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-rw-r--r--servers/rendering/renderer_rd/environment/gi.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h
index c46d4cbd25..011493f1f6 100644
--- a/servers/rendering/renderer_rd/environment/gi.h
+++ b/servers/rendering/renderer_rd/environment/gi.h
@@ -584,7 +584,9 @@ public:
uint32_t static_light_aniso;
};
- RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch
+ // Buffers for indirect compute dispatch.
+ RID solid_cell_dispatch_buffer_storage;
+ RID solid_cell_dispatch_buffer_call;
RID solid_cell_buffer;
RID lightprobe_history_tex;
@@ -686,7 +688,7 @@ public:
void update_cascades();
void debug_draw(uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views);
- void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
+ void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms);
void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data);
void render_region(Ref<RenderSceneBuffersRD> p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, float p_exposure_normalization);