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-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 310aefe1b1..0ccd36b340 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -973,7 +973,7 @@ SkyRD::~SkyRD() {
}
}
-void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, Vector2 p_jitter, RendererSceneRenderRD *p_scene_render) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(p_env.is_null());
@@ -1173,18 +1173,21 @@ void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, con
}
}
+ Projection correction;
+ correction.add_jitter_offset(p_jitter);
+
sky_scene_state.view_count = p_view_count;
sky_scene_state.cam_transform = p_cam_transform;
- sky_scene_state.cam_projection = p_cam_projection; // We only use this when rendering a single view.
+ sky_scene_state.cam_projection = correction * p_cam_projection; // We only use this when rendering a single view.
// Our info in our UBO is only used if we're rendering stereo.
for (uint32_t i = 0; i < p_view_count; i++) {
- Projection view_inv_projection = p_view_projections[i].inverse();
+ Projection view_inv_projection = (correction * p_view_projections[i]).inverse();
if (p_view_count > 1) {
RendererRD::MaterialStorage::store_camera(p_cam_projection * view_inv_projection, sky_scene_state.ubo.combined_reprojection[i]);
} else {
Projection ident;
- RendererRD::MaterialStorage::store_camera(ident, sky_scene_state.ubo.combined_reprojection[i]);
+ RendererRD::MaterialStorage::store_camera(correction, sky_scene_state.ubo.combined_reprojection[i]);
}
RendererRD::MaterialStorage::store_camera(view_inv_projection, sky_scene_state.ubo.view_inv_projections[i]);