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Diffstat (limited to 'servers/rendering/renderer_rd/effects/debug_effects.cpp')
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.cpp56
1 files changed, 46 insertions, 10 deletions
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp
index 8cd3c22483..357d035ae9 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp
@@ -51,6 +51,17 @@ DebugEffects::DebugEffects() {
raster_state.wireframe = true;
shadow_frustum.pipelines[SFP_WIREFRAME].setup(shadow_frustum.shader.version_get_shader(shadow_frustum.shader_version, 0), RD::RENDER_PRIMITIVE_LINES, raster_state, RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
}
+
+ {
+ // Motion Vectors debug shader.
+ Vector<String> modes;
+ modes.push_back("");
+
+ motion_vectors.shader.initialize(modes);
+ motion_vectors.shader_version = motion_vectors.shader.version_create();
+
+ motion_vectors.pipeline.setup(motion_vectors.shader.version_get_shader(motion_vectors.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_blend(), 0);
+ }
}
void DebugEffects::_create_frustum_arrays() {
@@ -74,7 +85,7 @@ void DebugEffects::_create_frustum_arrays() {
}
if (frustum.index_buffer.is_null()) {
- uint32_t indices[6 * 2 * 3] = {
+ uint16_t indices[6 * 2 * 3] = {
// Far
0, 1, 2, // FLT, FLB, FRT
1, 3, 2, // FLB, FRB, FRT
@@ -100,19 +111,19 @@ void DebugEffects::_create_frustum_arrays() {
data.resize(6 * 2 * 3 * 4);
{
uint8_t *w = data.ptrw();
- int *p32 = (int *)w;
+ uint16_t *p16 = (uint16_t *)w;
for (int i = 0; i < 6 * 2 * 3; i++) {
- *p32 = indices[i];
- p32++;
+ *p16 = indices[i];
+ p16++;
}
}
- frustum.index_buffer = RD::get_singleton()->index_buffer_create(6 * 2 * 3, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, data);
+ frustum.index_buffer = RD::get_singleton()->index_buffer_create(6 * 2 * 3, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, data);
frustum.index_array = RD::get_singleton()->index_array_create(frustum.index_buffer, 0, 6 * 2 * 3);
}
if (frustum.lines_buffer.is_null()) {
- uint32_t indices[12 * 2] = {
+ uint16_t indices[12 * 2] = {
0, 1, // FLT - FLB
1, 3, // FLB - FRB
3, 2, // FRB - FRT
@@ -134,14 +145,14 @@ void DebugEffects::_create_frustum_arrays() {
data.resize(12 * 2 * 4);
{
uint8_t *w = data.ptrw();
- int *p32 = (int *)w;
+ uint16_t *p16 = (uint16_t *)w;
for (int i = 0; i < 12 * 2; i++) {
- *p32 = indices[i];
- p32++;
+ *p16 = indices[i];
+ p16++;
}
}
- frustum.lines_buffer = RD::get_singleton()->index_buffer_create(12 * 2, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, data);
+ frustum.lines_buffer = RD::get_singleton()->index_buffer_create(12 * 2, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, data);
frustum.lines_array = RD::get_singleton()->index_array_create(frustum.lines_buffer, 0, 12 * 2);
}
}
@@ -163,6 +174,8 @@ DebugEffects::~DebugEffects() {
if (frustum.lines_buffer.is_valid()) {
RD::get_singleton()->free(frustum.lines_buffer); // Array gets freed as dependency.
}
+
+ motion_vectors.shader.version_free(motion_vectors.shader_version);
}
void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_projection, const Transform3D &p_cam_transform, RID p_dest_fb, const Rect2 p_rect) {
@@ -326,3 +339,26 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
}
}
}
+
+void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_dest_fb, Size2i p_velocity_size) {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity }));
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass()));
+
+ motion_vectors.push_constant.velocity_resolution[0] = p_velocity_size.width;
+ motion_vectors.push_constant.velocity_resolution[1] = p_velocity_size.height;
+
+ RID shader = motion_vectors.shader.version_get_shader(motion_vectors.shader_version, 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_velocity), 0);
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &motion_vectors.push_constant, sizeof(MotionVectorsPushConstant));
+ RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
+ RD::get_singleton()->draw_list_end();
+}