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-rw-r--r--servers/rendering/renderer_rd/effects/bokeh_dof.cpp12
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.cpp24
-rw-r--r--servers/rendering/renderer_rd/effects/debug_effects.cpp6
-rw-r--r--servers/rendering/renderer_rd/effects/fsr2.cpp1
-rw-r--r--servers/rendering/renderer_rd/effects/luminance.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects/tone_mapper.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects/vrs.cpp2
7 files changed, 25 insertions, 24 deletions
diff --git a/servers/rendering/renderer_rd/effects/bokeh_dof.cpp b/servers/rendering/renderer_rd/effects/bokeh_dof.cpp
index cc0dc0c251..f8b83f2dd3 100644
--- a/servers/rendering/renderer_rd/effects/bokeh_dof.cpp
+++ b/servers/rendering/renderer_rd/effects/bokeh_dof.cpp
@@ -358,7 +358,7 @@ void BokehDOF::bokeh_dof_raster(const BokehBuffers &p_buffers, RID p_camera_attr
ERR_FAIL_COND(shader.is_null());
RID framebuffer = p_buffers.base_weight_fb;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[BOKEH_GEN_BLUR_SIZE].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_depth_texture), 0);
@@ -390,7 +390,7 @@ void BokehDOF::bokeh_dof_raster(const BokehBuffers &p_buffers, RID p_camera_attr
RID framebuffer = bokeh.push_constant.half_size ? p_buffers.half_fb[0] : p_buffers.secondary_fb;
// Pass 1
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_base_texture), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_weight_texture0), 1);
@@ -414,7 +414,7 @@ void BokehDOF::bokeh_dof_raster(const BokehBuffers &p_buffers, RID p_camera_attr
RD::Uniform texture = bokeh.push_constant.half_size ? u_half_texture0 : u_secondary_texture;
RD::Uniform weight = bokeh.push_constant.half_size ? u_weight_texture2 : u_weight_texture1;
- draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, texture), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, weight), 1);
@@ -432,7 +432,7 @@ void BokehDOF::bokeh_dof_raster(const BokehBuffers &p_buffers, RID p_camera_attr
framebuffer = p_buffers.base_fb;
- draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_half_texture1), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_weight_texture3), 1);
@@ -465,7 +465,7 @@ void BokehDOF::bokeh_dof_raster(const BokehBuffers &p_buffers, RID p_camera_attr
RID framebuffer = bokeh.push_constant.half_size ? p_buffers.half_fb[0] : p_buffers.secondary_fb;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_base_texture), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_weight_texture0), 1);
@@ -483,7 +483,7 @@ void BokehDOF::bokeh_dof_raster(const BokehBuffers &p_buffers, RID p_camera_attr
framebuffer = p_buffers.base_fb;
- draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_half_texture0), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_weight_texture2), 1);
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp
index f20591c224..8331d9b873 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp
@@ -593,7 +593,7 @@ void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffe
RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, p_rect);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, p_rect);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
if (p_secondary.is_valid()) {
@@ -660,7 +660,7 @@ void CopyEffects::copy_raster(RID p_source_texture, RID p_dest_framebuffer) {
ERR_FAIL_COND(shader.is_null());
// Just copy it back (we use our blur raster shader here)..
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[BLUR_MODE_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
@@ -733,7 +733,7 @@ void CopyEffects::gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_textu
RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
@@ -835,7 +835,7 @@ void CopyEffects::gaussian_glow_raster(RID p_source_rd_texture, RID p_half_textu
ERR_FAIL_COND(shader.is_null());
//HORIZONTAL
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(half_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(half_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(half_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
if (p_auto_exposure.is_valid() && p_first_pass) {
@@ -855,7 +855,7 @@ void CopyEffects::gaussian_glow_raster(RID p_source_rd_texture, RID p_half_textu
ERR_FAIL_COND(shader.is_null());
//VERTICAL
- draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_half_texture), 0);
@@ -925,7 +925,7 @@ void CopyEffects::make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture
RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
@@ -990,7 +990,7 @@ void CopyEffects::set_color_raster(RID p_dest_texture, const Color &p_color, con
RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, p_region);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, p_region);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
@@ -1027,7 +1027,7 @@ void CopyEffects::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuf
RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, Vector<Color>(), 1.0f, 0, screen_rect);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, screen_rect);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
@@ -1092,7 +1092,7 @@ void CopyEffects::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_fra
RID shader = cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0);
@@ -1171,7 +1171,7 @@ void CopyEffects::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebu
RID shader = filter.raster_shader.version_get_shader(filter.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1);
@@ -1249,7 +1249,7 @@ void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_f
RID shader = roughness.raster_shader.version_get_shader(roughness.shader_version, 0);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
@@ -1269,7 +1269,7 @@ void CopyEffects::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_b
RD::get_singleton()->draw_command_begin_label("Merge specular");
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, Vector<Color>());
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
int mode;
if (p_reflection.is_valid()) {
diff --git a/servers/rendering/renderer_rd/effects/debug_effects.cpp b/servers/rendering/renderer_rd/effects/debug_effects.cpp
index d2b481b626..cb7a2ca263 100644
--- a/servers/rendering/renderer_rd/effects/debug_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/debug_effects.cpp
@@ -284,7 +284,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
// And draw our frustum.
