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author | George L. Albany <Megacake1234@gmail.com> | 2024-11-27 21:15:49 +0000 |
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committer | GitHub <noreply@github.com> | 2024-11-27 21:15:49 +0000 |
commit | 85d87116e184e7923b8d6804cab2681b61c62d83 (patch) | |
tree | 55ec5bfa061a5c27272b831e697b78ed1b756a70 /servers/rendering/renderer_rd/effects/debug_effects.cpp | |
parent | b06d20bf39d15ec736d08d4e4fcb32e0c3c1ce1e (diff) | |
parent | 721f53fde47c2727d99e3ecccdb789a67df36de0 (diff) | |
download | redot-engine-master.tar.gz |
Merge commit godotengine/godot@f128f38
Diffstat (limited to 'servers/rendering/renderer_rd/effects/debug_effects.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects/debug_effects.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp index d2b481b626..cb7a2ca263 100644 --- a/servers/rendering/renderer_rd/effects/debug_effects.cpp +++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp @@ -284,7 +284,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj // And draw our frustum. RD::FramebufferFormatID fb_format_id = RD::get_singleton()->framebuffer_get_format(p_dest_fb); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect); RID pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline); @@ -328,7 +328,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj rect.size.x *= atlas_rect_norm.size.x; rect.size.y *= atlas_rect_norm.size.y; - draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect); + draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect); pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline); @@ -353,7 +353,7 @@ void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_f RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity })); RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_depth })); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass())); Projection correction; |