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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-2728-445/+649
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| * Merge pull request #98670 from DarioSamo/rd-transient-targetsThaddeus Crews2024-11-2727-443/+647
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| | * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-2527-443/+647
| * | Merge pull request #99220 from Flarkk/fix_sss_reverse_zThaddeus Crews2024-11-271-2/+2
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| | * Fix SSS with reverse-zFlorent Guiocheau2024-11-261-2/+2
* | | Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-2611-112/+119
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| * | Merge pull request #99548 from Repiteo/style/clang-format-19-optionsThaddeus Crews2024-11-223-3/+0
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| | * | Style: Add 19.1.0 LLVM options to `.clang-format`Thaddeus Crews2024-11-223-3/+0
| * | | Mask out shadows on CanvasItems that don't have a matching item_shadow_maskclayjohn2024-11-214-97/+106
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| * | Merge pull request #99463 from DarioSamo/rd-partial-coverage-fix-part-twoThaddeus Crews2024-11-211-1/+1
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| | * | Do not check for command intersections when not using the write list.Dario2024-11-201-1/+1
| * | | Merge pull request #94981 from Chaosus/shader_fix_screen_uv_in_spatial_lightThaddeus Crews2024-11-214-11/+12
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| | * | | Allow `SCREEN_UV` to be used in light function of spatial shaderChaosus2024-11-194-11/+12
* | | | | Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823Spartan3222024-11-208-112/+109
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| * | | | Merge pull request #99448 from clayjohn/RD-sky-flipRémi Verschelde2024-11-205-94/+70
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| | * | | Unify y-flip behavior for sky in RD backendsclayjohn2024-11-195-94/+70
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| * / / Improve dependency detection in render graph for draw lists with partial cove...Dario2024-11-193-18/+39
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* | | Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-1914-16/+44
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| * | Merge pull request #98683 from clayjohn/wireframeThaddeus Crews2024-11-182-2/+2
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| | * | Ensure shadow material and mesh are not used with wireframe modeclayjohn2024-11-162-2/+2
| * | | Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_itemThaddeus Crews2024-11-181-13/+13
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| | * | | Faster exit from _cull_canvas_item if alpha is zeroMika Viskari2024-11-161-13/+13
| * | | | Merge pull request #98788 from Bonkahe/masterThaddeus Crews2024-11-188-0/+17
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| | * | | | Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-148-0/+17
| * | | | | Merge pull request #99299 from Bonkahe/ResolveParticlesSetViewAxisThreadIssueThaddeus Crews2024-11-182-1/+8
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| | * | | | | Created static method and moved _particles_set_view_axis over to it to allow ...David House2024-11-162-1/+8
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| * | | | | Merge pull request #99367 from BlueCube3310/mobile-probe-captureThaddeus Crews2024-11-181-0/+4
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| | * | | | Fix updating lightmap captures on MobileBlueCube33102024-11-171-0/+4
* | | | | | Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23Spartan3222024-11-155-22/+28
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| * | | | | Merge pull request #99163 from clayjohn/Mobile-normal-interpThaddeus Crews2024-11-141-7/+7
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| | * | | | Normalize normal tangent and binormal before interpolating in the mobile rend...clayjohn2024-11-131-7/+7
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| * | | | Merge pull request #99066 from DarioSamo/rd-transfer-worker-deadlock-fixThaddeus Crews2024-11-132-5/+10
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| | * | | | Give the barrier pool its own mutex to avoid a deadlock with transfer workers.Dario2024-11-112-5/+10
| * | | | | Merge pull request #99073 from DarioSamo/rd-graph-dependency-fixThaddeus Crews2024-11-132-10/+11
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| | * | | | Improve graph's detection of intersection between draw lists.Dario2024-11-112-10/+11
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* | | | | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-124-3/+27
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| * | | | Merge pull request #98767 from jadeharley2/masterThaddeus Crews2024-11-111-1/+3
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| | * | | | Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CU...jadeharley22024-11-111-1/+3
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| * | | | Merge pull request #98755 from Chaosus/shader_compiler_fix_struct_member_namesThaddeus Crews2024-11-111-2/+8
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| | * | | | Add prefix to struct member names in shader compilerChaosus2024-11-021-2/+8
| * | | | | Merge pull request #85430 from Calinou/os-expose-rendering-driver-methodThaddeus Crews2024-11-112-0/+16
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| | * | | | Expose RenderingServer methods to get rendering driver and method nameHugo Locurcio2024-10-022-0/+16
* | | | | | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-114-26/+66
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| * | | | | Merge pull request #98549 from Chaosus/shader_renderer_statesThaddeus Crews2024-11-102-0/+35
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| | * | | | | Add renderer state defines to shader preprocessorChaosus2024-10-262-0/+35
| * | | | | | Merge pull request #98910 from darksylinc/matias-id_arm32Thaddeus Crews2024-11-101-6/+4
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| | * | | | | | Force RID::id to be always uint64_tMatias N. Goldberg2024-11-061-6/+4
| * | | | | | | Merge pull request #98307 from clayjohn/Light2D-shadow-projectionThaddeus Crews2024-11-101-20/+27
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| | * | | | | | | Precompute projection matrices when rendering 2D shadowsclayjohn2024-10-181-20/+27
* | | | | | | | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-0644-376/+498
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