RD::FramebufferFormatID fb_format_id = RD::get_singleton()->framebuffer_get_format(p_dest_fb);
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect);
RID pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline);
@@ -328,7 +328,7 @@ void DebugEffects::draw_shadow_frustum(RID p_light, const Projection &p_cam_proj
rect.size.x *= atlas_rect_norm.size.x;
rect.size.y *= atlas_rect_norm.size.y;
- draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 0.0, 0, rect);
+ draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, rect);
pipeline = shadow_frustum.pipelines[SFP_TRANSPARENT].get_render_pipeline(frustum.vertex_format, fb_format_id);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline);
@@ -353,7 +353,7 @@ void DebugEffects::draw_motion_vectors(RID p_velocity, RID p_depth, RID p_dest_f
RD::Uniform u_source_velocity(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_velocity }));
RD::Uniform u_source_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_depth }));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_fb);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, motion_vectors.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_fb), false, RD::get_singleton()->draw_list_get_current_pass()));
Projection correction;
diff --git a/servers/rendering/renderer_rd/effects/fsr2.cpp b/servers/rendering/renderer_rd/effects/fsr2.cpp
index 36f2c6ec92..3a361d8f81 100644
--- a/servers/rendering/renderer_rd/effects/fsr2.cpp
+++ b/servers/rendering/renderer_rd/effects/fsr2.cpp
@@ -237,6 +237,7 @@ static FfxErrorCode create_resource_rd(FfxFsr2Interface *p_backend_interface, co
texture_format.height = res_desc.height;
texture_format.depth = res_desc.depth;
texture_format.mipmaps = res_desc.mipCount;
+ texture_format.is_discardable = true;
RID texture = rd->texture_create(texture_format, RD::TextureView(), initial_data);
ERR_FAIL_COND_V(texture.is_null(), FFX_ERROR_BACKEND_API_ERROR);
diff --git a/servers/rendering/renderer_rd/effects/luminance.cpp b/servers/rendering/renderer_rd/effects/luminance.cpp
index 93b2c9a9b0..36aae00245 100644
--- a/servers/rendering/renderer_rd/effects/luminance.cpp
+++ b/servers/rendering/renderer_rd/effects/luminance.cpp
@@ -186,7 +186,7 @@ void Luminance::luminance_reduction(RID p_source_texture, const Size2i p_source_
RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, i == 0 ? p_source_texture : p_luminance_buffers->reduce[i - 1] }));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0);
if (final) {
diff --git a/servers/rendering/renderer_rd/effects/tone_mapper.cpp b/servers/rendering/renderer_rd/effects/tone_mapper.cpp
index 5fab713e77..aa2bebea1b 100644
--- a/servers/rendering/renderer_rd/effects/tone_mapper.cpp
+++ b/servers/rendering/renderer_rd/effects/tone_mapper.cpp
@@ -168,7 +168,7 @@ void ToneMapper::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Ton
RID shader = tonemap.shader.version_get_shader(tonemap.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD);
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer), false, RD::get_singleton()->draw_list_get_current_pass()));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_color), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_exposure_texture), 1);
diff --git a/servers/rendering/renderer_rd/effects/vrs.cpp b/servers/rendering/renderer_rd/effects/vrs.cpp
index 8d51bade88..8778fbcb29 100644
--- a/servers/rendering/renderer_rd/effects/vrs.cpp
+++ b/servers/rendering/renderer_rd/effects/vrs.cpp
@@ -96,7 +96,7 @@ void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multi
RID shader = vrs_shader.shader.version_get_shader(vrs_shader.shader_version, mode);
ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, Vector<Color>());
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, vrs_shader.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(VRSPushConstant));