diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 112 |
1 files changed, 70 insertions, 42 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 18c1fe02a0..2ff7f27d33 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "renderer_canvas_render_rd.h" + #include "core/config/project_settings.h" #include "core/math/geometry_2d.h" #include "core/math/math_defs.h" @@ -480,6 +481,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend case Item::Command::TYPE_RECT: { const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c); + if (rect->flags & CANVAS_RECT_TILE) { + current_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; + } + //bind pipeline { RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); @@ -537,6 +542,14 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend src_rect = Rect2(0, 0, 1, 1); } + if (rect->flags & CANVAS_RECT_MSDF) { + push_constant.flags |= FLAGS_USE_MSDF; + push_constant.msdf[0] = rect->px_range; // Pixel range. + push_constant.msdf[1] = rect->outline; // Outline size. + push_constant.msdf[2] = 0.f; // Reserved. + push_constant.msdf[3] = 0.f; // Reserved. + } + push_constant.modulation[0] = rect->modulate.r * base_color.r; push_constant.modulation[1] = rect->modulate.g * base_color.g; push_constant.modulation[2] = rect->modulate.b * base_color.b; @@ -745,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend instance_count = storage->multimesh_get_instances_to_draw(multimesh); + if (instance_count == 0) { + break; + } + RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET); push_constant.flags |= 1; //multimesh, trails disabled @@ -1074,7 +1091,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co } } - RID material = ci->material; + RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; if (material.is_null() && ci->canvas_group != nullptr) { material = default_canvas_group_material; @@ -1089,7 +1106,8 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co if (material_data) { if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) { pipeline_variants = &material_data->shader_data->pipeline_variants; - if (material_data->uniform_set.is_valid()) { + // Update uniform set. + if (material_data->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(material_data->uniform_set)) { // Material may not have a uniform set. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_data->uniform_set, MATERIAL_UNIFORM_SET); } } else { @@ -1131,7 +1149,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p continue; } - CanvasLight *clight = canvas_light_owner.getornull(l->light_internal); + CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal); if (!clight) { //unused or invalid texture l->render_index_cache = -1; l = l->next_ptr; @@ -1194,7 +1212,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p continue; } - CanvasLight *clight = canvas_light_owner.getornull(l->light_internal); + CanvasLight *clight = canvas_light_owner.get_or_null(l->light_internal); if (!clight) { //unused or invalid texture l->render_index_cache = -1; l = l->next_ptr; @@ -1341,8 +1359,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p } } - if (ci->material.is_valid()) { - MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RendererStorageRD::SHADER_TYPE_2D); + RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; + + if (material.is_valid()) { + MaterialData *md = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D); if (md && md->shader_data->valid) { if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) { if (!material_screen_texture_found) { @@ -1362,7 +1382,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) { // uniform set may be gone because a dependency was erased. In this case, it will happen // if a texture is deleted, so just re-create it. - storage->material_force_update_textures(ci->material, RendererStorageRD::SHADER_TYPE_2D); + storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D); } } } @@ -1379,6 +1399,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p update_skeletons = true; } } + c = c->next; } } @@ -1465,7 +1486,7 @@ RID RendererCanvasRenderRD::light_create() { } void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl); if (cl->texture == p_texture) { return; @@ -1481,7 +1502,7 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { } void RendererCanvasRenderRD::light_set_use_shadow(RID p_rid, bool p_enable) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl); cl->shadow.enabled = p_enable; @@ -1521,7 +1542,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() { } } void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl->shadow.enabled); _update_shadow_atlas(); @@ -1569,13 +1590,10 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, push_constant.z_far = p_far; push_constant.pad = 0; - /*if (i == 0) - *p_xform_cache = projection;*/ - LightOccluderInstance *instance = p_occluders; while (instance) { - OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder); + OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder); if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) { instance = instance->next; @@ -1599,14 +1617,14 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, } void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl->shadow.enabled); _update_shadow_atlas(); Vector2 light_dir = p_light_xform.elements[1].normalized(); - Vector2 center = p_clip_rect.position + p_clip_rect.size * 0.5; + Vector2 center = p_clip_rect.get_center(); float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center)); @@ -1650,7 +1668,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh LightOccluderInstance *instance = p_occluders; while (instance) { - OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder); + OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder); if (!co || co->index_array.is_null() || !(p_light_mask & instance->light_mask)) { instance = instance->next; @@ -1716,7 +1734,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan LightOccluderInstance *instance = p_occluders; while (instance) { - OccluderPolygon *co = occluder_polygon_owner.getornull(instance->occluder); + OccluderPolygon *co = occluder_polygon_owner.get_or_null(instance->occluder); if (!co || co->sdf_index_array.is_null()) { instance = instance->next; @@ -1750,7 +1768,7 @@ RID RendererCanvasRenderRD::occluder_polygon_create() { } void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) { - OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); + OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder); ERR_FAIL_COND(!oc); Vector<Vector2> lines; @@ -1919,7 +1937,7 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } void RendererCanvasRenderRD::occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) { - OccluderPolygon *oc = occluder_polygon_owner.getornull(p_occluder); + OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder); ERR_FAIL_COND(!oc); oc->cull_mode = p_mode; } @@ -1935,7 +1953,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) { uses_sdf = false; uses_time = false; - if (code == String()) { + if (code.is_empty()) { return; //just invalid, but no error } @@ -1965,8 +1983,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) { RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code); - - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); if (version.is_null()) { version = canvas_singleton->shader.canvas_shader.version_create(); @@ -2107,46 +2124,55 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) { valid = true; } -void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { +void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) { if (!p_texture.is_valid()) { - default_texture_params.erase(p_name); + if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { + default_texture_params[p_name].erase(p_index); + + if (default_texture_params[p_name].is_empty()) { + default_texture_params.erase(p_name); + } + } } else { - default_texture_params[p_name] = p_texture; + if (!default_texture_params.has(p_name)) { + default_texture_params[p_name] = Map<int, RID>(); + } + default_texture_params[p_name][p_index] = p_texture; } } void RendererCanvasRenderRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { Map<int, StringName> order; - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { continue; } - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); + if (E.value.texture_order >= 0) { + order[E.value.texture_order + 100000] = E.key; } else { - order[E->get().order] = E->key(); + order[E.value.order] = E.key; } } - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); - pi.name = E->get(); + for (const KeyValue<int, StringName> &E : order) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]); + pi.name = E.value; p_param_list->push_back(pi); } } void RendererCanvasRenderRD::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const { - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { - if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { continue; } RendererStorage::InstanceShaderParam p; - p.info = ShaderLanguage::uniform_to_property_info(E->get()); - p.info.name = E->key(); //supply name - p.index = E->get().instance_index; - p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p.info = ShaderLanguage::uniform_to_property_info(E.value); + p.info.name = E.key; //supply name + p.index = E.value.instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint); p_param_list->push_back(p); } } @@ -2171,7 +2197,7 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa if (uniforms.has(p_parameter)) { ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint); } return Variant(); } @@ -2571,6 +2597,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { storage->shader_initialize(default_canvas_group_shader); storage->shader_set_code(default_canvas_group_shader, R"( +// Default CanvasGroup shader. + shader_type canvas_item; void fragment() { @@ -2594,7 +2622,7 @@ void fragment() { bool RendererCanvasRenderRD::free(RID p_rid) { if (canvas_light_owner.owns(p_rid)) { - CanvasLight *cl = canvas_light_owner.getornull(p_rid); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND_V(!cl, false); light_set_use_shadow(p_rid, false); canvas_light_owner.free(p_rid); |
