditor::get_singleton();
if (!live_editor) {
return ERR_UNCONFIGURED;
}
+ RuntimeNodeSelect *runtime_node_select = RuntimeNodeSelect::get_singleton();
+ if (!runtime_node_select) {
+ return ERR_UNCONFIGURED;
+ }
r_captured = true;
if (p_msg == "request_scene_tree") { // Scene tree
@@ -101,22 +126,34 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
ObjectID id = p_args[0];
_send_object_id(id);
- } else if (p_msg == "override_camera_2D:set") { // Camera
+ } else if (p_msg == "suspend_changed") {
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- bool enforce = p_args[0];
- scene_tree->get_root()->enable_canvas_transform_override(enforce);
+ bool suspended = p_args[0];
+ scene_tree->set_suspend(suspended);
+ runtime_node_select->_update_input_state();
- } else if (p_msg == "override_camera_2D:transform") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- Transform2D transform = p_args[0];
- scene_tree->get_root()->set_canvas_transform_override(transform);
-#ifndef _3D_DISABLED
- } else if (p_msg == "override_camera_3D:set") {
+ } else if (p_msg == "next_frame") {
+ _next_frame();
+
+ } else if (p_msg == "override_cameras") { // Camera
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
bool enable = p_args[0];
+ bool from_editor = p_args[1];
+ scene_tree->get_root()->enable_canvas_transform_override(enable);
+#ifndef _3D_DISABLED
scene_tree->get_root()->enable_camera_3d_override(enable);
+#endif // _3D_DISABLED
+ runtime_node_select->_set_camera_override_enabled(enable && !from_editor);
- } else if (p_msg == "override_camera_3D:transform") {
+ } else if (p_msg == "transform_camera_2d") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ Transform2D transform = p_args[0];
+ scene_tree->get_root()->set_canvas_transform_override(transform);
+
+ runtime_node_select->_queue_selection_update();
+
+#ifndef _3D_DISABLED
+ } else if (p_msg == "transform_camera_3d") {
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
Transform3D transform = p_args[0];
bool is_perspective = p_args[1];
@@ -129,95 +166,142 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
}
scene_tree->get_root()->set_camera_3d_override_transform(transform);
+
+ runtime_node_select->_queue_selection_update();
#endif // _3D_DISABLED
+
} else if (p_msg == "set_object_property") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
_set_object_property(p_args[0], p_args[1], p_args[2]);
- } else if (!p_msg.begins_with("live_")) { // Live edits below.
- return ERR_SKIP;
- } else if (p_msg == "live_set_root") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_root_func(p_args[0], p_args[1]);
+ runtime_node_select->_queue_selection_update();
+
+ } else if (p_msg.begins_with("live_")) { /// Live Edit
+ if (p_msg == "live_set_root") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_root_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_node_path") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_node_path_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_res_path") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_res_path_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_node_prop_res") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_node_prop") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_res_prop_res") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_res_prop") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_node_call") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
+
+ } else if (p_msg == "live_res_call") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_node_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_node_path_func(p_args[0], p_args[1]);
+ } else if (p_msg == "live_create_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_res_path_func(p_args[0], p_args[1]);
+ } else if (p_msg == "live_instantiate_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_node_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "live_remove_node") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ live_editor->_remove_node_func(p_args[0]);
- } else if (p_msg == "live_node_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
+ if (!runtime_node_select->has_selection) {
+ runtime_node_select->_clear_selection();
+ }
- } else if (p_msg == "live_res_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "live_remove_and_keep_node") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
- } else if (p_msg == "live_res_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
+ if (!runtime_node_select->has_selection) {
+ runtime_node_select->_clear_selection();
+ }
- } else if (p_msg == "live_node_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
- }
- live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
+ } else if (p_msg == "live_restore_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
+ } else if (p_msg == "live_duplicate_node") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_duplicate_node_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_reparent_node") {
+ ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
+ live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
+
+ } else {
+ return ERR_SKIP;
}
- live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_create_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
+ if (p_msg == "runtime_node_select_setup") {
+ runtime_node_select->_setup();
- } else if (p_msg == "live_instantiate_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "runtime_node_select_set_type") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
+ runtime_node_select->_node_set_type(type);
- } else if (p_msg == "live_remove_node") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- live_editor->_remove_node_func(p_args[0]);
+ } else if (p_msg == "runtime_node_select_set_mode") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
+ runtime_node_select->_select_set_mode(mode);
- } else if (p_msg == "live_remove_and_keep_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
+ } else if (p_msg == "runtime_node_select_set_visible") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ bool visible = p_args[0];
+ runtime_node_select->_set_selection_visible(visible);
- } else if (p_msg == "live_restore_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "runtime_node_select_reset_camera_2d") {
+ runtime_node_select->_reset_camera_2d();
- } else if (p_msg == "live_duplicate_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_duplicate_node_func(p_args[0], p_args[1]);
+ } else if (p_msg == "runtime_node_select_reset_camera_3d") {
+ runtime_node_select->_reset_camera_3d();
+
+ } else {
+ return ERR_SKIP;
+ }
- } else if (p_msg == "live_reparent_node") {
- ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
- live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
} else {
r_captured = false;
}
+
return OK;
}
@@ -262,6 +346,9 @@ void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
return;
}
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ RuntimeNodeSelect::get_singleton()->_select_node(node);
+
Array arr;
obj.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
@@ -282,6 +369,16 @@ void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property
obj->set(prop_name, p_value);
}
+void SceneDebugger::_next_frame() {
+ SceneTree *scene_tree = SceneTree::get_singleton();
+ if (!scene_tree->is_suspended()) {
+ return;
+ }
+
+ scene_tree->set_suspend(false);
+ RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
+}
+
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger) {
@@ -582,7 +679,6 @@ void SceneDebuggerTree::deserialize(const Array &p_arr) {
}
/// LiveEditor
-LiveEditor *LiveEditor::singleton = nullptr;
LiveEditor *LiveEditor::get_singleton() {
return singleton;
}
@@ -1091,4 +1187,942 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
}
}
+/// RuntimeNodeSelect
+RuntimeNodeSelect *RuntimeNodeSelect::get_singleton() {
+ return singleton;
+}
+
+RuntimeNodeSelect::~RuntimeNodeSelect() {
+ if (selection_list && !selection_list->is_visible()) {
+ memdelete(selection_list);
+ }
+
+ if (sbox_2d_canvas.is_valid()) {
+ RS::get_singleton()->free(sbox_2d_canvas);
+ RS::get_singleton()->free(sbox_2d_ci);
+ }
+
+#ifndef _3D_DISABLED
+ if (sbox_3d_instance.is_valid()) {
+ RS::get_singleton()->free(sbox_3d_instance);
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
+ RS::get_singleton()->free(sbox_3d_instance_xray);
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_setup() {
+ Window *root = SceneTree::get_singleton()->get_root();
+ ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
+
+ root->connect(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input));
+ root->connect("size_changed", callable_mp(this, &RuntimeNodeSelect::_queue_selection_update), CONNECT_DEFERRED);
+
+ selection_list = memnew(PopupMenu);
+ selection_list->set_theme(ThemeDB::get_singleton()->get_default_theme());
+ selection_list->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
+ selection_list->set_force_native(true);
+ selection_list->connect("index_pressed", callable_mp(this, &RuntimeNodeSelect::_items_popup_index_pressed).bind(selection_list));
+ selection_list->connect("popup_hide", callable_mp(Object::cast_to<Node>(root), &Node::remove_child).bind(selection_list));
+
+ panner.instantiate();
+ panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
+
+ /// 2D Selection Box Generation
+
+ sbox_2d_canvas = RS::get_singleton()->canvas_create();
+ sbox_2d_ci = RS::get_singleton()->canvas_item_create();
+ RS::get_singleton()->viewport_attach_canvas(root->get_viewport_rid(), sbox_2d_canvas);
+ RS::get_singleton()->canvas_item_set_parent(sbox_2d_ci, sbox_2d_canvas);
+
+#ifndef _3D_DISABLED
+ cursor = Cursor();
+
+ /// 3D Selection Box Generation
+ // Copied from the Node3DEditor implementation.
