diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp | 903 |
1 files changed, 547 insertions, 356 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 7d351f249a..890ada019f 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -268,8 +268,8 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { blend_state_blend.attachments.push_back(blend_attachment); RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1); RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2); - RD::PipelineColorBlendState blend_state_depth_normal = RD::PipelineColorBlendState::create_disabled(1); - RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(2); + RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1); + RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2); //update pipelines @@ -310,12 +310,12 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { RD::PipelineDepthStencilState depth_stencil = depth_stencil_state; if (uses_alpha || uses_blend_alpha) { - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_VCT_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { + if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { blend_state = blend_state_blend; if (depth_draw == DEPTH_DRAW_OPAQUE) { depth_stencil.enable_depth_write = false; //alpha does not draw depth } - } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) { + } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) { if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { //none, blend state contains nothing } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { @@ -328,20 +328,23 @@ void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) { continue; // do not use this version (will error if using it is attempted) } } else { - if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_VCT_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { + if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) { blend_state = blend_state_opaque; } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) { //none, leave empty - } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL) { - blend_state = blend_state_depth_normal; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { blend_state = blend_state_depth_normal_roughness; + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) { + blend_state = blend_state_depth_normal_roughness_giprobe; } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) { blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way - + } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) { + blend_state = RD::PipelineColorBlendState(); //no color targets for SDF } else { //specular write blend_state = blend_state_opaque_specular; + depth_stencil.enable_depth_test = false; + depth_stencil.enable_depth_write = false; } } @@ -607,7 +610,78 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_specular() { } } +void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_gi() { + if (!reflection_buffer.is_valid()) { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.width = width; + tf.height = height; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + + reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + } +} + +void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_giprobe() { + if (!giprobe_buffer.is_valid()) { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R8G8_UINT; + tf.width = width; + tf.height = height; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; + + if (msaa != RS::VIEWPORT_MSAA_DISABLED) { + RD::TextureFormat tf_aa = tf; + tf_aa.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + tf_aa.samples = texture_samples; + giprobe_buffer_msaa = RD::get_singleton()->texture_create(tf_aa, RD::TextureView()); + } else { + tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + } + + tf.usage_bits |= RD::TEXTURE_USAGE_STORAGE_BIT; + + giprobe_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + Vector<RID> fb; + if (msaa != RS::VIEWPORT_MSAA_DISABLED) { + fb.push_back(depth_msaa); + fb.push_back(normal_roughness_buffer_msaa); + fb.push_back(giprobe_buffer_msaa); + } else { + fb.push_back(depth); + fb.push_back(normal_roughness_buffer); + fb.push_back(giprobe_buffer); + } + + depth_normal_roughness_giprobe_fb = RD::get_singleton()->framebuffer_create(fb); + } +} + void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() { + if (ambient_buffer != RID() && ambient_buffer != color) { + RD::get_singleton()->free(ambient_buffer); + ambient_buffer = RID(); + } + + if (reflection_buffer != RID() && reflection_buffer != specular) { + RD::get_singleton()->free(reflection_buffer); + reflection_buffer = RID(); + } + + if (giprobe_buffer != RID()) { + RD::get_singleton()->free(giprobe_buffer); + giprobe_buffer = RID(); + + if (giprobe_buffer_msaa.is_valid()) { + RD::get_singleton()->free(giprobe_buffer_msaa); + giprobe_buffer_msaa = RID(); + } + + depth_normal_roughness_giprobe_fb = RID(); + } + if (color_msaa.is_valid()) { RD::get_singleton()->free(color_msaa); color_msaa = RID(); @@ -634,24 +708,18 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() { color_fb = RID(); depth_fb = RID(); - if (normal_buffer.is_valid()) { - RD::get_singleton()->free(normal_buffer); - if (normal_buffer_msaa.is_valid()) { - RD::get_singleton()->free(normal_buffer_msaa); - normal_buffer_msaa = RID(); + if (normal_roughness_buffer.is_valid()) { + RD::get_singleton()->free(normal_roughness_buffer); + if (normal_roughness_buffer_msaa.is_valid()) { + RD::get_singleton()->free(normal_roughness_buffer_msaa); + normal_roughness_buffer_msaa = RID(); } - normal_buffer = RID(); - depth_normal_fb = RID(); + normal_roughness_buffer = RID(); + depth_normal_roughness_fb = RID(); } - if (roughness_buffer.is_valid()) { - RD::get_singleton()->free(roughness_buffer); - if (roughness_buffer_msaa.is_valid()) { - RD::get_singleton()->free(roughness_buffer_msaa); - roughness_buffer_msaa = RID(); - } - roughness_buffer = RID(); - depth_normal_roughness_fb = RID(); + if (!render_sdfgi_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_sdfgi_uniform_set)) { + RD::get_singleton()->free(render_sdfgi_uniform_set); } } @@ -686,7 +754,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_bu tf.width = p_width; tf.height = p_height; tf.type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { RD::TEXTURE_SAMPLES_1, @@ -702,7 +770,7 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_bu color_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView()); tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; depth_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -722,80 +790,38 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_bu } } -void RasterizerSceneHighEndRD::_allocate_normal_texture(RenderBufferDataHighEnd *rb) { - if (rb->normal_buffer.is_valid()) { +void RasterizerSceneHighEndRD::_allocate_normal_roughness_texture(RenderBufferDataHighEnd *rb) { + if (rb->normal_roughness_buffer.is_valid()) { return; } RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32; + tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; tf.width = rb->width; tf.height = rb->height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) { - tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - } else { - tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - } - - rb->normal_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) { - Vector<RID> fb; - fb.push_back(rb->depth); - fb.push_back(rb->normal_buffer); - rb->depth_normal_fb = RD::get_singleton()->framebuffer_create(fb); - } else { - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - tf.samples = rb->texture_samples; - rb->normal_buffer_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - Vector<RID> fb; - fb.push_back(rb->depth_msaa); - fb.push_back(rb->normal_buffer_msaa); - rb->depth_normal_fb = RD::get_singleton()->framebuffer_create(fb); - } - - _render_buffers_clear_uniform_set(rb); -} - -void RasterizerSceneHighEndRD::_allocate_roughness_texture(RenderBufferDataHighEnd *rb) { - if (rb->roughness_buffer.is_valid()) { - return; - } - - ERR_FAIL_COND(rb->normal_buffer.is_null()); - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = rb->width; - tf.height = rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - - if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) { - tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; } else { tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; } - rb->roughness_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); + rb->normal_roughness_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) { Vector<RID> fb; fb.push_back(rb->depth); - fb.push_back(rb->normal_buffer); - fb.push_back(rb->roughness_buffer); + fb.push_back(rb->normal_roughness_buffer); rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb); } else { - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; tf.samples = rb->texture_samples; - rb->roughness_buffer_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView()); + rb->normal_roughness_buffer_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView()); Vector<RID> fb; fb.push_back(rb->depth_msaa); - fb.push_back(rb->normal_buffer_msaa); - fb.push_back(rb->roughness_buffer_msaa); + fb.push_back(rb->normal_roughness_buffer_msaa); rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb); } @@ -813,7 +839,7 @@ bool RasterizerSceneHighEndRD::free(RID p_rid) { return false; } -void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth) { +void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi, bool p_has_opaque_gi) { uint32_t lightmap_captures_used = 0; for (int i = 0; i < p_element_count; i++) { @@ -855,37 +881,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, continue; } - if (!e->instance->gi_probe_instances.empty()) { - uint32_t written = 0; - for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { - RID probe = e->instance->gi_probe_instances[j]; - int slot = gi_probe_instance_get_slot(probe); - if (slot < 0) { - continue; //unallocated, dont render - } - - if (render_pass != gi_probe_instance_get_render_pass(probe)) { - continue; //not rendered in this frame - } - - uint32_t index = gi_probe_instance_get_render_index(probe); - - if (written == 0) { - id.gi_offset = index; - id.flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; - written = 1; - } else { - id.gi_offset = index << 16; - written = 2; - break; - } - } - if (written == 0) { - id.gi_offset = 0xFFFFFFFF; - } else if (written == 1) { - id.gi_offset |= 0xFFFF0000; - } - } else if (e->instance->lightmap) { + if (e->instance->lightmap) { int32_t lightmap_index = storage->lightmap_get_array_index(e->instance->lightmap->base); if (lightmap_index >= 0) { id.gi_offset = lightmap_index; @@ -916,8 +912,40 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, id.gi_offset = lightmap_captures_used; lightmap_captures_used++; } + } else { - id.gi_offset = 0xFFFFFFFF; + if (p_has_opaque_gi) { + id.flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; + } + + if (!e->instance->gi_probe_instances.empty()) { + uint32_t written = 0; + for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { + RID probe = e->instance->gi_probe_instances[j]; + + uint32_t index = gi_probe_instance_get_render_index(probe); + + if (written == 0) { + id.gi_offset = index; + id.flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; + written = 1; + } else { + id.gi_offset = index << 16; + written = 2; + break; + } + } + if (written == 0) { + id.gi_offset = 0xFFFFFFFF; + } else if (written == 1) { + id.gi_offset |= 0xFFFF0000; + } + } else { + if (p_has_sdfgi && (e->instance->baked_light || e->instance->dynamic_gi)) { + id.flags |= INSTANCE_DATA_FLAG_USE_SDFGI; + } + id.gi_offset = 0xFFFFFFFF; + } } } @@ -970,7 +998,7 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l //find cull variant ShaderData::CullVariant cull_variant; - if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)) { + if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || p_pass_mode == PASS_MODE_SDF || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)) { cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED; } else { bool mirror = e->instance->mirror; @@ -1016,8 +1044,8 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l case PASS_MODE_COLOR_TRANSPARENT: { if (e->uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; - } else if (e->uses_vct) { - shader_version = SHADER_VERSION_VCT_COLOR_PASS; + } else if (e->uses_forward_gi) { + shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; } else { shader_version = SHADER_VERSION_COLOR_PASS; } @@ -1025,8 +1053,6 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l case PASS_MODE_COLOR_SPECULAR: { if (e->uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; - } else if (e->uses_vct) { - shader_version = SHADER_VERSION_VCT_COLOR_PASS_WITH_SEPARATE_SPECULAR; } else { shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; } @@ -1038,15 +1064,18 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l case PASS_MODE_SHADOW_DP: { shader_version = SHADER_VERSION_DEPTH_PASS_DP; } break; - case