diff options
Diffstat (limited to 'servers/physics_3d/soft_body_3d_sw.cpp')
| -rw-r--r-- | servers/physics_3d/soft_body_3d_sw.cpp | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index 724125bea8..73b81444e1 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -928,6 +928,19 @@ void SoftBody3DSW::apply_forces() { } } +void SoftBody3DSW::_compute_area_gravity(const Area3DSW *p_area) { + if (p_area->is_gravity_point()) { + if (p_area->get_gravity_distance_scale() > 0) { + Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin(); + gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale() + 1, 2)); + } else { + gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); + } + } else { + gravity += p_area->get_gravity_vector() * p_area->get_gravity(); + } +} + void SoftBody3DSW::predict_motion(real_t p_delta) { const real_t inv_delta = 1.0 / p_delta; @@ -935,9 +948,35 @@ void SoftBody3DSW::predict_motion(real_t p_delta) { Area3DSW *def_area = get_space()->get_default_area(); ERR_FAIL_COND(!def_area); + gravity = def_area->get_gravity_vector() * def_area->get_gravity(); + + int ac = areas.size(); + bool stopped = false; + + if (ac) { + areas.sort(); + const AreaCMP *aa = &areas[0]; + for (int i = ac - 1; i >= 0 && !stopped; i--) { + PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode(); + switch (mode) { + case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE: + case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: { + _compute_area_gravity(aa[i].area); + stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE; + } break; + case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE: + case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: { + gravity = Vector3(0, 0, 0); + _compute_area_gravity(aa[i].area); + stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE; + } break; + default: { + } + } + } + } // Apply forces. - Vector3 gravity = def_area->get_gravity_vector() * def_area->get_gravity(); add_velocity(gravity * p_delta); apply_forces(); |