+
+ // Use two AABBs to create the illusion of a slightly thicker line.
+ AABB aabb(Vector3(), Vector3(1, 1, 1));
+
+ // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
+ // Both will be drawn at the same position, but with different opacity.
+ // This lets the user see where the selection is while still having a sense of depth.
+ Ref<SurfaceTool> st = memnew(SurfaceTool);
+ Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
+
+ st->begin(Mesh::PRIMITIVE_LINES);
+ st_xray->begin(Mesh::PRIMITIVE_LINES);
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb.get_edge(i, a, b);
+
+ st->add_vertex(a);
+ st->add_vertex(b);
+ st_xray->add_vertex(a);
+ st_xray->add_vertex(b);
+ }
+
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ // In the original Node3DEditor, this value would be fetched from the "editors/3d/selection_box_color" editor property,
+ // but since this is not accessible from here, we will just use the default value.
+ const Color selection_color_3d = Color(1, 0.5, 0);
+ mat->set_albedo(selection_color_3d);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st->set_material(mat);
+ sbox_3d_mesh = st->commit();
+
+ Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
+ mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ mat_xray->set_albedo(selection_color_3d * Color(1, 1, 1, 0.15));
+ mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st_xray->set_material(mat_xray);
+ sbox_3d_mesh_xray = st_xray->commit();
+#endif // _3D_DISABLED
+
+ SceneTree::get_singleton()->connect("process_frame", callable_mp(this, &RuntimeNodeSelect::_process_frame));
+ SceneTree::get_singleton()->connect("physics_frame", callable_mp(this, &RuntimeNodeSelect::_physics_frame));
+
+ // This function will be called before the root enters the tree at first when the Game view is passing its settings to
+ // the debugger, so queue the update for after it enters.
+ root->connect(SceneStringName(tree_entered), callable_mp(this, &RuntimeNodeSelect::_update_input_state), Object::CONNECT_ONE_SHOT);
+}
+
+void RuntimeNodeSelect::_node_set_type(NodeType p_type) {
+ node_select_type = p_type;
+ _update_input_state();
+}
+
+void RuntimeNodeSelect::_select_set_mode(SelectMode p_mode) {
+ node_select_mode = p_mode;
+}
+
+void RuntimeNodeSelect::_set_camera_override_enabled(bool p_enabled) {
+ camera_override = p_enabled;
+
+ if (p_enabled) {
+ _update_view_2d();
+ }
+
+#ifndef _3D_DISABLED
+ if (camera_first_override) {
+ _reset_camera_2d();
+ _reset_camera_3d();
+
+ camera_first_override = false;
+ } else if (p_enabled) {
+ _update_view_2d();
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ if (node_select_type == NODE_TYPE_NONE || selection_list->is_visible()) {
+ // Workaround for platforms that don't allow subwindows.
+ if (selection_list->is_visible() && selection_list->is_embedded()) {
+ root->set_disable_input_override(false);
+ selection_list->push_input(p_event);
+ callable_mp(root->get_viewport(), &Viewport::set_disable_input_override).call_deferred(true);
+ }
+
+ return;
+ }
+
+ if (camera_override) {
+ if (node_select_type == NODE_TYPE_2D) {
+ if (panner->gui_input(p_event, Rect2(Vector2(), root->get_size()))) {
+ return;
+ }
+ } else if (node_select_type == NODE_TYPE_3D) {
+#ifndef _3D_DISABLED
+ if (root->get_camera_3d() && _handle_3d_input(p_event)) {
+ return;
+ }
+#endif // _3D_DISABLED
+ }
+ }
+
+ Ref<InputEventMouseButton> b = p_event;
+ if (!b.is_valid() || !b->is_pressed()) {
+ return;
+ }
+
+ list_shortcut_pressed = node_select_mode == SELECT_MODE_SINGLE && b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed();
+ if (list_shortcut_pressed || b->get_button_index() == MouseButton::LEFT) {
+ selection_position = b->get_position();
+ }
+}
+
+void RuntimeNodeSelect::_items_popup_index_pressed(int p_index, PopupMenu *p_popup) {
+ Object *obj = p_popup->get_item_metadata(p_index).get_validated_object();
+ if (!obj) {
+ return;
+ }
+
+ Array message;
+ message.append(obj->get_instance_id());
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
+}
+
+void RuntimeNodeSelect::_update_input_state() {
+ SceneTree *scene_tree = SceneTree::get_singleton();
+ // This function can be called at the very beginning, when the root hasn't entered the tree yet.
+ // So check first to avoid a crash.
+ if (!scene_tree->get_root()->is_inside_tree()) {
+ return;
+ }
+
+ bool disable_input = scene_tree->is_suspended() || node_select_type != RuntimeNodeSelect::NODE_TYPE_NONE;
+ Input::get_singleton()->set_disable_input(disable_input);
+ Input::get_singleton()->set_mouse_mode_override_enabled(disable_input);
+ scene_tree->get_root()->set_disable_input_override(disable_input);
+}
+
+void RuntimeNodeSelect::_process_frame() {
+#ifndef _3D_DISABLED
+ if (camera_freelook) {
+ Transform3D transform = _get_cursor_transform();
+ Vector3 forward = transform.basis.xform(Vector3(0, 0, -1));
+ const Vector3 right = transform.basis.xform(Vector3(1, 0, 0));
+ Vector3 up = transform.basis.xform(Vector3(0, 1, 0));
+
+ Vector3 direction;
+
+ Input *input = Input::get_singleton();
+ bool was_input_disabled = input->is_input_disabled();
+ if (was_input_disabled) {
+ input->set_disable_input(false);
+ }
+
+ if (input->is_physical_key_pressed(Key::A)) {
+ direction -= right;
+ }
+ if (input->is_physical_key_pressed(Key::D)) {
+ direction += right;
+ }
+ if (input->is_physical_key_pressed(Key::W)) {
+ direction += forward;
+ }
+ if (input->is_physical_key_pressed(Key::S)) {
+ direction -= forward;
+ }
+ if (input->is_physical_key_pressed(Key::E)) {
+ direction += up;
+ }
+ if (input->is_physical_key_pressed(Key::Q)) {
+ direction -= up;
+ }
+
+ real_t speed = FREELOOK_BASE_SPEED;
+ if (input->is_physical_key_pressed(Key::SHIFT)) {
+ speed *= 3.0;
+ }
+ if (input->is_physical_key_pressed(Key::ALT)) {
+ speed *= 0.333333;
+ }
+
+ if (was_input_disabled) {
+ input->set_disable_input(true);
+ }
+
+ if (direction != Vector3()) {
+ // Calculate the process time manually, as the time scale is frozen.
+ const double process_time = (1.0 / Engine::get_singleton()->get_frames_per_second()) * Engine::get_singleton()->get_unfrozen_time_scale();
+ const Vector3 motion = direction * speed * process_time;
+ cursor.pos += motion;
+ cursor.eye_pos += motion;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ }
+ }
+#endif // _3D_DISABLED
+
+ if (selection_update_queued || !SceneTree::get_singleton()->is_suspended()) {
+ selection_update_queued = false;
+ if (has_selection) {
+ _update_selection();
+ }
+ }
+}
+
+void RuntimeNodeSelect::_physics_frame() {
+ if (!Math::is_inf(selection_position.x) || !Math::is_inf(selection_position.y)) {
+ _click_point();
+ selection_position = Point2(INFINITY, INFINITY);
+ }
+}
+
+void RuntimeNodeSelect::_click_point() {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Point2 pos = root->get_screen_transform().affine_inverse().xform(selection_position);
+ Vector<SelectResult> items;
+
+ if (node_select_type == NODE_TYPE_2D) {
+ for (int i = 0; i < root->get_child_count(); i++) {
+ _find_canvas_items_at_pos(pos, root->get_child(i), items);
+ }
+
+ // Remove possible duplicates.
