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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp112
1 files changed, 70 insertions, 42 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 18c1fe02a0..2ff7f27d33 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "renderer_canvas_render_rd.h"
+
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
#include "core/math/math_defs.h"
@@ -480,6 +481,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
case Item::Command::TYPE_RECT: {
const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
+ if (rect->flags & CANVAS_RECT_TILE) {
+ current_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED;
+ }
+
//bind pipeline
{
RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
@@ -537,6 +542,14 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
src_rect = Rect2(0, 0, 1, 1);
}
+ if (rect->flags & CANVAS_RECT_MSDF) {
+ push_constant.flags |= FLAGS_USE_MSDF;
+ push_constant.msdf[0] = rect->px_range; // Pixel range.
+ push_constant.msdf[1] = rect->outline; // Outline size.
+ push_constant.msdf[2] = 0.f; // Reserved.
+ push_constant.msdf[3] = 0.f; // Reserved.
+ }
+
push_constant.modulation[0] = rect->modulate.r * base_color.r;
push_constant.modulation[1] = rect->modulate.g * base_color.g;
push_constant.modulation[2] = rect->modulate.b * base_color.b;
@@ -745,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ if (instance_count == 0) {
+ break;
+ }
+
RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
@@ -1074,7 +1091,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
}
- RID material = ci->material;
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
if (material.is_null() && ci->canvas_group != nullptr) {
material = default_canvas_group_material;
@@ -1089,7 +1106,8 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
if (material_data) {
if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
pipeline_variants = &material_data->shader_data->pipeline_variants;
- if (material_data->uniform_set.is_valid()) {
+ // Update uniform set.
+ if (material_data->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set.
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET);
}
} else {
@@ -1131,7 +1149,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
continue;
}
- CanvasLight *clight = canvas_light_owner.getornull(l->light_internal);
+ CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal);
if (!clight) { //unused or invalid texture
l->render_index_cache = -1;
l = l->next_ptr;
@@ -1194,7 +1212,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
continue;
}
- CanvasLight *clight = canvas_light_owner.getornull(l->light_internal);
+ CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal);
if (!clight) { //unused or invalid texture
l->render_index_cache = -1;
l = l->next_ptr;
@@ -1341,8 +1359,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
}
- if (ci->material.is_valid()) {
- MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
+
+ if (material.is_valid()) {
+ MaterialData *md = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D);
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
@@ -1362,7 +1382,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
// uniform set may be gone because a dependency was erased. In this case, it will happen
// if a texture is deleted, so just re-create it.
- storage->material_force_update_textures(ci->material, RendererStorageRD::SHADER_TYPE_2D);
+ storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D);
}
}
}
@@ -1379,6 +1399,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = true;
}
}
+ c = c->next;
}
}
@@ -1465,7 +1486,7 @@ RID RendererCanvasRenderRD::light_create() {
}
void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
if (cl->texture == p_texture) {
return;
@@ -1481,7 +1502,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
}
void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
cl->shadow.enabled = p_enable;
@@ -1521,7 +1542,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() {
}
}
void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl->shadow.enabled);
_update_shadow_atlas();
@@ -1569,13 +1590,10 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
push_constant.z_far = p_far;
push_constant.pad = 0;
- /*if (i == 0)
- *p_xform_cache = projection;*/
-
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
@@ -1599,14 +1617,14 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
}
void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl->shadow.enabled);
_update_shadow_atlas();
Vector2 light_dir = p_light_xform.elements[1].normalized();
- Vector2 center = p_clip_rect.position + p_clip_rect.size * 0.5;
+ Vector2 center = p_clip_rect.get_center();
float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center));
@@ -1650,7 +1668,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) {
instance = instance->next;
@@ -1716,7 +1734,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
LightOccluderInstance *instance = p_occluders;
while (instance) {
- OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder);
+ OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder);
if (!co || co->sdf_index_array.is_null()) {
instance = instance->next;
@@ -1750,7 +1768,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() {
}
void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) {
- OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder);
+ OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
Vector<Vector2> lines;
@@ -1919,7 +1937,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve
}
void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) {
- OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder);
+ OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
ERR_FAIL_COND(!oc);
oc->cull_mode = p_mode;
}
@@ -1935,7 +1953,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
uses_sdf = false;
uses_time = false;
- if (code == String()) {
+ if (code.is_empty()) {
return; //just invalid, but no error
}
@@ -1965,8 +1983,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton;
Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code);
-
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
if (version.is_null()) {
version = canvas_singleton->shader.canvas_shader.version_create();
@@ -2107,46 +2124,55 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
Map<int, StringName> order;
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
continue;
}
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
} else {
- order[E->get().order] = E->key();
+ order[E.value.order] = E.key;
}
}
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
p_param_list->push_back(pi);
}
}
void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
continue;
}
RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
p_param_list->push_back(p);
}
}
@@ -2171,7 +2197,7 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa
if (uniforms.has(p_parameter)) {
ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
}
return Variant();
}
@@ -2571,6 +2597,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
storage->shader_initialize(default_canvas_group_shader);
storage->shader_set_code(default_canvas_group_shader, R"(
+// Default CanvasGroup shader.
+
shader_type canvas_item;
void fragment() {
@@ -2594,7 +2622,7 @@ void fragment() {
bool RendererCanvasRenderRD::free(RID p_rid) {
if (canvas_light_owner.owns(p_rid)) {
- CanvasLight *cl = canvas_light_owner.getornull(p_rid);
+ CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND_V(!cl, false);
light_set_use_shadow(p_rid, false);
canvas_light_owner.free(p_rid);