diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 6094fbb36f..685c30b5b8 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -1795,6 +1795,14 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor render_list.clear(); _fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, render_buffer == nullptr); + bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; + + if (using_sss) { + using_separate_specular = true; + render_buffer->ensure_specular(); + using_separate_specular = true; + opaque_specular_framebuffer = render_buffer->color_specular_fb; + } RID radiance_uniform_set; bool draw_sky = false; @@ -1894,8 +1902,8 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor RENDER_TIMESTAMP("Render Opaque Pass"); - bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !scene_state.used_sss; - bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr; + bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; + bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; { @@ -1904,10 +1912,15 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor //regular forward for now Vector<Color> c; - c.push_back(clear_color.to_linear()); if (using_separate_specular) { + Color cc = clear_color.to_linear(); + cc.a = 0; //subsurf scatter must be 0 + c.push_back(cc); c.push_back(Color(0, 0, 0, 0)); + } else { + c.push_back(clear_color.to_linear()); } + RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (using_ssao ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set); @@ -1950,10 +1963,9 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor if (using_separate_specular) { - if (scene_state.used_sss) { + if (using_sss) { RENDER_TIMESTAMP("Sub Surface Scattering"); - - //_process_sss() + _process_sss(p_render_buffer, p_cam_projection); } if (using_ssr) { @@ -2620,6 +2632,8 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; + actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n"; + bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx"); if (!force_blinn) { |