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-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h91
1 files changed, 49 insertions, 42 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
index 8438a4f730..cb03da48c1 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
@@ -47,18 +47,23 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
MATERIAL_UNIFORM_SET = 5
};
+ enum {
+ SDFGI_MAX_CASCADES = 8,
+ MAX_GI_PROBES = 8
+ };
+
/* Scene Shader */
enum ShaderVersion {
SHADER_VERSION_DEPTH_PASS,
SHADER_VERSION_DEPTH_PASS_DP,
- SHADER_VERSION_DEPTH_PASS_WITH_NORMAL,
SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE,
SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
+ SHADER_VERSION_DEPTH_PASS_WITH_SDF,
SHADER_VERSION_COLOR_PASS,
+ SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI,
SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
- SHADER_VERSION_VCT_COLOR_PASS,
- SHADER_VERSION_VCT_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_LIGHTMAP_COLOR_PASS,
SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
SHADER_VERSION_MAX
@@ -203,8 +208,11 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID color;
RID depth;
RID specular;
- RID normal_buffer;
- RID roughness_buffer;
+ RID normal_roughness_buffer;
+ RID giprobe_buffer;
+
+ RID ambient_buffer;
+ RID reflection_buffer;
RS::ViewportMSAA msaa;
RD::TextureSamples texture_samples;
@@ -212,18 +220,22 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID color_msaa;
RID depth_msaa;
RID specular_msaa;
- RID normal_buffer_msaa;
+ RID normal_roughness_buffer_msaa;
RID roughness_buffer_msaa;
+ RID giprobe_buffer_msaa;
RID depth_fb;
- RID depth_normal_fb;
RID depth_normal_roughness_fb;
+ RID depth_normal_roughness_giprobe_fb;
RID color_fb;
RID color_specular_fb;
RID specular_only_fb;
int width, height;
+ RID render_sdfgi_uniform_set;
void ensure_specular();
+ void ensure_gi();
+ void ensure_giprobe();
void clear();
virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
@@ -233,8 +245,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
};
virtual RenderBufferData *_create_render_buffer_data();
- void _allocate_normal_texture(RenderBufferDataHighEnd *rb);
- void _allocate_roughness_texture(RenderBufferDataHighEnd *rb);
+ void _allocate_normal_roughness_texture(RenderBufferDataHighEnd *rb);
RID shadow_sampler;
RID render_base_uniform_set;
@@ -245,11 +256,12 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
virtual void _base_uniforms_changed();
void _render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb);
virtual void _render_buffers_uniform_set_changed(RID p_render_buffers);
- virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers);
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers);
+ virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers);
+ virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers);
void _update_render_base_uniform_set();
- void _setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas);
+ void _setup_view_dependant_uniform_set(RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count);
void _update_render_buffers_uniform_set(RID p_render_buffers);
/* Scene State UBO */
@@ -260,7 +272,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float box_offset[3];
uint32_t mask;
float params[4]; // intensity, 0, interior , boxproject
- float ambient[4]; // ambient color, energy
+ float ambient[3]; // ambient color,
+ uint32_t ambient_mode;
float local_matrix[16]; // up to here for spot and omni, rest is for directional
};
@@ -315,22 +328,6 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float uv_scale4[2];
};
- struct GIProbeData {
- float xform[16];
- float bounds[3];
- float dynamic_range;
-
- float bias;
- float normal_bias;
- uint32_t blend_ambient;
- uint32_t texture_slot;
-
- float anisotropy_strength;
- float ao;
- float ao_size;
- uint32_t pad[1];
- };
-
struct LightmapData {
float normal_xform[12];
};
@@ -358,6 +355,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
};
enum {
+ INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6,
+ INSTANCE_DATA_FLAG_USE_SDFGI = 1 << 7,
INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
@@ -430,10 +429,19 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float ssao_ao_affect;
uint32_t roughness_limiter_enabled;
+ float roughness_limiter_amount;
+ float roughness_limiter_limit;
+ uint32_t roughness_limiter_pad[2];
+
float ao_color[4];
+ float sdf_to_bounds[16];
+
+ int32_t sdf_offset[3];
uint32_t material_uv2_mode;
- uint32_t pad_material[3];
+
+ int32_t sdf_size[3];
+ uint32_t gi_upscale_for_msaa;
};
UBO ubo;
@@ -445,11 +453,6 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID reflection_buffer;
uint32_t max_reflection_probes_per_instance;
- GIProbeData *gi_probes;
- uint32_t max_gi_probes;
- RID gi_probe_buffer;
- uint32_t max_gi_probe_probes_per_instance;
-
LightmapData *lightmaps;
uint32_t max_lightmaps;
RID lightmap_buffer;
@@ -498,7 +501,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
uint64_t material_index : 15;
uint64_t shader_index : 12;
uint64_t uses_instancing : 1;
- uint64_t uses_vct : 1;
+ uint64_t uses_forward_gi : 1;
uint64_t uses_lightmap : 1;
uint64_t depth_layer : 4;
uint64_t priority : 8;
@@ -625,6 +628,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID wireframe_material_shader;
RID wireframe_material;
RID default_shader_rd;
+ RID default_shader_sdfgi_rd;
RID default_radiance_uniform_set;
RID default_render_buffers_uniform_set;
@@ -640,30 +644,33 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
PASS_MODE_SHADOW,
PASS_MODE_SHADOW_DP,
PASS_MODE_DEPTH,
- PASS_MODE_DEPTH_NORMAL,
PASS_MODE_DEPTH_NORMAL_ROUGHNESS,
+ PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE,
PASS_MODE_DEPTH_MATERIAL,
+ PASS_MODE_SDF,
};
- void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false);
+ void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false);
void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows);
void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform);
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment);
- void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform);
void _setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform);
- void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth);
+ void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi = false, bool p_has_opaque_gi = false);
void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2());
- _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index);
- _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index);
+ _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false);
+ _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false);
+
+ void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_using_sdfgi = false);
- void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi);
+ Map<Size2i, RID> sdfgi_framebuffer_size_cache;
protected:
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color);
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
+ virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
public:
virtual void set_time(double p_time, double p_step);