PASS_MODE_DEPTH_NORMAL: { - shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL; - } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE; + } break; case PASS_MODE_DEPTH_MATERIAL: { shader_version = SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL; } break; + case PASS_MODE_SDF: { + shader_version = SHADER_VERSION_DEPTH_PASS_WITH_SDF; + } break; } RenderPipelineVertexFormatCacheRD *pipeline = nullptr; @@ -1134,7 +1163,7 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l } } -void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { +void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down CameraMatrix correction; @@ -1178,6 +1207,70 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer //time global variables scene_state.ubo.time = time; + scene_state.ubo.gi_upscale_for_msaa = false; + + if (p_render_buffers.is_valid()) { + RenderBufferDataHighEnd *render_buffers = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) { + scene_state.ubo.gi_upscale_for_msaa = true; + } + } +#if 0 + if (p_render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_buffers)) { + + scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_buffers); + scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_buffers); + scene_state.ubo.sdfgi_cascade_probe_size[0] = scene_state.ubo.sdfgi_probe_axis_size - 1; //float version for performance + scene_state.ubo.sdfgi_cascade_probe_size[1] = scene_state.ubo.sdfgi_probe_axis_size - 1; + scene_state.ubo.sdfgi_cascade_probe_size[2] = scene_state.ubo.sdfgi_probe_axis_size - 1; + + float csize = render_buffers_get_sdfgi_cascade_size(p_render_buffers); + scene_state.ubo.sdfgi_probe_to_uvw = 1.0 / float(scene_state.ubo.sdfgi_cascade_probe_size[0]); + float occ_bias = 0.0; + scene_state.ubo.sdfgi_occlusion_bias = occ_bias / csize; + scene_state.ubo.sdfgi_use_occlusion = render_buffers_is_sdfgi_using_occlusion(p_render_buffers); + scene_state.ubo.sdfgi_energy = render_buffers_get_sdfgi_energy(p_render_buffers); + + float cascade_voxel_size = (csize / scene_state.ubo.sdfgi_cascade_probe_size[0]); + float occlusion_clamp = (cascade_voxel_size - 0.5) / cascade_voxel_size; + scene_state.ubo.sdfgi_occlusion_clamp[0] = occlusion_clamp; + scene_state.ubo.sdfgi_occlusion_clamp[1] = occlusion_clamp; + scene_state.ubo.sdfgi_occlusion_clamp[2] = occlusion_clamp; + scene_state.ubo.sdfgi_normal_bias = (render_buffers_get_sdfgi_normal_bias(p_render_buffers) / csize) * scene_state.ubo.sdfgi_cascade_probe_size[0]; + + //vec2 tex_pixel_size = 1.0 / vec2(ivec2( (OCT_SIZE+2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE+2) * params.probe_axis_size ) ); + //vec3 probe_uv_offset = (ivec3(OCT_SIZE+2,OCT_SIZE+2,(OCT_SIZE+2) * params.probe_axis_size)) * tex_pixel_size.xyx; + + uint32_t oct_size = sdfgi_get_lightprobe_octahedron_size(); + + scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[0] = 1.0 / ((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size * scene_state.ubo.sdfgi_probe_axis_size); + scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[1] = 1.0 / ((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size); + scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[2] = 1.0; + + scene_state.ubo.sdfgi_probe_uv_offset[0] = float(oct_size + 2) * scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[0]; + scene_state.ubo.sdfgi_probe_uv_offset[1] = float(oct_size + 2) * scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[1]; + scene_state.ubo.sdfgi_probe_uv_offset[2] = float((oct_size + 2) * scene_state.ubo.sdfgi_probe_axis_size) * scene_state.ubo.sdfgi_lightprobe_tex_pixel_size[0]; + + scene_state.ubo.sdfgi_occlusion_renormalize[0] = 0.5; + scene_state.ubo.sdfgi_occlusion_renormalize[1] = 1.0; + scene_state.ubo.sdfgi_occlusion_renormalize[2] = 1.0 / float(scene_state.ubo.sdfgi_cascade_count); + + for (uint32_t i = 0; i < scene_state.ubo.sdfgi_cascade_count; i++) { + SceneState::UBO::SDFGICascade &c = scene_state.ubo.sdfgi_cascades[i]; + Vector3 pos = render_buffers_get_sdfgi_cascade_offset(p_render_buffers, i); + pos -= p_cam_transform.origin; //make pos local to camera, to reduce numerical error + c.position[0] = pos.x; + c.position[1] = pos.y; + c.position[2] = pos.z; + c.to_probe = 1.0 / render_buffers_get_sdfgi_cascade_probe_size(p_render_buffers, i); + + Vector3i probe_ofs = render_buffers_get_sdfgi_cascade_probe_offset(p_render_buffers, i); + c.probe_world_offset[0] = probe_ofs.x; + c.probe_world_offset[1] = probe_ofs.y; + c.probe_world_offset[2] = probe_ofs.z; + } + } +#endif if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { scene_state.ubo.use_ambient_light = true; scene_state.ubo.ambient_light_color_energy[0] = 1; @@ -1260,11 +1353,13 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer } scene_state.ubo.roughness_limiter_enabled = p_opaque_render_buffers && screen_space_roughness_limiter_is_active(); + scene_state.ubo.roughness_limiter_amount = screen_space_roughness_limiter_get_amount(); + scene_state.ubo.roughness_limiter_limit = screen_space_roughness_limiter_get_limit(); RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); } -void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index) { +void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { RID m_src; m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material; @@ -1293,18 +1388,18 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t ERR_FAIL_COND(!material); - _add_geometry_with_material(p_instance, p_surface, material, m_src, p_pass_mode, p_geometry_index); + _add_geometry_with_material(p_instance, p_surface, material, m_src, p_pass_mode, p_geometry_index, p_using_sdfgi); while (material->next_pass.is_valid()) { material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { break; + _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi); } - _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index); } } -void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index) { +void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; @@ -1332,13 +1427,11 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta return; } - if (p_pass_mode != PASS_MODE_DEPTH_MATERIAL && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + if ((p_pass_mode != PASS_MODE_DEPTH_MATERIAL && p_pass_mode != PASS_MODE_SDF) && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { //shader does not use discard and does not write a vertex position, use generic material if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_DEPTH) { p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); - } else