summaryrefslogtreecommitdiffstats
path: root/servers/rendering/renderer_rd/effects/debug_effects.cpp
Commit message (Expand)AuthorAgeFilesLines
* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-3/+3
|\
| * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-251-3/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
|/
* Rewrite reprojection for FSR2 to work correctly with Reverse-Z.Dario2024-05-101-1/+3
* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-2/+2
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-3/+3
* Fix shadow debug frustum index buffer sizestoofin2023-10-191-2/+2
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-5/+18
* Use 16-bit index buffers instead of 32 when unnecessaryMatias N. Goldberg2023-09-031-10/+10
* Improve visual feedback when using the motion vectors debug view option.Dario2023-08-281-0/+36
* Draw frustum splices ontop of direction shadow atlas for debug purposesBastiaan Olij2023-06-111-0/+328