+ for (int i = 0; i < items.size(); i++) {
+ Node *item = items[i].item;
+ for (int j = 0; j < i; j++) {
+ if (items[j].item == item) {
+ items.remove_at(i);
+ i--;
+
+ break;
+ }
+ }
+ }
+ } else if (node_select_type == NODE_TYPE_3D) {
+#ifndef _3D_DISABLED
+ _find_3d_items_at_pos(pos, items);
+#endif // _3D_DISABLED
+ }
+
+ if (items.is_empty()) {
+ return;
+ }
+
+ items.sort();
+
+ if ((!list_shortcut_pressed && node_select_mode == SELECT_MODE_SINGLE) || items.size() == 1) {
+ Array message;
+ message.append(items[0].item->get_instance_id());
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
+ } else if (list_shortcut_pressed || node_select_mode == SELECT_MODE_LIST) {
+ if (!selection_list->is_inside_tree()) {
+ root->add_child(selection_list);
+ }
+
+ selection_list->clear();
+ for (const SelectResult &I : items) {
+ selection_list->add_item(I.item->get_name());
+ selection_list->set_item_metadata(-1, I.item);
+ }
+
+ selection_list->set_position(selection_list->is_embedded() ? pos : selection_position + root->get_position());
+ selection_list->reset_size();
+ selection_list->popup();
+ // FIXME: Ugly hack that stops the popup from hiding when the button is released.
+ selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
+ }
+}
+
+void RuntimeNodeSelect::_select_node(Node *p_node) {
+ if (p_node == selected_node) {
+ return;
+ }
+
+ _clear_selection();
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+ if (ci) {
+ selected_node = p_node;
+ } else {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
+ if (node_3d) {
+ if (!node_3d->is_inside_world()) {
+ return;
+ }
+
+ selected_node = p_node;
+
+ sbox_3d_instance = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
+ sbox_3d_instance_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_ofs, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+
+ sbox_3d_instance_xray = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
+ sbox_3d_instance_xray_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray_ofs, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ }
+#endif // _3D_DISABLED
+ }
+
+ has_selection = selected_node;
+ _queue_selection_update();
+}
+
+void RuntimeNodeSelect::_queue_selection_update() {
+ if (has_selection && selection_visible) {
+ if (SceneTree::get_singleton()->is_suspended()) {
+ _update_selection();
+ } else {
+ selection_update_queued = true;
+ }
+ }
+}
+
+void RuntimeNodeSelect::_update_selection() {
+ if (has_selection && (!selected_node || !selected_node->is_inside_tree())) {
+ _clear_selection();
+ return;
+ }
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(selected_node);
+ if (ci) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Transform2D xform;
+ if (root->is_canvas_transform_override_enabled() && !ci->get_canvas_layer_node()) {
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, (root->get_canvas_transform_override()));
+ xform = ci->get_global_transform();
+ } else {
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, Transform2D());
+ xform = ci->get_global_transform_with_canvas();
+ }
+
+ // Fallback.
+ Rect2 rect = Rect2(Vector2(), Vector2(10, 10));
+
+ if (ci->_edit_use_rect()) {
+ rect = ci->_edit_get_rect();
+ } else {
+ CollisionShape2D *collision_shape = Object::cast_to<CollisionShape2D>(ci);
+ if (collision_shape) {
+ Ref<Shape2D> shape = collision_shape->get_shape();
+ if (shape.is_valid()) {
+ rect = shape->get_rect();
+ }
+ }
+ }
+
+ RS::get_singleton()->canvas_item_set_visible(sbox_2d_ci, selection_visible);
+
+ if (xform == sbox_2d_xform && rect == sbox_2d_rect) {
+ return; // Nothing changed.
+ }
+ sbox_2d_xform = xform;
+ sbox_2d_rect = rect;
+
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
+
+ const Vector2 endpoints[4] = {
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
+ };
+
+ const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
+ for (int i = 0; i < 4; i++) {
+ RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, Math::round(2.f));
+ }
+ } else {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(selected_node);
+
+ // Fallback.
+ AABB bounds(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
+
+ VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
+ if (visual_instance) {
+ bounds = visual_instance->get_aabb();
+ } else {
+ CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(node_3d);
+ if (collision_shape) {
+ Ref<Shape3D> shape = collision_shape->get_shape();
+ if (shape.is_valid()) {
+ bounds = shape->get_debug_mesh()->get_aabb();
+ }
+ }
+ }
+
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_ofs, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray_ofs, selection_visible);
+
+ Transform3D xform_to_top_level_parent_space = node_3d->get_global_transform().affine_inverse() * node_3d->get_global_transform();
+ bounds = xform_to_top_level_parent_space.xform(bounds);
+ Transform3D t = node_3d->get_global_transform();
+
+ if (t == sbox_3d_xform && bounds == sbox_3d_bounds) {
+ return; // Nothing changed.
+ }
+ sbox_3d_xform = t;
+ sbox_3d_bounds = bounds;
+
+ Transform3D t_offset = t;
+
+ // Apply AABB scaling before item's global transform.
+ {
+ const Vector3 offset(0.005, 0.005, 0.005);
+ Basis aabb_s;
+ aabb_s.scale(bounds.size + offset);
+ t.translate_local(bounds.position - offset / 2);
+ t.basis = t.basis * aabb_s;
+ }
+ {
+ const Vector3 offset(0.01, 0.01, 0.01);
+ Basis aabb_s;
+ aabb_s.scale(bounds.size + offset);
+ t_offset.translate_local(bounds.position - offset / 2);
+ t_offset.basis = t_offset.basis * aabb_s;
+ }
+
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance, t);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_ofs, t_offset);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray, t);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray_ofs, t_offset);
+#endif // _3D_DISABLED
+ }
+}
+
+void RuntimeNodeSelect::_clear_selection() {
+ selected_node = nullptr;
+ has_selection = false;
+
+ if (sbox_2d_canvas.is_valid()) {
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
+ }
+
+#ifndef _3D_DISABLED
+ if (sbox_3d_instance.is_valid()) {
+ RS::get_singleton()->free(sbox_3d_instance);
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
+ RS::get_singleton()->free(sbox_3d_instance_xray);
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_set_selection_visible(bool p_visible) {
+ selection_visible = p_visible;
+
+ if (has_selection) {
+ _update_selection();
+ }
+}
+
+// Copied and trimmed from the CanvasItemEditor implementation.
+void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+ if (!p_node || Object::cast_to<Viewport>(p_node)) {
+ return;
+ }
+
+ // In the original CanvasItemEditor, this value would be fetched from the "editors/polygon_editor/point_grab_radius" editor property,
+ // but since this is not accessible from here, we will just use the default value.
+ const real_t grab_distance = 8;
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
+ if (ci) {
+ if (!ci->is_set_as_top_level()) {
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
+ } else {
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
+ }
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
+ }
+ }
+
+ if (ci && ci->is_visible_in_tree()) {
+ Transform2D xform = p_canvas_xform;
+ if (!ci->is_set_as_top_level()) {
+ xform *= p_parent_xform;
+ }
+
+ Vector2 pos;
+ // Cameras (overridden or not) don't affect `CanvasLayer`s.
+ if (!ci->get_canvas_layer_node()) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ pos = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_pos);
+ } else {
+ pos = p_pos;
+ }
+
+ xform = (xform * ci->get_transform()).affine_inverse();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / view_2d_zoom;
+ if (ci->_edit_is_selected_on_click(xform.xform(pos), local_grab_distance)) {
+ SelectResult res;
+ res.item = ci;
+ res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
+ r_items.push_back(res);
+
+ // If it's a shape, get the collision object it's from.