if (p_pass_mode == PASS_MODE_DEPTH_NORMAL && !p_material->shader_data->uses_normal) { - p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); - } else if (p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS && !p_material->shader_data->uses_normal && !p_material->shader_data->uses_roughness) { + } else if ((p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) && !p_material->shader_data->uses_normal && !p_material->shader_data->uses_roughness) { p_material = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); } } @@ -1346,7 +1439,9 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta has_alpha = false; } - RenderList::Element *e = (has_alpha || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) ? render_list.add_alpha_element() : render_list.add_element(); + has_alpha = has_alpha || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED; + + RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element(); if (!e) { return; @@ -1373,7 +1468,7 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta e->material_index = e->material->index; e->uses_instancing = e->instance->base_type == RS::INSTANCE_MULTIMESH; e->uses_lightmap = e->instance->lightmap != nullptr || !e->instance->lightmap_sh.empty(); - e->uses_vct = e->instance->gi_probe_instances.size(); + e->uses_forward_gi = has_alpha && (e->instance->gi_probe_instances.size() || p_using_sdfgi); e->shader_index = e->shader_index; e->depth_layer = e->instance->depth_layer; e->priority = p_material->priority; @@ -1383,7 +1478,7 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta } } -void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi) { +void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_using_sdfgi) { scene_state.current_shader_index = 0; scene_state.current_material_index = 0; scene_state.used_sss = false; @@ -1415,7 +1510,7 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i RID material = inst_materials[j].is_valid() ? inst_materials[j] : materials[j]; uint32_t surface_index = storage->mesh_surface_get_render_pass_index(inst->base, j, render_pass, &geometry_index); - _add_geometry(inst, j, material, p_pass_mode, surface_index); + _add_geometry(inst, j, material, p_pass_mode, surface_index, p_using_sdfgi); } //mesh->last_pass=frame; @@ -1443,7 +1538,7 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i for (uint32_t j = 0; j < surface_count; j++) { uint32_t surface_index = storage->mesh_surface_get_multimesh_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, j, materials[j], p_pass_mode, surface_index); + _add_geometry(inst, j, materials[j], p_pass_mode, surface_index, p_using_sdfgi); } } break; @@ -1525,30 +1620,13 @@ void RasterizerSceneHighEndRD::_setup_reflections(RID *p_reflection_probe_cull_r reflection_ubo.params[2] = interior ? 1.0 : 0.0; reflection_ubo.params[3] = box_projection ? 1.0 : 0.0; - if (interior) { - Color ambient_linear = storage->reflection_probe_get_interior_ambient(base_probe).to_linear(); - float interior_ambient_energy = storage->reflection_probe_get_interior_ambient_energy(base_probe); - float interior_ambient_probe_contrib = storage->reflection_probe_get_interior_ambient_probe_contribution(base_probe); - reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; - reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; - reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - reflection_ubo.ambient[3] = interior_ambient_probe_contrib; - } else { - Color ambient_linear = storage->reflection_probe_get_interior_ambient(base_probe).to_linear(); - if (is_environment(p_environment)) { - Color env_ambient_color = environment_get_ambient_light_color(p_environment).to_linear(); - float env_ambient_energy = environment_get_ambient_light_energy(p_environment); - ambient_linear = env_ambient_color; - ambient_linear.r *= env_ambient_energy; - ambient_linear.g *= env_ambient_energy; - ambient_linear.b *= env_ambient_energy; - } - - reflection_ubo.ambient[0] = ambient_linear.r; - reflection_ubo.ambient[1] = ambient_linear.g; - reflection_ubo.ambient[2] = ambient_linear.b; - reflection_ubo.ambient[3] = 0; //not used in exterior mode, since it just blends with regular ambient light - } + Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).to_linear(); + float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe); + uint32_t ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe); + reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; + reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; + reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; + reflection_ubo.ambient_mode = ambient_mode; Transform transform = reflection_probe_instance_get_transform(rpi); Transform proj = (p_camera_inverse_transform * transform).inverse(); @@ -1583,59 +1661,6 @@ void RasterizerSceneHighEndRD::_setup_lightmaps(InstanceBase **p_lightmap_cull_r } } -void RasterizerSceneHighEndRD::_setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform) { - int index = 0; - - for (int i = 0; i < p_gi_probe_probe_cull_count; i++) { - RID rpi = p_gi_probe_probe_cull_result[i]; - - if (index >= (int)scene_state.max_gi_probes) { - continue; - } - - int slot = gi_probe_instance_get_slot(rpi); - if (slot < 0) { - continue; //not usable - } - - RID base_probe = gi_probe_instance_get_base_probe(rpi); - - GIProbeData &gi_probe_ubo = scene_state.gi_probes[index]; - - Transform to_cell = gi_probe_instance_get_transform_to_cell(rpi) * p_camera_transform; - - store_transform(to_cell, gi_probe_ubo.xform); - - Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); - - gi_probe_ubo.bounds[0] = bounds.x; - gi_probe_ubo.bounds[1] = bounds.y; - gi_probe_ubo.bounds[2] = bounds.z; - - gi_probe_ubo.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); - gi_probe_ubo.bias = storage->gi_probe_get_bias(base_probe); - gi_probe_ubo.normal_bias = storage->gi_probe_get_normal_bias(base_probe); - gi_probe_ubo.blend_ambient = !storage->gi_probe_is_interior(base_probe); - gi_probe_ubo.texture_slot = gi_probe_instance_get_slot(rpi); - gi_probe_ubo.anisotropy_strength = storage->gi_probe_get_anisotropy_strength(base_probe); - gi_probe_ubo.ao = storage->gi_probe_get_ao(base_probe); - gi_probe_ubo.