diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_rd.h')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_scene_rd.h | 502 |
1 files changed, 469 insertions, 33 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index 781dbd50cc..88c2f5a5e6 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -31,22 +31,22 @@ #ifndef RASTERIZER_SCENE_RD_H #define RASTERIZER_SCENE_RD_H +#include "core/local_vector.h" #include "core/rid_owner.h" #include "servers/rendering/rasterizer.h" #include "servers/rendering/rasterizer_rd/rasterizer_storage_rd.h" +#include "servers/rendering/rasterizer_rd/shaders/gi.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/giprobe.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sdfgi_debug.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sdfgi_debug_probes.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/sky.glsl.gen.h" #include "servers/rendering/rendering_device.h" class RasterizerSceneRD : public RasterizerScene { -public: - enum GIProbeQuality { - GIPROBE_QUALITY_ULTRA_LOW, - GIPROBE_QUALITY_MEDIUM, - GIPROBE_QUALITY_HIGH, - }; - protected: double time; @@ -81,23 +81,27 @@ protected: virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0; virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); + void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); RenderBufferData *render_buffers_get_data(RID p_render_buffers); virtual void _base_uniforms_changed() = 0; virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0; - virtual RID _render_buffers_get_roughness_texture(RID p_render_buffers) = 0; virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0; + virtual RID _render_buffers_get_ambient_texture(RID p_render_buffers) = 0; + virtual RID _render_buffers_get_reflection_texture(RID p_render_buffers) = 0; void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection); - void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_roughness_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive); + void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive); void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera); void _setup_sky(RID p_environment, const Vector3 &p_position, const Size2i p_screen_size); void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform); void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform); + void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count); private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; @@ -267,6 +271,8 @@ private: SkyMaterialData *prev_material; Vector3 prev_position; float prev_time; + + RID sdfgi_integrate_sky_uniform_set; }; Sky *dirty_sky_list = nullptr; @@ -388,13 +394,10 @@ private: struct GIProbeInstance { RID probe; RID texture; - RID anisotropy[2]; //only if anisotropy is used - RID anisotropy_r16[2]; //only if anisotropy is used RID write_buffer; struct Mipmap { RID texture; - RID anisotropy[2]; //only if anisotropy is used RID uniform_set; RID second_bounce_uniform_set; RID write_uniform_set; @@ -423,7 +426,7 @@ private: uint32_t last_probe_version = 0; uint32_t last_probe_data_version = 0; - uint64_t last_pass = 0; + //uint64_t last_pass = 0; uint32_t render_index = 0; bool has_dynamic_object_data = false; @@ -435,11 +438,6 @@ private: uint32_t gi_probe_max_lights; RID gi_probe_lights_uniform; - bool gi_probe_use_anisotropy = false; - GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM; - - Vector<RID> gi_probe_slots; - enum { GI_PROBE_SHADER_VERSION_COMPUTE_LIGHT, GI_PROBE_SHADER_VERSION_COMPUTE_SECOND_BOUNCE, @@ -458,6 +456,8 @@ private: mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner; + RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH; + enum { GI_PROBE_DEBUG_COLOR, GI_PROBE_DEBUG_LIGHT, @@ -591,6 +591,7 @@ private: ShadowTransform shadow_transform[4]; + AABB aabb; RID self; RID light; Transform transform; @@ -680,6 +681,19 @@ private: float ssr_fade_in = 0.15; float ssr_fade_out = 2.0; float ssr_depth_tolerance = 0.2; + + /// SDFGI + bool sdfgi_enabled = false; + RS::EnvironmentSDFGICascades sdfgi_cascades; + float sdfgi_min_cell_size = 0.2; + bool sdfgi_use_occlusion = false; + bool sdfgi_use_multibounce = false; + bool sdfgi_read_sky_light = false; + bool sdfgi_enhance_ssr = false; + float sdfgi_energy = 1.0; + float sdfgi_normal_bias = 1.1; + float sdfgi_probe_bias = 1.1; + RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_DISABLED; }; RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; @@ -719,7 +733,13 @@ private: /* RENDER BUFFERS */ + struct SDFGI; + struct RenderBuffers { + enum { + MAX_GIPROBES = 8 + }; + RenderBufferData *data = nullptr; int width = 0, height = 0; RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; @@ -732,6 +752,9 @@ private: RID texture; //main texture for rendering to, must be filled after done rendering RID depth_texture; //main depth texture + RID gi_uniform_set; + SDFGI *sdfgi = nullptr; + //built-in textures used for ping pong image processing and blurring struct Blur { RID texture; @@ -764,10 +787,389 @@ private: RID depth_scaled; RID blur_radius[2]; } ssr; + + RID giprobe_textures[MAX_GIPROBES]; + RID giprobe_buffer; }; + RID default_giprobe_buffer; + + /* SDFGI */ + + struct SDFGI { + enum { + MAX_CASCADES = 8, + CASCADE_SIZE = 128, + PROBE_DIVISOR = 16, + ANISOTROPY_SIZE = 6, + MAX_DYNAMIC_LIGHTS = 128, + MAX_STATIC_LIGHTS = 1024, + LIGHTPROBE_OCT_SIZE = 6, + SH_SIZE = 16 + }; + + struct Cascade { + struct UBO { + float offset[3]; + float to_cell; + int32_t probe_offset[3]; + uint32_t pad; + }; + + //cascade blocks are full-size for volume (128^3), half size for albedo/emission + RID sdf_tex; + RID light_tex; + RID light_aniso_0_tex; + RID light_aniso_1_tex; + + RID light_data; + RID light_aniso_0_data; + RID light_aniso_1_data; + + struct SolidCell { // this struct is unused, but remains as reference for size + uint32_t position; + uint32_t albedo; + uint32_t static_light; + uint32_t static_light_aniso; + }; + + RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch + RID solid_cell_buffer; + + RID lightprobe_history_tex; + RID lightprobe_average_tex; + + float cell_size; + Vector3i position; + + static const Vector3i DIRTY_ALL; + Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all. + + RID sdf_store_uniform_set; + RID sdf_direct_light_uniform_set; + RID scroll_uniform_set; + RID scroll_occlusion_uniform_set; + RID integrate_uniform_set; + RID lights_buffer; + }; + + //used for rendering (voxelization) + RID render_albedo; + RID render_emission; + RID render_emission_aniso; + RID render_occlusion[8]; + RID render_geom_facing; + + RID render_sdf[2]; + RID render_sdf_half[2]; + + //used for ping pong processing in cascades + RID sdf_initialize_uniform_set; + RID sdf_initialize_half_uniform_set; + RID jump_flood_uniform_set[2]; + RID jump_flood_half_uniform_set[2]; + RID sdf_upscale_uniform_set; + int upscale_jfa_uniform_set_index; + RID occlusion_uniform_set; + + uint32_t cascade_size = 128; + + LocalVector<Cascade> cascades; + + RID lightprobe_texture; + RID lightprobe_data; + RID occlusion_texture; + RID occlusion_data; + + RID lightprobe_history_scroll; //used for scrolling lightprobes + RID lightprobe_average_scroll; //used for scrolling lightprobes + + uint32_t history_size = 0; + float solid_cell_ratio = 0; + uint32_t solid_cell_count = 0; + + RS::EnvironmentSDFGICascades cascade_mode; + float min_cell_size = 0; + uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints + + RID debug_uniform_set; + RID debug_probes_uniform_set; + RID cascades_ubo; + + bool uses_occlusion = false; + bool uses_multibounce = false; + bool reads_sky = false; + float energy = 1.0; + float normal_bias = 1.1; + float probe_bias = 1.1; + RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED; + + float y_mult = 1.0; + + uint32_t render_pass = 0; + }; + + RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16; + RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES; + float sdfgi_solid_cell_ratio = 0.25; + Vector3 sdfgi_debug_probe_pos; + Vector3 sdfgi_debug_probe_dir; + bool sdfgi_debug_probe_enabled = false; + Vector3i sdfgi_debug_probe_index; + + struct SDGIShader { + enum SDFGIPreprocessShaderVersion { + PRE_PROCESS_SCROLL, + PRE_PROCESS_SCROLL_OCCLUSION, + PRE_PROCESS_JUMP_FLOOD_INITIALIZE, + PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF, + PRE_PROCESS_JUMP_FLOOD, + PRE_PROCESS_JUMP_FLOOD_OPTIMIZED, + PRE_PROCESS_JUMP_FLOOD_UPSCALE, + PRE_PROCESS_OCCLUSION, + PRE_PROCESS_STORE, + PRE_PROCESS_MAX + }; + + struct PreprocessPushConstant { + int32_t scroll[3]; + int32_t grid_size; + + int32_t probe_offset[3]; + int32_t step_size; + + int32_t half_size; + uint32_t occlusion_index; + int32_t cascade; + uint32_t pad; + }; + + SdfgiPreprocessShaderRD preprocess; + RID preprocess_shader; + RID preprocess_pipeline[PRE_PROCESS_MAX]; + + struct DebugPushConstant { + float grid_size[3]; + uint32_t max_cascades; + + int32_t screen_size[2]; + uint32_t use_occlusion; + float y_mult; + + float cam_extent[3]; + uint32_t probe_axis_size; + + float cam_transform[16]; + }; + + SdfgiDebugShaderRD debug; + RID debug_shader; + RID debug_shader_version; + RID debug_pipeline; + + enum ProbeDebugMode { + PROBE_DEBUG_PROBES, + PROBE_DEBUG_VISIBILITY, + PROBE_DEBUG_MAX + }; + + struct DebugProbesPushConstant { + float