diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_effects_rd.h')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_effects_rd.h | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index 8a55d2d13c..80849654de 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -41,6 +41,7 @@ #include "servers/rendering/rasterizer_rd/shaders/cubemap_filter.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/resolve.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/roughness_limiter.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" @@ -114,6 +115,7 @@ class RasterizerEffectsRD { enum CopyToFBMode { COPY_TO_FB_COPY, COPY_TO_FB_COPY_PANORAMA_TO_DP, + COPY_TO_FB_COPY2, COPY_TO_FB_MAX, }; @@ -126,7 +128,8 @@ class RasterizerEffectsRD { uint32_t force_luminance; uint32_t alpha_to_zero; - uint32_t pad[2]; + uint32_t srgb; + uint32_t pad; }; struct CopyToFb { @@ -512,6 +515,25 @@ class RasterizerEffectsRD { RID pipelines[3]; //3 quality levels } sss; + struct ResolvePushConstant { + int32_t screen_size[2]; + int32_t samples; + uint32_t pad; + }; + + enum ResolveMode { + RESOLVE_MODE_GI, + RESOLVE_MODE_GI_GIPROBE, + RESOLVE_MODE_MAX + }; + + struct Resolve { + ResolvePushConstant push_constant; + ResolveShaderRD shader; + RID shader_version; + RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels + } resolve; + RID default_sampler; RID default_mipmap_sampler; RID index_buffer; @@ -544,7 +566,7 @@ class RasterizerEffectsRD { RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2); public: - void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false); + void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID()); void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false); void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array); void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false); @@ -605,10 +627,12 @@ public: void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array); void render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position); - void screen_space_reflection(RID p_diffuse, RID p_normal, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_roughness, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera); + void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera); void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection); void sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality); + void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples); + RasterizerEffectsRD(); ~RasterizerEffectsRD(); }; |