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); - - if (gi_probe_is_anisotropic()) { - gi_probe_ubo.texture_slot *= 3; - } - - gi_probe_instance_set_render_index(rpi, index); - gi_probe_instance_set_render_pass(rpi, render_pass); - - index++; - } - - if (index) { - RD::get_singleton()->buffer_update(scene_state.gi_probe_buffer, 0, index * sizeof(GIProbeData), scene_state.gi_probes, true); - } -} - void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows) { uint32_t light_count = 0; scene_state.ubo.directional_light_count = 0; @@ -2156,6 +2181,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor Vector<Color> depth_pass_clear; bool using_separate_specular = false; bool using_ssr = false; + bool using_sdfgi = false; + bool using_giprobe = false; if (render_buffer) { screen_pixel_size.width = 1.0 / render_buffer->width; @@ -2165,43 +2192,55 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor opaque_framebuffer = render_buffer->color_fb; - if (p_environment.is_valid() && environment_is_ssr_enabled(p_environment)) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; - render_buffer->ensure_specular(); - using_separate_specular = true; - using_ssr = true; - opaque_specular_framebuffer = render_buffer->color_specular_fb; - } else if (screen_space_roughness_limiter_is_active()) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL; - //we need to allocate both these, if not allocated - _allocate_normal_texture(render_buffer); - _allocate_roughness_texture(render_buffer); + if (p_gi_probe_cull_count > 0) { + using_giprobe = true; + render_buffer->ensure_gi(); + } + + if (!p_environment.is_valid() && using_giprobe) { + depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE; + + } else if (p_environment.is_valid() && (environment_is_ssr_enabled(p_environment) || environment_is_sdfgi_enabled(p_environment) || using_giprobe)) { + if (environment_is_sdfgi_enabled(p_environment)) { + depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe + using_sdfgi = true; + render_buffer->ensure_gi(); + } else { + depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; + } + + if (environment_is_ssr_enabled(p_environment)) { + render_buffer->ensure_specular(); + using_separate_specular = true; + using_ssr = true; + opaque_specular_framebuffer = render_buffer->color_specular_fb; + } + } else if (p_environment.is_valid() && (environment_is_ssao_enabled(p_environment) || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) { - depth_pass_mode = PASS_MODE_DEPTH_NORMAL; + depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS; } switch (depth_pass_mode) { case PASS_MODE_DEPTH: { depth_framebuffer = render_buffer->depth_fb; } break; - case PASS_MODE_DEPTH_NORMAL: { - _allocate_normal_texture(render_buffer); - depth_framebuffer = render_buffer->depth_normal_fb; - depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); - } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { - _allocate_normal_texture(render_buffer); - _allocate_roughness_texture(render_buffer); + _allocate_normal_roughness_texture(render_buffer); depth_framebuffer = render_buffer->depth_normal_roughness_fb; depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); - depth_pass_clear.push_back(Color()); + } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + _allocate_normal_roughness_texture(render_buffer); + render_buffer->ensure_giprobe(); + depth_framebuffer = render_buffer->depth_normal_roughness_giprobe_fb; + depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0)); + depth_pass_clear.push_back(Color(0, 0, 0, 0)); } break; default: { }; } alpha_framebuffer = opaque_framebuffer; - } else if (p_reflection_probe.is_valid()) { uint32_t resolution = reflection_probe_instance_get_resolution(p_reflection_probe); screen_pixel_size.width = 1.0 / resolution; @@ -2216,7 +2255,6 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) { p_environment = RID(); //no environment on interiors } - } else { ERR_FAIL(); //bug? } @@ -2226,16 +2264,15 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows); _setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse()); _setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment); - _setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform); _setup_lightmaps(p_lightmap_cull_result, p_lightmap_cull_count, p_cam_transform); - _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); + _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); cluster_builder.bake_cluster(); //bake to cluster _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) render_list.clear(); - _fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, render_buffer == nullptr); + _fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, using_sdfgi); bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; @@ -2307,47 +2344,46 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor clear_color = p_default_bg_color; } - _setup_view_dependant_uniform_set(p_shadow_atlas, p_reflection_atlas); + _setup_view_dependant_uniform_set(p_shadow_atlas, p_reflection_atlas, p_gi_probe_cull_result, p_gi_probe_cull_count); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, false); + _fill_instances(render_list.elements, render_list.element_count, false, false, using_sdfgi || using_giprobe); bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; + bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; bool depth_pre_pass = depth_framebuffer.is_valid(); RID render_buffers_uniform_set; bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment); - + bool continue_depth = false; if (depth_pre_pass) { //depth pre pass RENDER_TIMESTAMP("Render Depth Pre-Pass"); - bool finish_depth = using_ssao; + bool finish_depth = using_ssao || using_sdfgi || using_giprobe; RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID(), get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { - if (finish_depth) { + if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) { + static int texture_samples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 }; + storage->get_effects()->resolve_gi(render_buffer->depth_msaa, render_buffer->normal_roughness_buffer_msaa, using_giprobe ? render_buffer->giprobe_buffer_msaa : RID(), render_buffer->depth, render_buffer->normal_roughness_buffer, using_giprobe ? render_buffer->giprobe_buffer : RID(), Vector2i(render_buffer->width, render_buffer->height), texture_samples[render_buffer->msaa]); + } else if (finish_depth) { RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth, true); } - - if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS) { - RD::get_singleton()->texture_resolve_multisample(render_buffer->normal_buffer_msaa, render_buffer->normal_buffer, true); - if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS) { - RD::get_singleton()->texture_resolve_multisample(render_buffer->roughness_buffer_msaa, render_buffer->roughness_buffer, true); - } - } } + + continue_depth = !finish_depth; } if (using_ssao) { - _process_ssao(p_render_buffer, p_environment, render_buffer->normal_buffer, p_cam_projection); + _process_ssao(p_render_buffer, p_environment, render_buffer->normal_roughness_buffer, p_cam_projection); } - if (p_render_buffer.is_valid() && screen_space_roughness_limiter_is_active()) { - storage->get_effects()->roughness_limit(render_buffer->normal_buffer, render_buffer->roughness_buffer, Size2(render_buffer->width, render_buffer->height), screen_space_roughness_limiter_get_curve()); + if (using_sdfgi || using_giprobe) { + _process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->ambient_buffer, render_buffer->reflection_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count); } if (p_render_buffer.is_valid()) { @@ -2356,7 +2392,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor render_buffers_uniform_set = render_buffer->uniform_set; } - _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); + _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid()); RENDER_TIMESTAMP("Render Opaque Pass"); @@ -2364,8 +2400,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; { - bool will_continue_color = (can_continue_color || draw_sky || debug_giprobes); - bool will_continue_depth = (can_continue_depth || draw_sky || debug_giprobes); + bool will_continue_color = (can_continue_color || draw_sky || debug_giprobes || debug_sdfgi_probes); + bool will_continue_depth = (can_continue_depth || draw_sky || debug_giprobes || debug_sdfgi_probes); //regular forward for now Vector<Color> c; @@ -2379,7 +2415,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (using_ssao ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME); RD::get_singleton()->draw_list_end(); @@ -2405,6 +2441,19 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RD::get_singleton()->draw_list_end(); } + if (debug_sdfgi_probes) { + //debug giprobes + bool will_continue_color = (can_continue_color || draw_sky); + bool will_continue_depth = (can_continue_depth || draw_sky); + + CameraMatrix dc; + dc.set_depth_correction(true); + CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse()); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); + _debug_sdfgi_probes(p_render_buffer, draw_list, opaque_framebuffer, cm); + RD::get_singleton()->draw_list_end(); + } + if (draw_sky) { RENDER_TIMESTAMP("Render Sky"); @@ -2437,7 +2486,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor if (using_ssr) { RENDER_TIMESTAMP("Screen Space Reflection"); - _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_buffer, render_buffer->roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED); + _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED); } else { //just mix specular back RENDER_TIMESTAMP("Merge Specular"); @@ -2447,11 +2496,11 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RENDER_TIMESTAMP("Render Transparent Pass"); - _setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); + _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); render_list.sort_by_reverse_depth_and_priority(true); - _fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false); + _fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, using_sdfgi); { RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); @@ -2473,15 +2522,15 @@ void RasterizerSceneHighEndRD::_render_shadow(RID p_framebuffer, InstanceBase ** scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; - _setup_environment(RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_zfar, false, p_use_pancake); + _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_zfar, false, p_use_pancake); render_list.clear(); PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; - _fill_render_list(p_cull_result, p_cull_count, pass_mode, true); + _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID()); + _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Shadow"); @@ -2507,14 +2556,14 @@ void RasterizerSceneHighEndRD::_render_material(const Transform &p_cam_transform scene_state.ubo.dual_paraboloid_side = 0; scene_state.ubo.material_uv2_mode = true; - _setup_environment(RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); + _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); render_list.clear(); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(p_cull_result, p_cull_count, pass_mode, true); + _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID()); + _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Material"); @@ -2546,14 +2595,14 @@ void RasterizerSceneHighEndRD::_render_uv2(InstanceBase **p_cull_result, int p_c scene_state.ubo.dual_paraboloid_side = 0; scene_state.ubo.material_uv2_mode = true; - _setup_environment(RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); + _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); render_list.clear(); PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; - _fill_render_list(p_cull_result, p_cull_count, pass_mode, true); + _fill_render_list(p_cull_result, p_cull_count, pass_mode); - _setup_view_dependant_uniform_set(RID(), RID()); + _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); RENDER_TIMESTAMP("Render Material"); @@ -2597,6 +2646,121 @@ void RasterizerSceneHighEndRD::_render_uv2(InstanceBase **p_cull_result, int p_c } } +void RasterizerSceneHighEndRD::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { + RENDER_TIMESTAMP("Render SDFGI"); + + _update_render_base_uniform_set(); + + RenderBufferDataHighEnd *render_buffer = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + ERR_FAIL_COND(!render_buffer); + + render_pass++; + render_list.clear(); + + PassMode pass_mode = PASS_MODE_SDF; + _fill_render_list(p_cull_result, p_cull_count, pass_mode); + render_list.sort_by_key(false); + _fill_instances(render_list.elements, render_list.element_count, true); + + _setup_view_dependant_uniform_set(RID(), RID(), nullptr, 0); + + Vector3 half_extents = p_bounds.size * 0.5; + Vector3 center = p_bounds.position + half_extents; + + if (render_buffer->render_sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_buffer->render_sdfgi_uniform_set)) { + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 0; + u.ids.push_back(p_albedo_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 1; + u.ids.push_back(p_emission_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 2; + u.ids.push_back(p_emission_aniso_texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 