+ // FIXME: If the collision object has multiple shapes, only the topmost will be above it in the list.
+ if (Object::cast_to<CollisionShape2D>(ci) || Object::cast_to<CollisionPolygon2D>(ci)) {
+ CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ci->get_parent());
+ if (collision_object) {
+ SelectResult res_col;
+ res_col.item = ci->get_parent();
+ res_col.order = collision_object->get_z_index() + ci->get_canvas_layer();
+ r_items.push_back(res_col);
+ }
+ }
+ }
+ }
+}
+
+void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
+ view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
+ view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
+
+ _update_view_2d();
+}
+
+// A very shallow copy of the same function inside CanvasItemEditor.
+void RuntimeNodeSelect::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
+ real_t prev_zoom = view_2d_zoom;
+ view_2d_zoom = CLAMP(view_2d_zoom * p_zoom_factor, VIEW_2D_MIN_ZOOM, VIEW_2D_MAX_ZOOM);
+
+ Vector2 pos = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_origin);
+ view_2d_offset += pos / prev_zoom - pos / view_2d_zoom;
+
+ // We want to align in-scene pixels to screen pixels, this prevents blurry rendering
+ // of small details (texts, lines).
+ // This correction adds a jitter movement when zooming, so we correct only when the
+ // zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
+ const real_t closest_zoom_factor = Math::round(view_2d_zoom);
+ if (Math::is_zero_approx(view_2d_zoom - closest_zoom_factor)) {
+ // Make sure scene pixel at view_offset is aligned on a screen pixel.
+ Vector2 view_offset_int = view_2d_offset.floor();
+ Vector2 view_offset_frac = view_2d_offset - view_offset_int;
+ view_2d_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
+ }
+
+ _update_view_2d();
+}
+
+void RuntimeNodeSelect::_reset_camera_2d() {
+ view_2d_offset = -SceneTree::get_singleton()->get_root()->get_canvas_transform().get_origin();
+ view_2d_zoom = 1;
+
+ _update_view_2d();
+}
+
+void RuntimeNodeSelect::_update_view_2d() {
+ Transform2D transform = Transform2D();
+ transform.scale_basis(Size2(view_2d_zoom, view_2d_zoom));
+ transform.columns[2] = -view_2d_offset * view_2d_zoom;
+
+ SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform);
+
+ _queue_selection_update();
+}
+
+#ifndef _3D_DISABLED
+void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Camera3D *camera = root->get_viewport()->get_camera_3d();
+ if (!camera) {
+ return;
+ }
+
+ Vector3 ray, pos, to;
+ if (root->get_viewport()->is_camera_3d_override_enabled()) {
+ Viewport *vp = root->get_viewport();
+ ray = vp->camera_3d_override_project_ray_normal(p_pos);
+ pos = vp->camera_3d_override_project_ray_origin(p_pos);
+ to = pos + ray * vp->get_camera_3d_override_properties()["z_far"];
+ } else {
+ ray = camera->project_ray_normal(p_pos);
+ pos = camera->project_ray_origin(p_pos);
+ to = pos + ray * camera->get_far();
+ }
+
+ // Start with physical objects.
+ PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
+ PhysicsDirectSpaceState3D::RayResult result;
+ HashSet<RID> excluded;
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = pos;
+ ray_params.to = to;
+ ray_params.collide_with_areas = true;
+ while (true) {
+ ray_params.exclude = excluded;
+ if (ss->intersect_ray(ray_params, result)) {
+ SelectResult res;
+ res.item = Object::cast_to<Node>(result.collider);
+ res.order = -pos.distance_to(Object::cast_to<Node3D>(res.item)->get_global_transform().xform(result.position));
+
+ // Fetch collision shapes.
+ CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
+ if (collision) {
+ List<uint32_t> owners;
+ collision->get_shape_owners(&owners);
+ for (const uint32_t &I : owners) {
+ SelectResult res_shape;
+ res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
+ res_shape.order = res.order;
+ r_items.push_back(res_shape);
+ }
+ }
+
+ r_items.push_back(res);
+
+ excluded.insert(result.rid);
+ } else {
+ break;
+ }
+ }
+
+ // Then go for the meshes.
+ Vector<ObjectID> items = RS::get_singleton()->instances_cull_ray(pos, to, root->get_world_3d()->get_scenario());
+ for (int i = 0; i < items.size(); i++) {
+ Object *obj = ObjectDB::get_instance(items[i]);
+ GeometryInstance3D *geo_instance = nullptr;
+ Ref<TriangleMesh> mesh_collision;
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(obj);
+ if (mesh_instance) {
+ if (mesh_instance->get_mesh().is_valid()) {
+ geo_instance = mesh_instance;
+ mesh_collision = mesh_instance->get_mesh()->generate_triangle_mesh();
+ }
+ } else {
+ Label3D *label = Object::cast_to<Label3D>(obj);
+ if (label) {
+ geo_instance = label;
+ mesh_collision = label->generate_triangle_mesh();
+ } else {
+ Sprite3D *sprite = Object::cast_to<Sprite3D>(obj);
+ if (sprite) {
+ geo_instance = sprite;
+ mesh_collision = sprite->generate_triangle_mesh();
+ }
+ }
+ }
+
+ if (mesh_collision.is_valid()) {
+ Transform3D gt = geo_instance->get_global_transform();
+ Transform3D ai = gt.affine_inverse();
+ Vector3 point, normal;
+ if (mesh_collision->intersect_ray(ai.xform(pos), ai.basis.xform(ray).normalized(), point, normal)) {
+ SelectResult res;
+ res.item = Object::cast_to<Node>(obj);
+ res.order = -pos.distance_to(gt.xform(point));
+ r_items.push_back(res);
+
+ continue;
+ }
+ }
+
+ items.remove_at(i);
+ i--;
+ }
+}
+
+bool RuntimeNodeSelect::_handle_3d_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
+
+ if (b.is_valid()) {
+ const real_t zoom_factor = 1.08 * b->get_factor();
+ switch (b->get_button_index()) {
+ case MouseButton::WHEEL_UP: {
+ if (!camera_freelook) {
+ _cursor_scale_distance(1.0 / zoom_factor);
+ }
+
+ return true;
+ } break;
+ case MouseButton::WHEEL_DOWN: {
+ if (!camera_freelook) {
+ _cursor_scale_distance(zoom_factor);
+ }
+
+ return true;
+ } break;
+ case MouseButton::RIGHT: {
+ _set_camera_freelook_enabled(b->is_pressed());
+ return true;
+ } break;
+ default: {
+ }
+ }
+ }
+
+ Ref<InputEventMouseMotion> m = p_event;
+
+ if (m.is_valid()) {
+ if (camera_freelook) {
+ _cursor_look(m);
+ } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
+ if (m->is_shift_pressed()) {
+ _cursor_pan(m);
+ } else {
+ _cursor_orbit(m);
+ }
+ }
+
+ return true;
+ }
+
+ Ref<InputEventKey> k = p_event;
+
+ if (k.is_valid()) {
+ if (k->get_physical_keycode() == Key::ESCAPE) {
+ _set_camera_freelook_enabled(false);
+ return true;
+ } else if (k->is_ctrl_pressed()) {
+ switch (k->get_physical_keycode()) {
+ case Key::EQUAL: {
+ cursor.fov_scale = CLAMP(cursor.fov_scale - 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ case Key::MINUS: {
+ cursor.fov_scale = CLAMP(cursor.fov_scale + 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ case Key::KEY_0: {
+ cursor.fov_scale = 1;
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+
+ // TODO: Handle magnify and pan input gestures.
+
+ return false;
+}
+
+void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
+ camera_freelook = p_enabled;
+
+ if (p_enabled) {
+ // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
+ Vector3 forward = _get_cursor_transform().basis.xform(Vector3(0, 0, -1));
+ cursor.eye_pos = cursor.pos - cursor.distance * forward;
+
+ previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
+
+ // Hide mouse like in an FPS (warping doesn't work).
