diff options
Diffstat (limited to 'servers/physics_3d/godot_collision_solver_3d.cpp')
-rw-r--r-- | servers/physics_3d/godot_collision_solver_3d.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp index 0b92b745fe..fb5a67c008 100644 --- a/servers/physics_3d/godot_collision_solver_3d.cpp +++ b/servers/physics_3d/godot_collision_solver_3d.cpp @@ -81,9 +81,11 @@ bool GodotCollisionSolver3D::solve_static_world_boundary(const GodotShape3D *p_s if (p_result_callback) { if (p_swap_result) { - p_result_callback(supports[i], 0, support_A, 0, p_userdata); + Vector3 normal = (support_A - supports[i]).normalized(); + p_result_callback(supports[i], 0, support_A, 0, normal, p_userdata); } else { - p_result_callback(support_A, 0, supports[i], 0, p_userdata); + Vector3 normal = (supports[i] - support_A).normalized(); + p_result_callback(support_A, 0, supports[i], 0, normal, p_userdata); } } } @@ -126,9 +128,11 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A, if (p_result_callback) { if (p_swap_result) { - p_result_callback(support_B, 0, support_A, 0, p_userdata); + Vector3 normal = (support_B - support_A).normalized(); + p_result_callback(support_B, 0, support_A, 0, normal, p_userdata); } else { - p_result_callback(support_A, 0, support_B, 0, p_userdata); + Vector3 normal = (support_A - support_B).normalized(); + p_result_callback(support_A, 0, support_B, 0, normal, p_userdata); } } return true; @@ -142,7 +146,7 @@ struct _SoftBodyContactCollisionInfo { int contact_count = 0; }; -void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) { +void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, const Vector3 &normal, void *p_userdata) { _SoftBodyContactCollisionInfo &cinfo = *(static_cast<_SoftBodyContactCollisionInfo *>(p_userdata)); ++cinfo.contact_count; @@ -152,9 +156,9 @@ void GodotCollisionSolver3D::soft_body_contact_callback(const Vector3 &p_point_A } if (cinfo.swap_result) { - cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, cinfo.userdata); + cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, -normal, cinfo.userdata); } else { - cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, cinfo.userdata); + cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, normal, cinfo.userdata); } } |