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Diffstat (limited to 'servers/audio/effects/audio_effect_record.cpp')
-rw-r--r--servers/audio/effects/audio_effect_record.cpp39
1 files changed, 19 insertions, 20 deletions
diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp
index cc6ac31d29..6e49bb122b 100644
--- a/servers/audio/effects/audio_effect_record.cpp
+++ b/servers/audio/effects/audio_effect_record.cpp
@@ -72,13 +72,7 @@ bool AudioEffectRecordInstance::process_silence() const {
void AudioEffectRecordInstance::_io_thread_process() {
while (is_recording) {
- //Check: The current recording has been requested to stop
- if (!base->recording_active) {
- is_recording = false;
- }
-
_update_buffer();
-
if (is_recording) {
//Wait to avoid too much busy-wait
OS::get_singleton()->delay_usec(500);
@@ -120,19 +114,15 @@ void AudioEffectRecordInstance::init() {
}
void AudioEffectRecordInstance::finish() {
+ is_recording = false;
if (io_thread.is_started()) {
io_thread.wait_to_finish();
}
}
-AudioEffectRecordInstance::~AudioEffectRecordInstance() {
- finish();
-}
-
Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
Ref<AudioEffectRecordInstance> ins;
ins.instantiate();
- ins->base = Ref<AudioEffectRecord>(this);
ins->is_recording = false;
//Re-using the buffer size calculations from audio_effect_delay.cpp
@@ -158,16 +148,19 @@ Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
ins->ring_buffer_read_pos = 0;
ensure_thread_stopped();
- current_instance = ins;
- if (recording_active) {
+ bool is_currently_recording = false;
+ if (current_instance != nullptr) {
+ is_currently_recording = current_instance->is_recording;
+ }
+ if (is_currently_recording) {
ins->init();
}
+ current_instance = ins;
return ins;
}
void AudioEffectRecord::ensure_thread_stopped() {
- recording_active = false;
if (current_instance != nullptr) {
current_instance->finish();
}
@@ -177,20 +170,23 @@ void AudioEffectRecord::set_recording_active(bool p_record) {
if (p_record) {
if (current_instance == nullptr) {
WARN_PRINT("Recording should not be set as active before Godot has initialized.");
- recording_active = false;
return;
}
-
ensure_thread_stopped();
- recording_active = true;
current_instance->init();
} else {
- recording_active = false;
+ if (current_instance != nullptr) {
+ current_instance->is_recording = false;
+ }
}
}
bool AudioEffectRecord::is_recording_active() const {
- return recording_active;
+ if (current_instance == nullptr) {
+ return false;
+ } else {
+ return current_instance->is_recording;
+ }
}
void AudioEffectRecord::set_format(AudioStreamWAV::Format p_format) {
@@ -292,5 +288,8 @@ void AudioEffectRecord::_bind_methods() {
AudioEffectRecord::AudioEffectRecord() {
format = AudioStreamWAV::FORMAT_16_BITS;
- recording_active = false;
+}
+
+AudioEffectRecord::~AudioEffectRecord() {
+ ensure_thread_stopped();
}