3; + u.ids.push_back(p_geom_facing_texture); + uniforms.push_back(u); + } + + render_buffer->render_sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_BUFFERS_UNIFORM_SET); + } + + Vector<RID> sbs; + sbs.push_back(p_albedo_texture); + sbs.push_back(p_emission_texture); + sbs.push_back(p_emission_aniso_texture); + sbs.push_back(p_geom_facing_texture); + + //print_line("re-render " + p_from + " - " + p_size + " bounds " + p_bounds); + for (int i = 0; i < 3; i++) { + scene_state.ubo.sdf_offset[i] = p_from[i]; + scene_state.ubo.sdf_size[i] = p_size[i]; + } + + for (int i = 0; i < 3; i++) { + Vector3 axis; + axis[i] = 1.0; + Vector3 up, right; + int right_axis = (i + 1) % 3; + int up_axis = (i + 2) % 3; + up[up_axis] = 1.0; + right[right_axis] = 1.0; + + Size2i fb_size; + fb_size.x = p_size[right_axis]; + fb_size.y = p_size[up_axis]; + + Transform cam_xform; + cam_xform.origin = center + axis * half_extents; + cam_xform.basis.set_axis(0, right); + cam_xform.basis.set_axis(1, up); + cam_xform.basis.set_axis(2, axis); + + //print_line("pass: " + itos(i) + " xform " + cam_xform); + + float h_size = half_extents[right_axis]; + float v_size = half_extents[up_axis]; + float d_size = half_extents[i] * 2.0; + CameraMatrix camera_proj; + camera_proj.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size); + //print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size)); + + Transform to_bounds; + to_bounds.origin = p_bounds.position; + to_bounds.basis.scale(p_bounds.size); + + store_transform(to_bounds.affine_inverse() * cam_xform, scene_state.ubo.sdf_to_bounds); + + _setup_environment(RID(), RID(), camera_proj, cam_xform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); + + Map<Size2i, RID>::Element *E = sdfgi_framebuffer_size_cache.find(fb_size); + if (!E) { + RID fb = RD::get_singleton()->framebuffer_create_empty(fb_size); + E = sdfgi_framebuffer_size_cache.insert(fb_size, fb); + } + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), render_buffer->render_sdfgi_uniform_set, false); //second regular triangles + RD::get_singleton()->draw_list_end(); + } +} + void RasterizerSceneHighEndRD::_base_uniforms_changed() { if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) { RD::get_singleton()->free(render_base_uniform_set); @@ -2682,49 +2846,6 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 8; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.ids.push_back(scene_state.gi_probe_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 9; - u.type = RD::UNIFORM_TYPE_TEXTURE; - int slot_count = gi_probe_get_slots().size(); - if (gi_probe_is_anisotropic()) { - u.ids.resize(slot_count * 3); - } else { - u.ids.resize(slot_count); - } - - for (int i = 0; i < slot_count; i++) { - RID probe = gi_probe_get_slots()[i]; - - if (gi_probe_is_anisotropic()) { - if (probe.is_null()) { - RID empty_tex = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - u.ids.write[i * 3 + 0] = empty_tex; - u.ids.write[i * 3 + 1] = empty_tex; - u.ids.write[i * 3 + 2] = empty_tex; - } else { - u.ids.write[i * 3 + 0] = gi_probe_instance_get_texture(probe); - u.ids.write[i * 3 + 1] = gi_probe_instance_get_aniso_texture(probe, 0); - u.ids.write[i * 3 + 2] = gi_probe_instance_get_aniso_texture(probe, 1); - } - } else { - if (probe.is_null()) { - u.ids.write[i] = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - } else { - u.ids.write[i] = gi_probe_instance_get_texture(probe); - } - } - } - - uniforms.push_back(u); - } - { - RD::Uniform u; u.binding = 10; u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_buffer); @@ -2803,11 +2924,19 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() { uniforms.push_back(u); } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 20; + u.ids.push_back(sdfgi_get_ubo()); + uniforms.push_back(u); + } + render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, SCENE_UNIFORM_SET); } } -void RasterizerSceneHighEndRD::_setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas) { +void RasterizerSceneHighEndRD::_setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { if (view_dependant_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(view_dependant_uniform_set)) { RD::get_singleton()->free(view_dependant_uniform_set); } @@ -2844,6 +2973,25 @@ void RasterizerSceneHighEndRD::_setup_view_dependant_uniform_set(RID p_shadow_at uniforms.push_back(u); } + { + RD::Uniform u; + u.binding = 2; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID default_tex = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + for (int i = 0; i < MAX_GI_PROBES; i++) { + if (i < p_gi_probe_cull_count) { + RID tex = gi_probe_instance_get_texture(p_gi_probe_cull_result[i]); + if (!tex.is_valid()) { + tex = default_tex; + } + u.ids.push_back(tex); + } else { + u.ids.push_back(default_tex); + } + } + + uniforms.push_back(u); + } view_dependant_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, VIEW_DEPENDANT_UNIFORM_SET); } @@ -2860,16 +3008,22 @@ void RasterizerSceneHighEndRD::_render_buffers_uniform_set_changed(RID p_render_ _render_buffers_clear_uniform_set(rb); } -RID RasterizerSceneHighEndRD::_render_buffers_get_roughness_texture(RID p_render_buffers) { +RID RasterizerSceneHighEndRD::_render_buffers_get_normal_texture(RID p_render_buffers) { RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - return rb->roughness_buffer; + return rb->normal_roughness_buffer; } -RID RasterizerSceneHighEndRD::_render_buffers_get_normal_texture(RID p_render_buffers) { +RID RasterizerSceneHighEndRD::_render_buffers_get_ambient_texture(RID p_render_buffers) { RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); - return rb->normal_buffer; + return rb->ambient_buffer; +} + +RID RasterizerSceneHighEndRD::_render_buffers_get_reflection_texture(RID p_render_buffers) { + RenderBufferDataHighEnd *rb = (RenderBufferDataHighEnd *)render_buffers_get_data(p_render_buffers); + + return rb->reflection_buffer; } void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_buffers) { @@ -2898,30 +3052,70 @@ void RasterizerSceneHighEndRD::_update_render_buffers_uniform_set(RID p_render_b RD::Uniform u; u.binding = 2; u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->normal_buffer.is_valid() ? rb->normal_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_NORMAL); + RID texture = rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 3; + u.binding = 4; u.type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb->roughness_buffer.is_valid() ? rb->roughness_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID aot = render_buffers_get_ao_texture(p_render_buffers); + RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 4; + u.binding = 5; u.type = RD::UNIFORM_TYPE_TEXTURE; - RID aot = render_buffers_get_ao_texture(p_render_buffers); - RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); } + { + RD::Uniform u; + u.binding = 6; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK); + u.ids.push_back(texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 7; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID t; + if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { + t = render_buffers_get_sdfgi_irradiance_probes(p_render_buffers); + } else { + t = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + } + u.ids.push_back(t); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 8; + u.type = RD::UNIFORM_TYPE_TEXTURE; + if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { + u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); + } else { + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 9; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + uniforms.push_back(u); + } + rb->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); } } @@ -2946,6 +3140,7 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag if (is_using_radiance_cubemap_array()) { defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n"; } + defines += "\n#define SDFGI_OCT_SIZE " + itos(sdfgi_get_lightprobe_octahedron_size()) + "\n"; uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); @@ -2977,36 +3172,6 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag scene_state.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(scene_state.max_directional_lights) + "\n"; } - - { //giprobes - int slot_count = gi_probe_get_slots().size(); - if (gi_probe_is_anisotropic()) { - slot_count *= 3; - defines += "\n#define GI_PROBE_USE_ANISOTROPY\n"; - } - - if (gi_probe_get_quality() == GIPROBE_QUALITY_ULTRA_LOW) { - defines += "\n#define GI_PROBE_LOW_QUALITY\n"; - } else if (gi_probe_get_quality() == GIPROBE_QUALITY_HIGH) { - defines += "\n#define GI_PROBE_HIGH_QUALITY\n"; - } - - defines += "\n#define MAX_GI_PROBE_TEXTURES " + itos(slot_count) + "\n"; - - uint32_t giprobe_buffer_size; - if (uniform_max_size < 65536) { - //Yes, you guessed right, ARM again - giprobe_buffer_size = uniform_max_size; - } else { - giprobe_buffer_size = 65536; - } - - giprobe_buffer_size = MIN(sizeof(GIProbeData) * gi_probe_get_slots().size(), giprobe_buffer_size); - scene_state.max_gi_probes = giprobe_buffer_size / sizeof(GIProbeData); - scene_state.gi_probes = memnew_arr(GIProbeData, scene_state.max_gi_probes); - scene_state.gi_probe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * scene_state.max_gi_probes); - defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n"; - } { //lightmaps scene_state.max_lightmaps = storage->lightmap_array_get_size(); @@ -3036,13 +3201,13 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag Vector<String> shader_versions; shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL\n"); - shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL\n#define MODE_RENDER_ROUGHNESS\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n"); shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); + shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); shader_versions.push_back(""); + shader_versions.push_back("\n#define USE_FORWARD_GI\n"); shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n"); - shader_versions.push_back("\n#define USE_VOXEL_CONE_TRACING\n"); - shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_VOXEL_CONE_TRACING\n"); shader_versions.push_back("\n#define USE_LIGHTMAP\n"); shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); shader.scene_shader.initialize(shader_versions, defines); @@ -3109,7 +3274,7 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.renames["SCREEN_UV"] = "screen_uv"; actions.renames["SCREEN_TEXTURE"] = "color_buffer"; actions.renames["DEPTH_TEXTURE"] = "depth_buffer"; - actions.renames["NORMAL_TEXTURE"] = "normal_buffer"; + actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer"; actions.renames["DEPTH"] = "gl_FragDepth"; actions.renames["OUTPUT_IS_SRGB"] = "true"; @@ -3219,6 +3384,7 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RasterizerStorageRD::SHADER_TYPE_3D); default_shader_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS); + default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF); } { @@ -3268,7 +3434,7 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag { //render buffers Vector<RD::Uniform> uniforms; - for (int i = 0; i < 5; i++) { + for (int i = 0; i < 7; i++) { RD::Uniform u; u.binding = i; u.type = RD::UNIFORM_TYPE_TEXTURE; @@ -3276,6 +3442,28 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag u.ids.push_back(texture); uniforms.push_back(u); } + { + RD::Uniform u; + u.binding = 7; + u.type = RD::UNIFORM_TYPE_TEXTURE; + RID texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + u.ids.push_back(texture); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 8; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 9; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.ids.push_back(render_buffers_get_default_gi_probe_buffer()); + uniforms.push_back(u); + } default_render_buffers_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_BUFFERS_UNIFORM_SET); } @@ -3307,7 +3495,6 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() { { RD::get_singleton()->free(scene_state.uniform_buffer); RD::get_singleton()->free(scene_state.instance_buffer); - RD::get_singleton()->free(scene_state.gi_probe_buffer); RD::get_singleton()->free(scene_state.directional_light_buffer); RD::get_singleton()->free(scene_state.light_buffer); RD::get_singleton()->free(scene_state.lightmap_buffer); @@ -3315,7 +3502,6 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() { RD::get_singleton()->free(scene_state.reflection_buffer); RD::get_singleton()->free(scene_state.decal_buffer); memdelete_arr(scene_state.instances); - memdelete_arr(scene_state.gi_probes); memdelete_arr(scene_state.directional_lights); memdelete_arr(scene_state.lights); memdelete_arr(scene_state.lightmaps); @@ -3323,4 +3509,9 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() { memdelete_arr(scene_state.reflections); memdelete_arr(scene_state.decals); } + + while (sdfgi_framebuffer_size_cache.front()) { + RD::get_singleton()->free(sdfgi_framebuffer_size_cache.front()->get()); + sdfgi_framebuffer_size_cache.erase(sdfgi_framebuffer_size_cache.front()); + } } |