projection[16]; + + uint32_t band_power; + uint32_t sections_in_band; + uint32_t band_mask; + float section_arc; + + float grid_size[3]; + uint32_t cascade; + + uint32_t pad; + float y_mult; + int32_t probe_debug_index; + int32_t probe_axis_size; + }; + + SdfgiDebugProbesShaderRD debug_probes; + RID debug_probes_shader; + RID debug_probes_shader_version; + + RenderPipelineVertexFormatCacheRD debug_probes_pipeline[PROBE_DEBUG_MAX]; + + struct Light { + float color[3]; + float energy; + + float direction[3]; + uint32_t has_shadow; + + float position[3]; + float attenuation; + + uint32_t type; + float spot_angle; + float spot_attenuation; + float radius; + + float shadow_color[4]; + }; + + struct DirectLightPushConstant { + float grid_size[3]; + uint32_t max_cascades; + + uint32_t cascade; + uint32_t light_count; + uint32_t process_offset; + uint32_t process_increment; + + int32_t probe_axis_size; + uint32_t multibounce; + float y_mult; + uint32_t pad; + }; + + enum { + DIRECT_LIGHT_MODE_STATIC, + DIRECT_LIGHT_MODE_DYNAMIC, + DIRECT_LIGHT_MODE_MAX + }; + SdfgiDirectLightShaderRD direct_light; + RID direct_light_shader; + RID direct_light_pipeline[DIRECT_LIGHT_MODE_MAX]; + + enum { + INTEGRATE_MODE_PROCESS, + INTEGRATE_MODE_STORE, + INTEGRATE_MODE_SCROLL, + INTEGRATE_MODE_SCROLL_STORE, + INTEGRATE_MODE_MAX + }; + struct IntegratePushConstant { + enum { + SKY_MODE_DISABLED, + SKY_MODE_COLOR, + SKY_MODE_SKY, + }; + + float grid_size[3]; + uint32_t max_cascades; + + uint32_t probe_axis_size; + uint32_t cascade; + uint32_t history_index; + uint32_t history_size; + + uint32_t ray_count; + float ray_bias; + int32_t image_size[2]; + + int32_t world_offset[3]; + uint32_t sky_mode; + + int32_t scroll[3]; + float sky_energy; + + float sky_color[3]; + float y_mult; + }; + + SdfgiIntegrateShaderRD integrate; + RID integrate_shader; + RID integrate_pipeline[INTEGRATE_MODE_MAX]; + + RID integrate_default_sky_uniform_set; + + } sdfgi_shader; + + void _sdfgi_erase(RenderBuffers *rb); + int _sdfgi_get_pending_region_data(RID p_render_buffers, int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const; + void _sdfgi_update_cascades(RID p_render_buffers); + + /* GI */ + + struct GI { + struct SDFGIData { + float grid_size[3]; + uint32_t max_cascades; + + uint32_t use_occlusion; + int32_t probe_axis_size; + float probe_to_uvw; + float normal_bias; + + float lightprobe_tex_pixel_size[3]; + float energy; + + float lightprobe_uv_offset[3]; + float y_mult; + + float occlusion_clamp[3]; + uint32_t pad3; + + float occlusion_renormalize[3]; + uint32_t pad4; + + float cascade_probe_size[3]; + uint32_t pad5; + + struct ProbeCascadeData { + float position[3]; //offset of (0,0,0) in world coordinates + float to_probe; // 1/bounds * grid_size + int32_t probe_world_offset[3]; + float to_cell; // 1/bounds * grid_size + }; + + ProbeCascadeData cascades[SDFGI::MAX_CASCADES]; + }; + + struct GIProbeData { + float xform[16]; + float bounds[3]; + float dynamic_range; + + float bias; + float normal_bias; + uint32_t blend_ambient; + uint32_t texture_slot; + + float anisotropy_strength; + float ao; + float ao_size; + uint32_t pad[1]; + }; + + struct PushConstant { + int32_t screen_size[2]; + float z_near; + float z_far; + + float proj_info[4]; + + uint32_t max_giprobes; + uint32_t high_quality_vct; + uint32_t use_sdfgi; + uint32_t orthogonal; + + float ao_color[3]; + uint32_t pad; + + float cam_rotation[12]; + }; + + RID sdfgi_ubo; + enum { + MODE_MAX = 1 + }; + + GiShaderRD shader; + RID shader_version; + RID pipelines[MODE_MAX]; + } gi; + bool screen_space_roughness_limiter = false; - float screen_space_roughness_limiter_curve = 1.0; + float screen_space_roughness_limiter_amount = 0.25; + float screen_space_roughness_limiter_limit = 0.18; mutable RID_Owner<RenderBuffers> render_buffers_owner; @@ -777,10 +1179,16 @@ private: void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas); void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection); + void _sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform); uint64_t scene_pass = 0; uint64_t shadow_atlas_realloc_tolerance_msec = 500; + struct SDFGICosineNeighbour { + uint32_t neighbour; + float weight; + }; + public: /* SHADOW ATLAS API */ @@ -818,6 +1226,15 @@ public: return Size2i(directional_shadow.size, directional_shadow.size); } + /* SDFGI UPDATE */ + + int sdfgi_get_lightprobe_octahedron_size() const { return SDFGI::LIGHTPROBE_OCT_SIZE; } + virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position); + virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const; + virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const; + virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const; + virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count); + RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; } /* SKY