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
+
+ } else {
+ // Restore mouse.
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
+
+ // Restore the previous mouse position when leaving freelook mode.
+ // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
+ // due to OS limitations.
+ Input::get_singleton()->warp_mouse(previous_mouse_position);
+ }
+}
+
+void RuntimeNodeSelect::_cursor_scale_distance(real_t p_scale) {
+ real_t min_distance = MAX(CAMERA_ZNEAR * 4, VIEW_3D_MIN_ZOOM);
+ real_t max_distance = MIN(CAMERA_ZFAR / 4, VIEW_3D_MAX_ZOOM);
+ cursor.distance = CLAMP(cursor.distance * p_scale, min_distance, max_distance);
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_look(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(), root->get_size()));
+ const Transform3D prev_camera_transform = _get_cursor_transform();
+
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
+
+ // Look is like the opposite of Orbit: the focus point rotates around the camera.
+ Transform3D camera_transform = _get_cursor_transform();
+ Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 diff = prev_pos - pos;
+ cursor.pos += diff;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_pan(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
+ const real_t pan_speed = 1 / 150.0;
+
+ Transform3D camera_transform;
+ camera_transform.translate_local(cursor.pos);
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
+
+ Vector3 translation(1 * -relative.x * pan_speed, relative.y * pan_speed, 0);
+ translation *= cursor.distance / 4;
+ camera_transform.translate_local(translation);
+ cursor.pos = camera_transform.origin;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_orbit(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
+
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+Transform3D RuntimeNodeSelect::_get_cursor_transform() {
+ Transform3D camera_transform;
+ camera_transform.translate_local(cursor.pos);
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
+ camera_transform.translate_local(0, 0, cursor.distance);
+
+ return camera_transform;
+}
+
+void RuntimeNodeSelect::_reset_camera_3d() {
+ camera_first_override = true;
+
+ Window *root = SceneTree::get_singleton()->get_root();
+ Camera3D *camera = root->get_camera_3d();
+ if (!camera) {
+ return;
+ }
+
+ cursor = Cursor();
+ Transform3D transform = camera->get_global_transform();
+ transform.translate_local(0, 0, -cursor.distance);
+ cursor.pos = transform.origin;
+
+ cursor.x_rot = -camera->get_global_rotation().x;
+ cursor.y_rot = -camera->get_global_rotation().y;
+
+ cursor.fov_scale = CLAMP(camera->get_fov() / CAMERA_BASE_FOV, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+}
+#endif // _3D_DISABLED
#endif
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index 70ea020c66..4429a00edc 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -33,19 +33,21 @@
#ifndef SCENE_DEBUGGER_H
#define SCENE_DEBUGGER_H
-#include "core/object/class_db.h"
+#include "core/input/shortcut.h"
#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/pair.h"
#include "core/variant/array.h"
+#include "scene/gui/view_panner.h"
+#include "scene/resources/mesh.h"
+class PopupMenu;
class Script;
class Node;
class SceneDebugger {
-public:
private:
- static SceneDebugger *singleton;
+ inline static SceneDebugger *singleton = nullptr;
SceneDebugger();
@@ -61,6 +63,7 @@ private:
static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
+ static void _next_frame();
public:
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
@@ -162,11 +165,161 @@ private:
live_edit_root = NodePath("/root");
}
- static LiveEditor *singleton;
+ inline static LiveEditor *singleton = nullptr;
public:
static LiveEditor *get_singleton();
};
+
+class RuntimeNodeSelect : public Object {
+ GDCLASS(RuntimeNodeSelect, Object);
+
+public:
+ enum NodeType {
+ NODE_TYPE_NONE,
+ NODE_TYPE_2D,
+ NODE_TYPE_3D,
+ NODE_TYPE_MAX
+ };
+
+ enum SelectMode {
+ SELECT_MODE_SINGLE,
+ SELECT_MODE_LIST,
+ SELECT_MODE_MAX
+ };
+
+private:
+ friend class SceneDebugger;
+
+ struct SelectResult {
+ Node *item = nullptr;
+ real_t order = 0;
+ _FORCE_INLINE_ bool operator<(const SelectResult &p_rr) const { return p_rr.order < order; }
+ };
+
+ bool has_selection = false;
+ Node *selected_node = nullptr;
+ PopupMenu *selection_list = nullptr;
+ bool selection_visible = true;
+ bool selection_update_queued = false;
+
+ bool camera_override = false;
+
+ // Values taken from EditorZoomWidget.
+ const float VIEW_2D_MIN_ZOOM = 1.0 / 128;
+ const float VIEW_2D_MAX_ZOOM = 128;
+
+ Ref<ViewPanner> panner;
+ Vector2 view_2d_offset;
+ real_t view_2d_zoom = 1.0;
+
+ RID sbox_2d_canvas;
+ RID sbox_2d_ci;
+ Transform2D sbox_2d_xform;
+ Rect2 sbox_2d_rect;
+
+#ifndef _3D_DISABLED
+ struct Cursor {
+ Vector3 pos;
+ real_t x_rot, y_rot, distance, fov_scale;
+ Vector3 eye_pos; // Used in freelook mode.
+
+ Cursor() {
+ // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
+ x_rot = 0.5;
+ y_rot = -0.5;
+ distance = 4;
+ fov_scale = 1.0;
+ }
+ };
+ Cursor cursor;
+
+ // Values taken from Node3DEditor.
+ const float VIEW_3D_MIN_ZOOM = 0.01;
+#ifdef REAL_T_IS_DOUBLE
+ const double VIEW_3D_MAX_ZOOM = 1'000'000'000'000;
+#else
+ const float VIEW_3D_MAX_ZOOM = 10'000;
+#endif
+ const float CAMERA_ZNEAR = 0.05;
+ const float CAMERA_ZFAR = 4'000;
+
+ const float CAMERA_BASE_FOV = 75;
+ const float CAMERA_MIN_FOV_SCALE = 0.1;
+ const float CAMERA_MAX_FOV_SCALE = 2.5;
+
+ const float FREELOOK_BASE_SPEED = 4;
+ const float RADS_PER_PIXEL = 0.004;
+
+ bool camera_first_override = true;
+ bool camera_freelook = false;
+
+ Vector2 previous_mouse_position;
+
+ Ref<ArrayMesh> sbox_3d_mesh;
+ Ref<ArrayMesh> sbox_3d_mesh_xray;
+ RID sbox_3d_instance;
+ RID sbox_3d_instance_ofs;
+ RID sbox_3d_instance_xray;
+ RID sbox_3d_instance_xray_ofs;
+ Transform3D sbox_3d_xform;
+ AABB sbox_3d_bounds;
+#endif
+
+ Point2 selection_position = Point2(INFINITY, INFINITY);
+ bool list_shortcut_pressed = false;
+
+ NodeType node_select_type = NODE_TYPE_2D;
+ SelectMode node_select_mode = SELECT_MODE_SINGLE;
+
+ void _setup();
+
+ void _node_set_type(NodeType p_type);
+ void _select_set_mode(SelectMode p_mode);
+
+ void _set_camera_override_enabled(bool p_enabled);
+
+ void _root_window_input(const Ref<InputEvent> &p_event);
+ void _items_popup_index_pressed(int p_index, PopupMenu *p_popup);
+ void _update_input_state();
+
+ void _process_frame();
+ void _physics_frame();
+
+ void _click_point();
+ void _select_node(Node *p_node);
+ void _queue_selection_update();
+ void _update_selection();
+ void _clear_selection();
+ void _set_selection_visible(bool p_visible);
+
+ void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
+ void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
+ void _reset_camera_2d();
+ void _update_view_2d();
+
+#ifndef _3D_DISABLED
+ void _find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items);
+ bool _handle_3d_input(const Ref<InputEvent> &p_event);
+ void _set_camera_freelook_enabled(bool p_enabled);
+ void _cursor_scale_distance(real_t p_scale);
+ void _cursor_look(Ref<InputEventWithModifiers> p_event);
+ void _cursor_pan(Ref<InputEventWithModifiers> p_event);
+ void _cursor_orbit(Ref<InputEventWithModifiers> p_event);
+ Transform3D _get_cursor_transform();
+ void _reset_camera_3d();
+#endif
+
+ RuntimeNodeSelect() { singleton = this; }
+
+ inline static RuntimeNodeSelect *singleton = nullptr;
+
+public:
+ static RuntimeNodeSelect *get_singleton();
+
+ ~RuntimeNodeSelect();
+};
#endif
#endif // SCENE_DEBUGGER_H
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 10db8c387b..da59dac3b9 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1483,7 +1483,7 @@ void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2
if (E) {
text_rid = E->value;
