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-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index 2de1d86de1..db48111eea 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -106,7 +106,8 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A,
to = ai.xform(to);
Vector3 p, n;
- if (!p_shape_B->intersect_segment(from, to, p, n, true)) {
+ int fi = -1;
+ if (!p_shape_B->intersect_segment(from, to, p, n, fi, true)) {
return false;
}