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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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effects
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debug_effects.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-3
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+3
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Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-3
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+3
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
Dario
2024-05-10
1
-1
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+3
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
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+2
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-3
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+3
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Fix shadow debug frustum index buffer size
stoofin
2023-10-19
1
-2
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+2
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-5
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+18
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Use 16-bit index buffers instead of 32 when unnecessary
Matias N. Goldberg
2023-09-03
1
-10
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+10
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Improve visual feedback when using the motion vectors debug view option.
Dario
2023-08-28
1
-0
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+36
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Draw frustum splices ontop of direction shadow atlas for debug purposes
Bastiaan Olij
2023-06-11
1
-0
/
+328