} else {
- String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding);
+ String fc = String::num_int64(p_line + 1).lpad(line_number_digits, line_number_padding);
if (is_localizing_numeral_system()) {
fc = TS->format_number(fc);
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 46ff710a6f..692933bbb4 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -69,7 +69,18 @@ void FileDialog::_native_popup() {
} else if (access == ACCESS_USERDATA) {
root = OS::get_singleton()->get_user_data_dir();
}
- DisplayServer::get_singleton()->file_dialog_with_options_show(get_title(), ProjectSettings::get_singleton()->globalize_path(dir->get_text()), root, file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, _get_options(), callable_mp(this, &FileDialog::_native_dialog_cb));
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE_EXTRA)) {
+ DisplayServer::get_singleton()->file_dialog_with_options_show(get_title(), ProjectSettings::get_singleton()->globalize_path(dir->get_text()), root, file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, _get_options(), callable_mp(this, &FileDialog::_native_dialog_cb_with_options));
+ } else {
+ DisplayServer::get_singleton()->file_dialog_show(get_title(), ProjectSettings::get_singleton()->globalize_path(dir->get_text()), file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, callable_mp(this, &FileDialog::_native_dialog_cb));
+ }
+}
+
+bool FileDialog::_can_use_native_popup() {
+ if (access == ACCESS_RESOURCES || access == ACCESS_USERDATA || options.size() > 0) {
+ return DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE_EXTRA);
+ }
+ return DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE);
}
void FileDialog::popup(const Rect2i &p_rect) {
@@ -82,7 +93,7 @@ void FileDialog::popup(const Rect2i &p_rect) {
}
#endif
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (_can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
_native_popup();
} else {
ConfirmationDialog::popup(p_rect);
@@ -101,7 +112,7 @@ void FileDialog::set_visible(bool p_visible) {
}
#endif
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (_can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
if (p_visible) {
_native_popup();
}
@@ -110,7 +121,11 @@ void FileDialog::set_visible(bool p_visible) {
}
}
-void FileDialog::_native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options) {
+void FileDialog::_native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter) {
+ _native_dialog_cb_with_options(p_ok, p_files, p_filter, Dictionary());
+}
+
+void FileDialog::_native_dialog_cb_with_options(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options) {
if (!p_ok) {
file->set_text("");
emit_signal(SNAME("canceled"));
@@ -184,7 +199,7 @@ void FileDialog::_notification(int p_what) {
#endif
// Replace the built-in dialog with the native one if it started visible.
- if (is_visible() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (is_visible() && _can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
ConfirmationDialog::set_visible(false);
_native_popup();
}
@@ -1489,7 +1504,7 @@ void FileDialog::set_use_native_dialog(bool p_native) {
#endif
// Replace the built-in dialog with the native one if it's currently visible.
- if (is_inside_tree() && is_visible() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (is_inside_tree() && is_visible() && _can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
ConfirmationDialog::set_visible(false);
_native_popup();
}
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 98164263bc..84a3334503 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -190,8 +190,10 @@ private:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
+ bool _can_use_native_popup();
void _native_popup();
- void _native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options);
+ void _native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter);
+ void _native_dialog_cb_with_options(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options);
bool _is_open_should_be_disabled();
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index e35af24b34..ffa703d799 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -180,6 +180,7 @@ void VideoStreamPlayer::_notification(int p_notification) {
draw_texture_rect(texture, Rect2(Point2(), s), false);
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_playing() && !is_paused()) {
paused_from_tree = true;
@@ -191,6 +192,13 @@ void VideoStreamPlayer::_notification(int p_notification) {
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (paused_from_tree) {
paused_from_tree = false;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8d0a3f831f..872757ba70 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -186,6 +186,7 @@ void Node::_notification(int p_notification) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled() && is_inside_tree()) {
reset_physics_interpolation();
@@ -701,6 +702,16 @@ void Node::_propagate_pause_notification(bool p_enable) {
data.blocked--;
}
+void Node::_propagate_suspend_notification(bool p_enable) {
+ notification(p_enable ? NOTIFICATION_SUSPENDED : NOTIFICATION_UNSUSPENDED);
+
+ data.blocked++;
+ for (KeyValue<StringName, Node *> &KV : data.children) {
+ KV.value->_propagate_suspend_notification(p_enable);
+ }
+ data.blocked--;
+}
+
Node::ProcessMode Node::get_process_mode() const {
return data.process_mode;
}
@@ -856,7 +867,7 @@ bool Node::can_process_notification(int p_what) const {
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return _can_process(get_tree()->is_paused());
+ return !get_tree()->is_suspended() && _can_process(get_tree()->is_paused());
}
bool Node::_can_process(bool p_paused) const {
diff --git a/scene/main/node.h b/scene/main/node.h
index 33c42c487e..8b42e9ec6e 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -303,6 +303,7 @@ private:
void _set_tree(SceneTree *p_tree);
void _propagate_pause_notification(bool p_enable);
+ void _propagate_suspend_notification(bool p_enable);
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
_FORCE_INLINE_ bool _is_enabled() const;
@@ -445,6 +446,8 @@ public:
// Editor specific node notifications
NOTIFICATION_EDITOR_PRE_SAVE = 9001,
NOTIFICATION_EDITOR_POST_SAVE = 9002,
+ NOTIFICATION_SUSPENDED = 9003,
+ NOTIFICATION_UNSUSPENDED = 9004
};
/* NODE/TREE */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 675c91c766..5d6aa13a9b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -956,11 +956,14 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
void SceneTree::set_pause(bool p_enabled) {
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Pause can only be set from the main thread.");
+ ERR_FAIL_COND_MSG(suspended, "Pause state cannot be modified while suspended.");
if (p_enabled == paused) {
return;
}
+
paused = p_enabled;
+
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->set_active(!p_enabled);
#endif // _3D_DISABLED
@@ -974,6 +977,30 @@ bool SceneTree::is_paused() const {
return paused;
}
+void SceneTree::set_suspend(bool p_enabled) {
+ ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Suspend can only be set from the main thread.");
+
+ if (p_enabled == suspended) {
+ return;
+ }
+
+ suspended = p_enabled;
+
+ Engine::get_singleton()->set_freeze_time_scale(p_enabled);
+
+#ifndef _3D_DISABLED
+ PhysicsServer3D::get_singleton()->set_active(!p_enabled && !paused);
+#endif // _3D_DISABLED
+ PhysicsServer2D::get_singleton()->set_active(!p_enabled && !paused);
+ if (get_root()) {
+ get_root()->_propagate_suspend_notification(p_enabled);
+ }
+}
+
+bool SceneTree::is_suspended() const {
+ return suspended;
+}
+
void SceneTree::_process_group(ProcessGroup *p_group, bool p_physics) {
// When reading this function, keep in mind that this code must work in a way where
// if any node is removed, this needs to continue working.
