diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects/SCsub')
-rw-r--r-- | servers/rendering/renderer_rd/effects/SCsub | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/effects/SCsub b/servers/rendering/renderer_rd/effects/SCsub index 86681f9c74..8e13715447 100644 --- a/servers/rendering/renderer_rd/effects/SCsub +++ b/servers/rendering/renderer_rd/effects/SCsub @@ -2,4 +2,33 @@ Import("env") -env.add_source_files(env.servers_sources, "*.cpp") +env_effects = env.Clone() + +# Thirdparty source files + +thirdparty_obj = [] + +thirdparty_dir = "#thirdparty/amd-fsr2/" +thirdparty_sources = ["ffx_assert.cpp", "ffx_fsr2.cpp"] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + +env_effects.Prepend(CPPPATH=[thirdparty_dir]) + +# This flag doesn't actually control anything GCC specific in FSR2. It determines +# if symbols should be exported, which is not required for Godot. +env_effects.Append(CPPDEFINES=["FFX_GCC"]) + +env_thirdparty = env_effects.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.servers_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_effects.add_source_files(module_obj, "*.cpp") +env.servers_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) |