diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl')
| -rw-r--r-- | servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl index dd0ca5c506..916c60ac89 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl @@ -103,7 +103,7 @@ dispatch_data; struct ProcessVoxel { uint position; //xyz 7 bit packed, extra 11 bits for neigbours uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours - uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous + uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours //total neighbours: 26 }; @@ -136,7 +136,7 @@ dispatch_data; struct ProcessVoxel { uint position; //xyz 7 bit packed, extra 11 bits for neigbours uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours - uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous + uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours //total neighbours: 26 }; @@ -274,7 +274,7 @@ void main() { #ifdef MODE_JUMPFLOOD - //regular jumpflood, efficent for large steps, inefficient for small steps + //regular jumpflood, efficient for large steps, inefficient for small steps ivec3 pos = ivec3(gl_GlobalInvocationID.xyz); vec3 posf = vec3(pos); |
