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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
28
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Merge pull request #98670 from DarioSamo/rd-transient-targets
Thaddeus Crews
2024-11-27
27
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+647
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Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
27
-443
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+647
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Merge pull request #99220 from Flarkk/fix_sss_reverse_z
Thaddeus Crews
2024-11-27
1
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Fix SSS with reverse-z
Florent Guiocheau
2024-11-26
1
-2
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+2
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
11
-112
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+119
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Merge pull request #99548 from Repiteo/style/clang-format-19-options
Thaddeus Crews
2024-11-22
3
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Style: Add 19.1.0 LLVM options to `.clang-format`
Thaddeus Crews
2024-11-22
3
-3
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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
clayjohn
2024-11-21
4
-97
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+106
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Merge pull request #99463 from DarioSamo/rd-partial-coverage-fix-part-two
Thaddeus Crews
2024-11-21
1
-1
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+1
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Do not check for command intersections when not using the write list.
Dario
2024-11-20
1
-1
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+1
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Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_light
Thaddeus Crews
2024-11-21
4
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+12
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Allow `SCREEN_UV` to be used in light function of spatial shader
Chaosus
2024-11-19
4
-11
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+12
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
8
-112
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+109
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Merge pull request #99448 from clayjohn/RD-sky-flip
Rémi Verschelde
2024-11-20
5
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+70
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Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
5
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+70
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Improve dependency detection in render graph for draw lists with partial cove...
Dario
2024-11-19
3
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+39
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
14
-16
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+44
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Merge pull request #98683 from clayjohn/wireframe
Thaddeus Crews
2024-11-18
2
-2
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+2
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Ensure shadow material and mesh are not used with wireframe mode
clayjohn
2024-11-16
2
-2
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+2
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Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
Thaddeus Crews
2024-11-18
1
-13
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+13
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Faster exit from _cull_canvas_item if alpha is zero
Mika Viskari
2024-11-16
1
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+13
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Merge pull request #98788 from Bonkahe/master
Thaddeus Crews
2024-11-18
8
-0
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+17
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
8
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+17
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Merge pull request #99299 from Bonkahe/ResolveParticlesSetViewAxisThreadIssue
Thaddeus Crews
2024-11-18
2
-1
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+8
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Created static method and moved _particles_set_view_axis over to it to allow ...
David House
2024-11-16
2
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+8
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Merge pull request #99367 from BlueCube3310/mobile-probe-capture
Thaddeus Crews
2024-11-18
1
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+4
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Fix updating lightmap captures on Mobile
BlueCube3310
2024-11-17
1
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+4
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Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
5
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+28
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Merge pull request #99163 from clayjohn/Mobile-normal-interp
Thaddeus Crews
2024-11-14
1
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+7
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Normalize normal tangent and binormal before interpolating in the mobile rend...
clayjohn
2024-11-13
1
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+7
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Merge pull request #99066 from DarioSamo/rd-transfer-worker-deadlock-fix
Thaddeus Crews
2024-11-13
2
-5
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+10
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Give the barrier pool its own mutex to avoid a deadlock with transfer workers.
Dario
2024-11-11
2
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+10
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Merge pull request #99073 from DarioSamo/rd-graph-dependency-fix
Thaddeus Crews
2024-11-13
2
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+11
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Improve graph's detection of intersection between draw lists.
Dario
2024-11-11
2
-10
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+11
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Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Spartan322
2024-11-12
4
-3
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+27
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Merge pull request #98767 from jadeharley2/master
Thaddeus Crews
2024-11-11
1
-1
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+3
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CU...
jadeharley2
2024-11-11
1
-1
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+3
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Merge pull request #98755 from Chaosus/shader_compiler_fix_struct_member_names
Thaddeus Crews
2024-11-11
1
-2
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+8
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Add prefix to struct member names in shader compiler
Chaosus
2024-11-02
1
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+8
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Merge pull request #85430 from Calinou/os-expose-rendering-driver-method
Thaddeus Crews
2024-11-11
2
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+16
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Expose RenderingServer methods to get rendering driver and method name
Hugo Locurcio
2024-10-02
2
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+16
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
4
-26
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+66
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Merge pull request #98549 from Chaosus/shader_renderer_states
Thaddeus Crews
2024-11-10
2
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+35
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Add renderer state defines to shader preprocessor
Chaosus
2024-10-26
2
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+35
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Merge pull request #98910 from darksylinc/matias-id_arm32
Thaddeus Crews
2024-11-10
1
-6
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+4
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Force RID::id to be always uint64_t
Matias N. Goldberg
2024-11-06
1
-6
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+4
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Merge pull request #98307 from clayjohn/Light2D-shadow-projection
Thaddeus Crews
2024-11-10
1
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+27
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Precompute projection matrices when rendering 2D shadows
clayjohn
2024-10-18
1
-20
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+27
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
44
-376
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+498
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