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path: root/servers/rendering/renderer_rd/environment/gi.h
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-3/+3
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-3/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Style: Apply new `clang-format` changesThaddeus Crews2024-09-201-2/+2
* Implement hooks into rendererBastiaan Olij2024-02-181-1/+1
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-2/+4
* Merge pull request #81167 from bitsawer/fix_sdfgi_editor_changeRémi Verschelde2023-10-251-0/+4
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| * Reset SDFGI when changing editor scene tabsbitsawer2023-08-301-0/+4
* | [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-1/+1
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-6/+6
* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-95/+118
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-3/+15
* Fix resource leaks in VoxelGIBastiaan Olij2022-08-091-0/+7
* Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde2022-08-021-6/+3
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| * Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez2022-07-291-6/+3
* | Tweak VoxelGI defaults for better qualityHugo Locurcio2022-07-311-2/+2
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* Restructure environment in render implementationBastiaan Olij2022-07-291-5/+4
* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-3/+3
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-3/+3
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-5/+5
* Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde2022-07-221-1/+1
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| * Move screen space effects into a separate classBastiaan Olij2022-07-191-1/+1
* | Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde2022-07-181-1/+2
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| * Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez2022-07-181-1/+2
* | Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-18/+15
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* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-061-7/+3
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| * Split dependency logicBastiaan Olij2022-06-281-7/+3
* | Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio2022-07-061-5/+0
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+800