diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment/sky.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.cpp | 25 |
1 files changed, 2 insertions, 23 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp index ebf3c5f619..f94c701ada 100644 --- a/servers/rendering/renderer_rd/environment/sky.cpp +++ b/servers/rendering/renderer_rd/environment/sky.cpp @@ -185,7 +185,7 @@ bool SkyRD::SkyMaterialData::update_parameters(const HashMap<StringName, Variant uniform_set_updated = true; - return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL, true); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, scene_singleton->sky.sky_shader.shader.version_get_shader(shader_data->version, 0), SKY_SET_MATERIAL, true, true); } SkyRD::SkyMaterialData::~SkyMaterialData() { @@ -249,11 +249,9 @@ void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineC } } - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant)); - RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); } //////////////////////////////////////////////////////////////////////////////// @@ -941,23 +939,6 @@ void sky() { sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES); } - - { //create index array for copy shaders - Vector<uint8_t> pv; - pv.resize(6 * 4); - { - uint8_t *w = pv.ptrw(); - int *p32 = (int *)w; - p32[0] = 0; - p32[1] = 1; - p32[2] = 2; - p32[3] = 0; - p32[4] = 2; - p32[5] = 3; - } - index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); - index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6); - } } void SkyRD::set_texture_format(RD::DataFormat p_texture_format) { @@ -990,8 +971,6 @@ SkyRD::~SkyRD() { if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_only_texture_uniform_set)) { RD::get_singleton()->free(sky_scene_state.fog_only_texture_uniform_set); } - - RD::get_singleton()->free(index_buffer); //array gets freed as dependency } void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { |