diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 63 |
1 files changed, 34 insertions, 29 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index fa8cf9c028..f51b4ae8d0 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -407,7 +407,7 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit return (p_indices - subtractor[p_primitive]) / divisor[p_primitive]; } -void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_offset, RenderingMethod::RenderInfo *r_render_info) { +void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_repeat_offset, RenderingMethod::RenderInfo *r_render_info) { //create an empty push constant RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); @@ -425,11 +425,11 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend } PushConstant push_constant; - Transform2D base_transform = p_canvas_transform_inverse * p_item->final_transform; - - if (p_offset.x || p_offset.y) { - base_transform *= Transform2D(0, p_offset / p_item->xform_curr.get_scale()); // TODO: Interpolate or explain why not needed. + Transform2D base_transform = p_item->final_transform; + if (p_item->repeat_source_item && (p_repeat_offset.x || p_repeat_offset.y)) { + base_transform.columns[2] += p_item->repeat_source_item->final_transform.basis_xform(p_repeat_offset); } + base_transform = p_canvas_transform_inverse * base_transform; Transform2D draw_transform; _update_transform_2d_to_mat2x3(base_transform, push_constant.world); @@ -509,11 +509,16 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend current_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; } + Color modulated = rect->modulate * base_color; + if (use_linear_colors) { + modulated = modulated.srgb_to_linear(); + } + //bind pipeline if (rect->flags & CANVAS_RECT_LCD) { RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD_LCD_BLEND].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); - RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, rect->modulate); + RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, modulated); } else { RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); @@ -582,11 +587,6 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend push_constant.flags |= FLAGS_USE_LCD; } - Color modulated = rect->modulate * base_color; - if (use_linear_colors) { - modulated = modulated.srgb_to_linear(); - } - push_constant.modulation[0] = modulated.r; push_constant.modulation[1] = modulated.g; push_constant.modulation[2] = modulated.b; @@ -1183,7 +1183,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer); - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, clear ? RD::INITIAL_ACTION_CLEAR : RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, clear_colors); + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, clear ? RD::INITIAL_ACTION_CLEAR : RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, clear_colors, 1, 0, Rect2(), RDD::BreadcrumbMarker::UI_PASS); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, fb_uniform_set, BASE_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, state.default_transforms_uniform_set, TRANSFORMS_UNIFORM_SET); @@ -1250,18 +1250,17 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, Point2(), r_render_info); } else { Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2); - Point2 end_pos = ci->repeat_size * ci->repeat_times + ci->repeat_size + start_pos; - Point2 pos = start_pos; - - do { - do { - _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, pos, r_render_info); - pos.y += ci->repeat_size.y; - } while (pos.y < end_pos.y); - - pos.x += ci->repeat_size.x; - pos.y = start_pos.y; - } while (pos.x < end_pos.x); + Point2 offset; + + int repeat_times_x = ci->repeat_size.x ? ci->repeat_times : 0; + int repeat_times_y = ci->repeat_size.y ? ci->repeat_times : 0; + for (int ry = 0; ry <= repeat_times_y; ry++) { + offset.y = start_pos.y + ry * ci->repeat_size.y; + for (int rx = 0; rx <= repeat_times_x; rx++) { + offset.x = start_pos.x + rx * ci->repeat_size.x; + _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, offset, r_render_info); + } + } } prev_material = material; @@ -1451,10 +1450,15 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p normal_transform.columns[2] = Vector2(); _update_transform_2d_to_mat4(normal_transform, state_buffer.canvas_normal_transform); - state_buffer.canvas_modulate[0] = p_modulate.r; - state_buffer.canvas_modulate[1] = p_modulate.g; - state_buffer.canvas_modulate[2] = p_modulate.b; - state_buffer.canvas_modulate[3] = p_modulate.a; + bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target); + Color modulate = p_modulate; + if (use_linear_colors) { + modulate = p_modulate.srgb_to_linear(); + } + state_buffer.canvas_modulate[0] = modulate.r; + state_buffer.canvas_modulate[1] = modulate.g; + state_buffer.canvas_modulate[2] = modulate.b; + state_buffer.canvas_modulate[3] = modulate.a; Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target); state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x; @@ -1734,6 +1738,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() { state.shadow_fb = RD::get_singleton()->framebuffer_create(fb_textures); } } + void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) { CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl->shadow.enabled); @@ -1819,7 +1824,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh Vector2 center = p_clip_rect.get_center(); - float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(light_dir)) - light_dir.dot(center)); + float to_edge_distance = ABS(light_dir.dot(p_clip_rect.get_support(-light_dir)) - light_dir.dot(center)); Vector2 from_pos = center - light_dir * (to_edge_distance + p_cull_distance); float distance = to_edge_distance * 2.0 + p_cull_distance; |