diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects/vrs.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects/vrs.cpp | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp index 30c318fb9a..94453bf95f 100644 --- a/servers/rendering/renderer_rd/effects/vrs.cpp +++ b/servers/rendering/renderer_rd/effects/vrs.cpp @@ -80,7 +80,16 @@ void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multi RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); - VRSMode mode = p_multiview ? VRS_MULTIVIEW : VRS_DEFAULT; + VRSPushConstant push_constant = {}; + + int mode = p_multiview ? VRS_MULTIVIEW : VRS_DEFAULT; + + // Set maximum texel factor based on maximum fragment size, some GPUs do not support 8x8 (fragment shading rate approach). + if (MIN(RD::get_singleton()->limit_get(RD::LIMIT_VRS_MAX_FRAGMENT_WIDTH), RD::get_singleton()->limit_get(RD::LIMIT_VRS_MAX_FRAGMENT_HEIGHT)) > 4) { + push_constant.max_texel_factor = 3.0; + } else { + push_constant.max_texel_factor = 2.0; + } RID shader = vrs_shader.shader.version_get_shader(vrs_shader.shader_version, mode); ERR_FAIL_COND(shader.is_null()); @@ -88,7 +97,7 @@ void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multi RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>()); RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, vrs_shader.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); - // RD::get_singleton()->draw_list_set_push_constant(draw_list, &vrs_shader.push_constant, sizeof(VRSPushConstant)); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(VRSPushConstant)); RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); RD::get_singleton()->draw_list_end(); } @@ -111,12 +120,11 @@ Size2i VRS::get_vrs_texture_size(const Size2i p_base_size) const { void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) { TextureStorage *texture_storage = TextureStorage::get_singleton(); RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_target); + RS::ViewportVRSUpdateMode vrs_update_mode = texture_storage->render_target_get_vrs_update_mode(p_render_target); - if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) { + if (vrs_mode != RS::VIEWPORT_VRS_DISABLED && vrs_update_mode != RS::VIEWPORT_VRS_UPDATE_DISABLED) { RD::get_singleton()->draw_command_begin_label("VRS Setup"); - // TODO figure out if image has changed since it was last copied so we can save some resources.. - if (vrs_mode == RS::VIEWPORT_VRS_TEXTURE) { RID vrs_texture = texture_storage->render_target_get_vrs_texture(p_render_target); if (vrs_texture.is_valid()) { @@ -145,6 +153,10 @@ void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) { #endif // _3D_DISABLED } + if (vrs_update_mode == RS::VIEWPORT_VRS_UPDATE_ONCE) { + texture_storage->render_target_set_vrs_update_mode(p_render_target, RS::VIEWPORT_VRS_UPDATE_DISABLED); + } + RD::get_singleton()->draw_command_end_label(); } } |