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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
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environment
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sky.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-5
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+5
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Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-5
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+5
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
1
-58
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+64
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Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
1
-58
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+64
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-2
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+2
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Merge pull request #95990 from Breush/76166-sky-auto-radiance
Rémi Verschelde
2024-09-04
1
-1
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+1
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Sky: No more auto-selecting REALTIME mode if radiance is not 256
Alexis Breust
2024-09-04
1
-1
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+1
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Fix SkyRD::Sky::free() freeing material
ComycSans
2024-09-02
1
-1
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+0
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Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
1
-1
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+1
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Revert change to default depth clear value in draw_list_begin
clayjohn
2024-04-17
1
-2
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+2
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
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+5
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-5
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+5
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-20
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+20
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-4
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+7
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Fix mipmap bias behavior by refactoring how samplers are created by Material ...
Dario
2023-09-06
1
-1
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+1
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Merge pull request #80215 from clayjohn/HDR-2D
Rémi Verschelde
2023-08-08
1
-1
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+1
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-1
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+1
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Draw sky as a fullscreen triangle
Matias N. Goldberg
2023-08-05
1
-22
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+1
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Use defaults to initialize sky data in case of no sky
Parsleigh Scumble
2023-07-24
1
-100
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+104
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-29
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+9
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-29
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+9
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Fix volumetric fog in stereo by projection vertex in combined space
Bastiaan Olij
2023-06-20
1
-3
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+11
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Merge pull request #69324 from RedMser/advanced-settings-errors
Rémi Verschelde
2023-04-11
1
-1
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+1
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Make solving project setting errors easier
RedMser
2023-03-27
1
-1
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+1
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Fix framebuffers in sky not being created on mobile renderer
Bastiaan Olij
2023-04-05
1
-1
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+1
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Move roughness limiter and sort into their own classes
Bastiaan Olij
2023-03-09
1
-5
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+3
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Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-2
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+2
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Fix various crashes relating to low roughness_layers
clayjohn
2023-01-30
1
-4
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+8
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Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture w...
clayjohn
2023-01-25
1
-1
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+4
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Add a few more checks to ensure that unsupported image formats are not used i...
clayjohn
2023-01-23
1
-2
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+8
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Properly initialize directional_light_count in RD sky shaders
clayjohn
2023-01-16
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-255
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+118
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Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-16
1
-0
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+8
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Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-15
1
-89
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+0
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Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-06
1
-2
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+2
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Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-4
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+4
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Make some Image methods static
kobewi
2022-10-14
1
-3
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+1
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Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-05
1
-1
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+1
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Default CanvasItem materials to not convert uniform colors to linear space.
clayjohn
2022-09-30
1
-1
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+1
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Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-4
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+4
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-4
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+3
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Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-14
1
-0
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+1
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Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
1
-0
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+1
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-2
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+2
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-2
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+2
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-0
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+3
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