diff options
Diffstat (limited to 'servers/physics_3d/collision_object_3d_sw.cpp')
-rw-r--r-- | servers/physics_3d/collision_object_3d_sw.cpp | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp new file mode 100644 index 0000000000..34e1c0f736 --- /dev/null +++ b/servers/physics_3d/collision_object_3d_sw.cpp @@ -0,0 +1,239 @@ +/*************************************************************************/ +/* collision_object_sw.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "collision_object_3d_sw.h" +#include "servers/physics_3d/physics_server_3d_sw.h" +#include "space_3d_sw.h" + +void CollisionObject3DSW::add_shape(Shape3DSW *p_shape, const Transform &p_transform, bool p_disabled) { + + Shape s; + s.shape = p_shape; + s.xform = p_transform; + s.xform_inv = s.xform.affine_inverse(); + s.bpid = 0; //needs update + s.disabled = p_disabled; + shapes.push_back(s); + p_shape->add_owner(this); + + if (!pending_shape_update_list.in_list()) { + PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); +} + +void CollisionObject3DSW::set_shape(int p_index, Shape3DSW *p_shape) { + + ERR_FAIL_INDEX(p_index, shapes.size()); + shapes[p_index].shape->remove_owner(this); + shapes.write[p_index].shape = p_shape; + + p_shape->add_owner(this); + if (!pending_shape_update_list.in_list()) { + PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); +} +void CollisionObject3DSW::set_shape_transform(int p_index, const Transform &p_transform) { + + ERR_FAIL_INDEX(p_index, shapes.size()); + + shapes.write[p_index].xform = p_transform; + shapes.write[p_index].xform_inv = p_transform.affine_inverse(); + if (!pending_shape_update_list.in_list()) { + PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); +} + +void CollisionObject3DSW::set_shape_as_disabled(int p_idx, bool p_enable) { + shapes.write[p_idx].disabled = p_enable; + if (!pending_shape_update_list.in_list()) { + PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } +} + +void CollisionObject3DSW::remove_shape(Shape3DSW *p_shape) { + + //remove a shape, all the times it appears + for (int i = 0; i < shapes.size(); i++) { + + if (shapes[i].shape == p_shape) { + remove_shape(i); + i--; + } + } +} + +void CollisionObject3DSW::remove_shape(int p_index) { + + //remove anything from shape to be erased to end, so subindices don't change + ERR_FAIL_INDEX(p_index, shapes.size()); + for (int i = p_index; i < shapes.size(); i++) { + + if (shapes[i].bpid == 0) + continue; + //should never get here with a null owner + space->get_broadphase()->remove(shapes[i].bpid); + shapes.write[i].bpid = 0; + } + shapes[p_index].shape->remove_owner(this); + shapes.remove(p_index); + + if (!pending_shape_update_list.in_list()) { + PhysicsServer3DSW::singleton->pending_shape_update_list.add(&pending_shape_update_list); + } + //_update_shapes(); + //_shapes_changed(); +} + +void CollisionObject3DSW::_set_static(bool p_static) { + if (_static == p_static) + return; + _static = p_static; + + if (!space) + return; + for (int i = 0; i < get_shape_count(); i++) { + const Shape &s = shapes[i]; + if (s.bpid > 0) { + space->get_broadphase()->set_static(s.bpid, _static); + } + } +} + +void CollisionObject3DSW::_unregister_shapes() { + + for (int i = 0; i < shapes.size(); i++) { + + Shape &s = shapes.write[i]; + if (s.bpid > 0) { + space->get_broadphase()->remove(s.bpid); + s.bpid = 0; + } + } +} + +void CollisionObject3DSW::_update_shapes() { + + if (!space) + return; + + for (int i = 0; i < shapes.size(); i++) { + + Shape &s = shapes.write[i]; + if (s.bpid == 0) { + s.bpid = space->get_broadphase()->create(this, i); + space->get_broadphase()->set_static(s.bpid, _static); + } + + //not quite correct, should compute the next matrix.. + AABB shape_aabb = s.shape->get_aabb(); + Transform xform = transform * s.xform; + shape_aabb = xform.xform(shape_aabb); + s.aabb_cache = shape_aabb; + s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05); + + Vector3 scale = xform.get_basis().get_scale(); + s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z; + + space->get_broadphase()->move(s.bpid, s.aabb_cache); + } +} + +void CollisionObject3DSW::_update_shapes_with_motion(const Vector3 &p_motion) { + + if (!space) + return; + + for (int i = 0; i < shapes.size(); i++) { + + Shape &s = shapes.write[i]; + if (s.bpid == 0) { + s.bpid = space->get_broadphase()->create(this, i); + space->get_broadphase()->set_static(s.bpid, _static); + } + + //not quite correct, should compute the next matrix.. + AABB shape_aabb = s.shape->get_aabb(); + Transform xform = transform * s.xform; + shape_aabb = xform.xform(shape_aabb); + shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion + s.aabb_cache = shape_aabb; + + space->get_broadphase()->move(s.bpid, shape_aabb); + } +} + +void CollisionObject3DSW::_set_space(Space3DSW *p_space) { + + if (space) { + + space->remove_object(this); + + for (int i = 0; i < shapes.size(); i++) { + + Shape &s = shapes.write[i]; + if (s.bpid) { + space->get_broadphase()->remove(s.bpid); + s.bpid = 0; + } + } + } + + space = p_space; + + if (space) { + + space->add_object(this); + _update_shapes(); + } +} + +void CollisionObject3DSW::_shape_changed() { + + _update_shapes(); + _shapes_changed(); +} + +CollisionObject3DSW::CollisionObject3DSW(Type p_type) : + pending_shape_update_list(this) { + + _static = true; + type = p_type; + space = NULL; + + collision_layer = 1; + collision_mask = 1; + ray_pickable = true; +} |