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+/**************************************************************************/
+/* api_context_rd.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef API_CONTEXT_RD_H
+#define API_CONTEXT_RD_H
+
+#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/rendering_device_driver.h"
+
+class ApiContextRD {
+public:
+ virtual const char *get_api_name() const = 0;
+ virtual RenderingDevice::Capabilities get_device_capabilities() const = 0;
+ virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const = 0;
+
+ virtual int get_swapchain_image_count() const = 0;
+
+ virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) = 0;
+ virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) = 0;
+ virtual int window_get_width(DisplayServer::WindowID p_window = 0) = 0;
+ virtual int window_get_height(DisplayServer::WindowID p_window = 0) = 0;
+ virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) = 0;
+ virtual void window_destroy(DisplayServer::WindowID p_window_id) = 0;
+ virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) = 0;
+ virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) = 0;
+
+ virtual RID local_device_create() = 0;
+ virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) = 0;
+ virtual void local_device_sync(RID p_local_device) = 0;
+ virtual void local_device_free(RID p_local_device) = 0;
+
+ virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) = 0;
+ virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) = 0;
+ virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) = 0;
+ virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
+ virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
+ virtual Error swap_buffers() = 0;
+ virtual Error initialize() = 0;
+
+ virtual void command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) = 0;
+ virtual void command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) = 0;
+ virtual void command_end_label(RDD::CommandBufferID p_command_buffer) = 0;
+
+ virtual String get_device_vendor_name() const = 0;
+ virtual String get_device_name() const = 0;
+ virtual RDD::DeviceType get_device_type() const = 0;
+ virtual String get_device_api_version() const = 0;
+ virtual String get_device_pipeline_cache_uuid() const = 0;
+
+ virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) = 0;
+ virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const = 0;
+
+ virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) = 0;
+
+ virtual ~ApiContextRD();
+};
+
+#endif // API_CONTEXT_RD_H