diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index bbb53f7b97..5728444312 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1075,10 +1075,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target)); texture_storage->render_target_disable_clear_request(p_to_render_target); } -#ifndef _MSC_VER -#warning TODO obtain from framebuffer format eventually when this is implemented -#endif - + // TODO: Obtain from framebuffer format eventually when this is implemented. fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target); } @@ -1475,6 +1472,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p } canvas_group_owner = nullptr; + // Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it. + backbuffer_cleared = false; } if (backbuffer_copy) { @@ -1627,7 +1626,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.matrix[y][x]; + push_constant.projection[y * 4 + x] = projection.columns[y][x]; } } static const Vector2 directions[4] = { Vector2(1, 0), Vector2(0, 1), Vector2(-1, 0), Vector2(0, -1) }; @@ -1702,7 +1701,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.matrix[y][x]; + push_constant.projection[y * 4 + x] = projection.columns[y][x]; } } @@ -1770,7 +1769,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan ShadowRenderPushConstant push_constant; for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { - push_constant.projection[y * 4 + x] = projection.matrix[y][x]; + push_constant.projection[y * 4 + x] = projection.columns[y][x]; } } @@ -2324,7 +2323,7 @@ RendererRD::MaterialStorage::ShaderData *RendererCanvasRenderRD::_create_shader_ bool RendererCanvasRenderRD::CanvasMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton); - return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, canvas_singleton->shader.canvas_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET, false); } RendererCanvasRenderRD::CanvasMaterialData::~CanvasMaterialData() { |