API */ RID sky_create(); @@ -871,6 +1288,11 @@ public: float environment_get_ssao_ao_affect(RID p_env) const; float environment_get_ssao_light_affect(RID p_env) const; bool environment_is_ssr_enabled(RID p_env) const; + bool environment_is_sdfgi_enabled(RID p_env) const; + + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, bool p_enhance_ssr, float p_energy, float p_normal_bias, float p_probe_bias); + virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count); + virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames); void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality); RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const; @@ -894,6 +1316,7 @@ public: RID light_instance_create(RID p_light); void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); + void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb); void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()); void light_instance_mark_visible(RID p_light_instance); @@ -1107,6 +1530,8 @@ public: bool gi_probe_needs_update(RID p_probe) const; void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects); + void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi_probe_quality = p_quality; } + _FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); return gi_probe->slot; @@ -1124,10 +1549,6 @@ public: GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); return gi_probe->texture; } - _FORCE_INLINE_ RID gi_probe_instance_get_aniso_texture(RID p_probe, int p_index) { - GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); - return gi_probe->anisotropy[p_index]; - } _FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_instance); @@ -1141,7 +1562,7 @@ public: return gi_probe->render_index; } - + /* _FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) { GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND(!g_probe); @@ -1154,18 +1575,27 @@ public: return g_probe->last_pass; } - - const Vector<RID> &gi_probe_get_slots() const; - _FORCE_INLINE_ bool gi_probe_is_anisotropic() const { - return gi_probe_use_anisotropy; - } - GIProbeQuality gi_probe_get_quality() const; - +*/ RID render_buffers_create(); void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa); RID render_buffers_get_ao_texture(RID p_render_buffers); RID render_buffers_get_back_buffer_texture(RID p_render_buffers); + RID render_buffers_get_gi_probe_buffer(RID p_render_buffers); + RID render_buffers_get_default_gi_probe_buffer(); + + uint32_t render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const; + bool render_buffers_is_sdfgi_enabled(RID p_render_buffers) const; + RID render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const; + Vector3 render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const; + Vector3i render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const; + float render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const; + float render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const; + uint32_t render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const; + uint32_t render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const; + bool render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const; + float render_buffers_get_sdfgi_energy(RID p_render_buffers) const; + RID render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const; void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); @@ -1173,6 +1603,9 @@ public: void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region); + void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count); + void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count); + virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; } @@ -1180,9 +1613,10 @@ public: return scene_pass; } - virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve); + virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit); virtual bool screen_space_roughness_limiter_is_active() const; - virtual float screen_space_roughness_limiter_get_curve() const; + virtual float screen_space_roughness_limiter_get_amount() const; + virtual float screen_space_roughness_limiter_get_limit() const; virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality); RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const; @@ -1221,6 +1655,8 @@ public: virtual void set_time(double p_time, double p_step); + void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir); + RasterizerSceneRD(RasterizerStorageRD *p_storage); ~RasterizerSceneRD(); }; |