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-rw-r--r--servers/physics_3d/soft_body_3d_sw.cpp41
1 files changed, 40 insertions, 1 deletions
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
index 724125bea8..73b81444e1 100644
--- a/servers/physics_3d/soft_body_3d_sw.cpp
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -928,6 +928,19 @@ void SoftBody3DSW::apply_forces() {
}
}
+void SoftBody3DSW::_compute_area_gravity(const Area3DSW *p_area) {
+ if (p_area->is_gravity_point()) {
+ if (p_area->get_gravity_distance_scale() > 0) {
+ Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin();
+ gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2));
+ } else {
+ gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
+ }
+ } else {
+ gravity += p_area->get_gravity_vector() * p_area->get_gravity();
+ }
+}
+
void SoftBody3DSW::predict_motion(real_t p_delta) {
const real_t inv_delta = 1.0 / p_delta;
@@ -935,9 +948,35 @@ void SoftBody3DSW::predict_motion(real_t p_delta) {
Area3DSW *def_area = get_space()->get_default_area();
ERR_FAIL_COND(!def_area);
+ gravity = def_area->get_gravity_vector() * def_area->get_gravity();
+
+ int ac = areas.size();
+ bool stopped = false;
+
+ if (ac) {
+ areas.sort();
+ const AreaCMP *aa = &areas[0];
+ for (int i = ac - 1; i >= 0 && !stopped; i--) {
+ PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
+ switch (mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ _compute_area_gravity(aa[i].area);
+ stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = Vector3(0, 0, 0);
+ _compute_area_gravity(aa[i].area);
+ stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
// Apply forces.
- Vector3 gravity = def_area->get_gravity_vector() * def_area->get_gravity();
add_velocity(gravity * p_delta);
apply_forces();