diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 54 |
1 files changed, 46 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 5728444312..7e0070f8b7 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -706,7 +706,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend //bind textures - _bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size); + _bind_canvas_texture(p_draw_list, primitive->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size); RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]); @@ -1111,8 +1111,20 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; - if (material.is_null() && ci->canvas_group != nullptr) { - material = default_canvas_group_material; + if (ci->canvas_group != nullptr) { + if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + if (!p_to_backbuffer) { + material = default_clip_children_material; + } + } else { + if (material.is_null()) { + if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) { + material = default_clip_children_material; + } else { + material = default_canvas_group_material; + } + } + } } if (material != prev_material) { @@ -1437,10 +1449,12 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list); item_count = 0; - Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; - - if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) { + if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) { + Rect2i group_rect = ci->canvas_group_owner->global_rect_cache; texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false); + if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) { + items[item_count++] = ci->canvas_group_owner; + } } else if (!backbuffer_cleared) { texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0)); backbuffer_cleared = true; @@ -1620,7 +1634,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, projection.set_frustum(xmin, xmax, ymin, ymax, nearp, farp); } - Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); + Vector3 cam_target = Basis::from_euler(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0)); projection = projection * Projection(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse()); ShadowRenderPushConstant push_constant; @@ -1900,11 +1914,12 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } } - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush + //if same buffer len is being set, just use buffer_update to avoid a pipeline flush if (oc->vertex_array.is_null()) { //create from scratch //vertices + // TODO: geometry is always of length lc * 6 * sizeof(float), so in doubles builds this will receive half the data it needs oc->vertex_buffer = RD::get_singleton()->vertex_buffer_create(lc * 6 * sizeof(real_t), geometry); Vector<RID> buffer; @@ -2738,6 +2753,26 @@ void fragment() { material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader); } + { + default_clip_children_shader = material_storage->shader_allocate(); + material_storage->shader_initialize(default_clip_children_shader); + + material_storage->shader_set_code(default_clip_children_shader, R"( +// Default clip children shader. + +shader_type canvas_item; + +void fragment() { + vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0); + COLOR.rgb = c.rgb; +} +)"); + default_clip_children_material = material_storage->material_allocate(); + material_storage->material_initialize(default_clip_children_material); + + material_storage->material_set_shader(default_clip_children_material, default_clip_children_shader); + } + static_assert(sizeof(PushConstant) == 128); } @@ -2789,6 +2824,9 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() { material_storage->material_free(default_canvas_group_material); material_storage->shader_free(default_canvas_group_shader); + material_storage->material_free(default_clip_children_material); + material_storage->shader_free(default_clip_children_shader); + { if (state.canvas_state_buffer.is_valid()) { RD::get_singleton()->free(state.canvas_state_buffer); |