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d389ddd378..6fbdd4e234 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -145,6 +145,7 @@ private:
bool debug_navigation_hint = false;
#endif
bool paused = false;
+ bool suspended = false;
HashMap<StringName, Group> group_map;
bool _quit = false;
@@ -346,6 +347,8 @@ public:
void set_pause(bool p_enabled);
bool is_paused() const;
+ void set_suspend(bool p_enabled);
+ bool is_suspended() const;
#ifdef DEBUG_ENABLED
void set_debug_collisions_hint(bool p_enabled);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 805cbf97d6..9734b1c260 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3130,7 +3130,7 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(p_event.is_null());
- if (disable_input) {
+ if (disable_input || disable_input_override) {
return;
}
@@ -3202,7 +3202,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
local_input_handled = false;
- if (disable_input || !_can_consume_input_events()) {
+ if (disable_input || disable_input_override || !_can_consume_input_events()) {
return;
}
@@ -3305,7 +3305,7 @@ void Viewport::set_disable_input(bool p_disable) {
if (p_disable == disable_input) {
return;
}
- if (p_disable) {
+ if (p_disable && !disable_input_override) {
_drop_mouse_focus();
_mouse_leave_viewport();
_gui_cancel_tooltip();
@@ -3318,6 +3318,19 @@ bool Viewport::is_input_disabled() const {
return disable_input;
}
+void Viewport::set_disable_input_override(bool p_disable) {
+ ERR_MAIN_THREAD_GUARD;
+ if (p_disable == disable_input_override) {
+ return;
+ }
+ if (p_disable && !disable_input) {
+ _drop_mouse_focus();
+ _mouse_leave_viewport();
+ _gui_cancel_tooltip();
+ }
+ disable_input_override = p_disable;
+}
+
Variant Viewport::gui_get_drag_data() const {
ERR_READ_THREAD_GUARD_V(Variant());
return get_section_root_viewport()->gui.drag_data;
@@ -4244,6 +4257,22 @@ void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near,
}
}
+HashMap<StringName, real_t> Viewport::get_camera_3d_override_properties() const {
+ HashMap<StringName, real_t> props;
+
+ props["size"] = 0;
+ props["fov"] = 0;
+ props["z_near"] = 0;
+ props["z_far"] = 0;
+ ERR_READ_THREAD_GUARD_V(props);
+
+ props["size"] = camera_3d_override.size;
+ props["fov"] = camera_3d_override.fov;
+ props["z_near"] = camera_3d_override.z_near;
+ props["z_far"] = camera_3d_override.z_far;
+ return props;
+}
+
void Viewport::set_disable_3d(bool p_disable) {
ERR_MAIN_THREAD_GUARD;
disable_3d = p_disable;
@@ -4277,6 +4306,54 @@ Transform3D Viewport::get_camera_3d_override_transform() const {
return Transform3D();
}
+Vector3 Viewport::camera_3d_override_project_ray_normal(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Vector3 ray = camera_3d_override_project_local_ray_normal(p_pos);
+ return camera_3d_override.transform.basis.xform(ray).normalized();
+}
+
+Vector3 Viewport::camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Size2 viewport_size = get_camera_rect_size();
+ Vector2 cpos = get_camera_coords(p_pos);
+ Vector3 ray;
+
+ if (camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
+ ray = Vector3(0, 0, -1);
+ } else {
+ Projection cm;
+ cm.set_perspective(camera_3d_override.fov, get_visible_rect().size.aspect(), camera_3d_override.z_near, camera_3d_override.z_far, false);
+
+ Vector2 screen_he = cm.get_viewport_half_extents();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -camera_3d_override.z_near).normalized();
+ }
+
+ return ray;
+}
+
+Vector3 Viewport::camera_3d_override_project_ray_origin(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Size2 viewport_size = get_camera_rect_size();
+ Vector2 cpos = get_camera_coords(p_pos);
+ ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
+
+ if (camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
+ Vector2 pos = cpos / viewport_size;
+ real_t vsize, hsize;
+ hsize = camera_3d_override.size * viewport_size.aspect();
+ vsize = camera_3d_override.size;
+
+ Vector3 ray;
+ ray.x = pos.x * (hsize)-hsize / 2;
+ ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
+ ray.z = -camera_3d_override.z_near;
+ ray = camera_3d_override.transform.xform(ray);
+ return ray;
+ } else {
+ return camera_3d_override.transform.origin;
+ };
+}
+
Ref<World3D> Viewport::get_world_3d() const {
ERR_READ_THREAD_GUARD_V(Ref<World3D>());
return world_3d;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index d86ba9d826..31fbefe841 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -404,6 +404,7 @@ private:
DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
bool disable_input = false;
+ bool disable_input_override = false;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
@@ -583,6 +584,8 @@ public:
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
+ void set_disable_input_override(bool p_disable);
+
Vector2 get_mouse_position() const;
void warp_mouse(const Vector2 &p_position);
virtual void update_mouse_cursor_state();
@@ -773,6 +776,11 @@ public:
void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
+ HashMap<StringName, real_t> get_camera_3d_override_properties() const;
+
+ Vector3 camera_3d_override_project_ray_normal(const Point2 &p_pos) const;
+ Vector3 camera_3d_override_project_ray_origin(const Point2 &p_pos) const;
+ Vector3 camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const;
void set_disable_3d(bool p_disable);
bool is_3d_disabled() const;
diff --git a/scene/resources/3d/convex_polygon_shape_3d.cpp b/scene/resources/3d/convex_polygon_shape_3d.cpp
index dd52586b09..3e6db206ff 100644
--- a/scene/resources/3d/convex_polygon_shape_3d.cpp
+++ b/scene/resources/3d/convex_polygon_shape_3d.cpp
@@ -37,7 +37,7 @@
Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> poly_points = get_points();
- if (poly_points.size() > 3) {
+ if (poly_points.size() > 1) { // Need at least 2 points for a line.
Vector<Vector3> varr = Variant(poly_points);
Geometry3D::MeshData md;
Error err = ConvexHullComputer::convex_hull(varr, md);
diff --git a/scene/resources/3d/importer_mesh.cpp b/scene/resources/3d/importer_mesh.cpp
index 5badb7c61f..1658eeabef 100644
--- a/scene/resources/3d/importer_mesh.cpp
+++ b/scene/resources/3d/importer_mesh.cpp
@@ -35,108 +35,10 @@
#include "core/io/marshalls.h"
#include "core/math/convex_hull.h"
#include "core/math/random_pcg.h"
-#include "core/math/static_raycaster.h"
-#include "scene/resources/animation_library.h"
#include "scene/resources/surface_tool.h"
#include <cstdint>
-void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- _split_normals(arrays, p_indices, p_normals);
-
- for (BlendShape &blend_shape : blend_shape_data) {
- _split_normals(blend_shape.arrays, p_indices, p_normals);
- }
-}
-
-void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX);
-
- const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX];
- int current_vertex_count = vertices.size();
- int new_vertex_count = p_indices.size();
- int final_vertex_count = current_vertex_count + new_vertex_count;
- const int *indices_ptr = p_indices.ptr();
-
- for (int i = 0; i < r_arrays.size(); i++) {
- if (i == RS::ARRAY_INDEX) {
- continue;
- }
-
- if (r_arrays[i].get_type() == Variant::NIL) {
- continue;
- }
-
- switch (r_arrays[i].get_type()) {
- case Variant::PACKED_VECTOR3_ARRAY: {
- PackedVector3Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector3 *data_ptr = data.ptrw();
- if (i == RS::ARRAY_NORMAL) {
- const Vector3 *normals_ptr = p_normals.ptr();
- memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count);
- } else {
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_VECTOR2_ARRAY: {
- PackedVector2Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector2 *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- PackedFloat32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- float *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- PackedInt32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- int32_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_BYTE_ARRAY: {
- PackedByteArray data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- uint8_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- PackedColorArray data = r_arrays[i];
- data.resize(final_vertex_count);
- Color *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- default: {
- ERR_FAIL_MSG("Unhandled array type.");
- } break;
- }
- }
-}
-
String ImporterMesh::validate_blend_shape_name(const String &p_name) {
String name = p_name;
const char *characters = ":";
@@ -308,7 +210,7 @@ void ImporterMesh::optimize_indices_for_cache() {
} \
write_array[vert_idx] = transformed_vert;
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array, bool p_raycast_normals) {
+void ImporterMesh::generate_lods(float p_normal_merge_angle, Array p_bone_transform_array) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
@@ -381,8 +283,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
- float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
- float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
@@ -471,22 +371,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
- // Only used for normal raycasting
- int split_vertex_count = vertex_count;
- LocalVector<Vector3> split_vertex_normals;
- LocalVector<int> split_vertex_indices;
- split_vertex_normals.reserve(index_count / 3);
- split_vertex_indices.reserve(index_count / 3);
-
- RandomPCG pcg;
- pcg.seed(123456789); // Keep seed constant across imports
-
- Ref<StaticRaycaster> raycaster = p_raycast_normals ? StaticRaycaster::create() : Ref<StaticRaycaster>();
- if (raycaster.is_valid()) {
- raycaster->add_mesh(vertices, indices, 0);
- raycaster->commit();
- }
-
const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
float mesh_error = 0.0f;
@@ -536,173 +420,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- LocalVector<LocalVector<int>> vertex_corners;
- vertex_corners.resize(vertex_count);
-
- int *ptrw = new_indices.ptrw();
- for (unsigned int j = 0; j < new_index_count; j++) {
- vertex_corners[ptrw[j]].push_back(j);
- }
-
- float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15));
- const float ray_bias = 0.05;
- float ray_length = ray_bias + mesh_error * scale * 3.0f;
-
- Vector<StaticRaycaster::Ray> rays;
- LocalVector<Vector2> ray_uvs;
-
- int32_t *new_indices_ptr = new_indices.ptrw();
-
- int current_ray_count = 0;
- for (unsigned int j = 0; j < new_index_count; j += 3) {
- const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]];
- const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]];
- const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]];
- Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1);
- float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care
- if (!Math::is_finite(face_area) || face_area == 0) {
- WARN_PRINT_ONCE("Ignoring face with non-finite normal in LOD generation.");
- continue;
- }
-
- Vector3 dir = face_normal / face_area;
- int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64);
-
- rays.resize(current_ray_count + ray_count);
- StaticRaycaster::Ray *rays_ptr = rays.ptrw();
-
- ray_uvs.resize(current_ray_count + ray_count);
- Vector2 *ray_uvs_ptr = ray_uvs.ptr();
-
- for (int k = 0; k < ray_count; k++) {
- float u = pcg.randf();
- float v = pcg.randf();
-
- if (u + v >= 1.0f) {
- u = 1.0f - u;
- v = 1.0f - v;
- }
-
- u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge
- v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third;
- float w = 1.0f - u - v;
-
- Vector3 org = v0 * w + v1 * u + v2 * v;
- org -= dir * ray_bias;
- rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length);
- rays_ptr[current_ray_count + k].id = j / 3;
- ray_uvs_ptr[current_ray_count + k] = Vector2(u, v);
- }
-
- current_ray_count += ray_count;
- }
-
- raycaster->intersect(rays);
-
- LocalVector<Vector3> ray_normals;
- LocalVector<real_t> ray_normal_weights;
-
- ray_normals.resize(new_index_count);
- ray_normal_weights.resize(new_index_count);
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- ray_normal_weights[j] = 0.0f;
- }
-
- const StaticRaycaster::Ray *rp = rays.ptr();
- for (int j = 0; j < rays.size(); j++) {
- if (rp[j].geomID != 0) { // Ray missed
- continue;
- }
-
- if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face.
- continue;
- }
-
- const float &u = rp[j].u;
- const float &v = rp[j].v;
- const float w = 1.0f - u - v;
-
- const unsigned int &hit_tri_id = rp[j].primID;
- const unsigned int &orig_tri_id = rp[j].id;
-
- const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]];
- const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]];
- const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]];
- Vector3 normal = n0 * w + n1 * u + n2 * v;
-
- Vector2 orig_uv = ray_uvs[j];
- const real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
- for (int k = 0; k < 3; k++) {
- int idx = orig_tri_id * 3 + k;
- real_t weight = orig_bary[k];
- ray_normals[idx] += normal * weight;
- ray_normal_weights[idx] += weight;
- }
- }
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess
- ray_normals[j] = Vector3();
- } else {
- ray_normals[j] /= ray_normal_weights[j];
- }
- }
-
- LocalVector<LocalVector<int>> normal_group_indices;
- LocalVector<Vector3> normal_group_averages;
- normal_group_indices.reserve(24);
- normal_group_averages.reserve(24);
-
- for (unsigned int j = 0; j < vertex_count; j++) {
- const LocalVector<int> &corners = vertex_corners[j];
- const Vector3 &vertex_normal = normals_ptr[j];
-
- for (const int &corner_idx : corners) {
- const Vector3 &ray_normal = ray_normals[corner_idx];
-
- if (ray_normal.length_squared() < CMP_EPSILON2) {
- continue;
- }
-
- bool found = false;
- for (unsigned int l = 0; l < normal_group_indices.size(); l++) {
- LocalVector<int> &group_indices = normal_group_indices[l];
- Vector3 n = normal_group_averages[l] / group_indices.size();
- if (n.dot(ray_normal) > normal_pre_split_threshold) {
- found = true;
- group_indices.push_back(corner_idx);
- normal_group_averages[l] += ray_normal;
- break;
- }
- }
-
- if (!found) {
- normal_group_indices.push_back({ corner_idx });
- normal_group_averages.push_back(ray_normal);
- }
- }
-
- for (unsigned int k = 0; k < normal_group_indices.size(); k++) {
- LocalVector<int> &group_indices = normal_group_indices[k];
- Vector3 n = normal_group_averages[k] / group_indices.size();
-
- if (vertex_normal.dot(n) < normal_split_threshold) {
- split_vertex_indices.push_back(j);
- split_vertex_normals.push_back(n);
- int new_idx = split_vertex_count++;
- for (const int &index : group_indices) {
- new_indices_ptr[index] = new_idx;
- }
- }
- }
-
- normal_group_indices.clear();
- normal_group_averages.clear();
- }
- }
-
Surface::LOD lod;
lod.distance = MAX(mesh_error * scale, CMP_EPSILON2);
lod.indices = new_indices;
@@ -715,22 +432,19 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
- }
-
surfaces.write[i].lods.sort_custom<Surface::LODComparator>();
for (int j = 0; j < surfaces.write[i].lods.size(); j++) {
Surface::LOD &lod = surfaces.write[i].lods.write[j];
unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw();
- SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count);
+ SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), vertex_count);
}
}
}
void ImporterMesh::_generate_lods_bind(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array) {
- generate_lods(p_normal_merge_angle, p_normal_split_angle, p_skin_pose_transform_array);
+ // p_normal_split_angle is unused, but kept for compatibility
+ generate_lods(p_normal_merge_angle, p_skin_pose_transform_array);
}
bool ImporterMesh::has_mesh() const {
diff --git a/scene/resources/3d/importer_mesh.h b/scene/resources/3d/importer_mesh.h
index fec474afb7..b4f3a03d27 100644
--- a/scene/resources/3d/importer_mesh.h
+++ b/scene/resources/3d/importer_mesh.h
@@ -70,9 +70,6 @@ class ImporterMesh : public Resource {
return l.distance < r.distance;
}
};
-
- void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
- static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;
@@ -120,7 +117,7 @@ public:
void optimize_indices_for_cache();
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array, bool p_raycast_normals = false);
+ void generate_lods(float p_normal_merge_angle, Array p_skin_pose_transform_array);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 86b01dae51..9f04ff6761 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1562,7 +1562,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
- shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
+ shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
default: {
shader_code += " COLOR.rgb = vec3(0.0);\n";