| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 7 | -24/+25 |
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| * | Resolve load and store ops automatically for render passes for discardable te... | Dario | 2024-11-25 | 7 | -24/+25 |
* | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 2 | -8/+11 |
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| * | Add dependency detection improvements to the render graph. | Dario | 2024-11-01 | 2 | -8/+11 |
* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 26 | -52/+52 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 26 | -0/+52 |
* | | Rebrand Godot to Redot | Randolph W. Aarseth II | 2024-10-11 | 3 | -4/+4 |
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* | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 1 | -0/+1 |
* | Merge pull request #86809 from clayjohn/TAA-disocclusion | Rémi Verschelde | 2024-09-03 | 1 | -2/+2 |
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| * | Tune TAA disocclusion scale to avoid rejecting all samples during motion. | clayjohn | 2024-01-04 | 1 | -2/+2 |
* | | Fix double free in FSR2 destructor | Arseny Kapoulkine | 2024-08-16 | 1 | -3/+0 |
* | | Rewrite reprojection for FSR2 to work correctly with Reverse-Z. | Dario | 2024-05-10 | 1 | -1/+3 |
* | | Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug | Rémi Verschelde | 2024-05-07 | 1 | -4/+2 |
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| * | | Use a full screen triangle for mipmap calculations in mobile renderer | clayjohn | 2024-05-02 | 1 | -4/+2 |
* | | | Improvements to VRS/Foveated rendering | Bastiaan Olij | 2024-05-03 | 2 | -8/+21 |
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* | | [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` | A Thousand Ships | 2024-05-02 | 1 | -2/+1 |
* | | Use a src rect for copying from screen with CanvasGroup in the mobile backend | clayjohn | 2024-04-17 | 2 | -2/+11 |
* | | Use Reverse Z for the depth buffer | Khasehemwy | 2024-04-04 | 4 | -7/+12 |
* | | Disable XR server when compiling without 3D | Aaron Franke | 2024-03-13 | 1 | -0/+5 |
* | | Consistantly use USE_MULTIVIEW as the define in shaders | Bastiaan Olij | 2024-03-11 | 3 | -11/+11 |
* | | Use barriers between all blur passes with SSAO and SSIL | clayjohn | 2024-02-21 | 1 | -6/+3 |
* | | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 12 | -47/+42 |
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* | Fix potential integer underflow in rounded up divisions | EddieBreeg | 2024-01-02 | 1 | -4/+4 |
* | Use best fit normals for storing screen space normals | clayjohn | 2023-12-21 | 2 | -2/+7 |
* | Merge passes in Vulkan mobile renderer | Bastiaan Olij | 2023-12-16 | 2 | -0/+35 |
* | Expose copy_effects copy compute shader in Mobile backend | Lasuch | 2023-12-05 | 1 | -9/+3 |
* | Merge pull request #83736 from darksylinc/matias-broken_buffer_update | Rémi Verschelde | 2023-12-04 | 1 | -2/+2 |
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| * | Fix buffer updates going to the wrong cmd buffer if barriers were 0 | Matias N. Goldberg | 2023-10-21 | 1 | -2/+2 |
* | | Ensure optional variants are loaded last. | Bastiaan Olij | 2023-11-15 | 2 | -2/+4 |
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* | Fix shadow debug frustum index buffer size | stoofin | 2023-10-19 | 1 | -2/+2 |
* | Avoid trying to free null RIDs in FSR2 teardown | Pedro J. Estébanez | 2023-09-27 | 1 | -1/+3 |
* | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. | Dario | 2023-09-25 | 8 | -26/+1143 |
* | Use 16-bit index buffers instead of 32 when unnecessary | Matias N. Goldberg | 2023-09-03 | 1 | -10/+10 |
* | Improve visual feedback when using the motion vectors debug view option. | Dario | 2023-08-28 | 2 | -0/+50 |
* | Fix tonemapper, incorrect vertex count was specified | Bastiaan Olij | 2023-08-11 | 1 | -1/+1 |
* | Merge pull request #80215 from clayjohn/HDR-2D | Rémi Verschelde | 2023-08-08 | 2 | -20/+31 |
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| * | Add option to enable HDR rendering in 2D | clayjohn | 2023-08-07 | 2 | -20/+31 |
* | | Merge pull request #80311 from darksylinc/matias-fullscreen-tri | Rémi Verschelde | 2023-08-07 | 5 | -35/+17 |
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| * | | Use fullscreen tri instead of quad | Matias N. Goldberg | 2023-08-05 | 5 | -35/+17 |
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* / | Fix various typos with codespell | Rémi Verschelde | 2023-08-07 | 1 | -1/+1 |
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* | Split raster barrier into vertex and fragment barrier | Bastiaan Olij | 2023-07-15 | 2 | -3/+3 |
* | Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_fru... | Yuri Sizov | 2023-07-12 | 2 | -0/+413 |
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| * | Draw frustum splices ontop of direction shadow atlas for debug purposes | Bastiaan Olij | 2023-06-11 | 2 | -0/+413 |
* | | Code simplifications | Markus Sauermann | 2023-06-21 | 1 | -2/+1 |
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* | Allow for external python scripts to call the build python headers via extern... | Bradley Clemetson | 2023-03-19 | 1 | -1/+1 |
* | Move roughness limiter and sort into their own classes | Bastiaan Olij | 2023-03-09 | 4 | -0/+341 |
* | Fixing issues with SSIL artifacts | Bastiaan Olij | 2023-02-24 | 1 | -6/+22 |
* | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | 2023-02-21 | 3 | -4/+4 |
* | Fix sampling bug when SSAO is using half size | clayjohn | 2023-02-16 | 1 | -13/+19 |
* | Add render buffer support to screen space effects | Bastiaan Olij | 2023-02-10 | 2 | -634/+407 |