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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp74
1 files changed, 63 insertions, 11 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 38a2340d40..937585c98b 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -494,7 +494,11 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
//bind pipeline
- {
+ if (rect->flags & CANVAS_RECT_LCD) {
+ RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD_LCD_BLEND].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
+ RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, rect->modulate);
+ } else {
RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
}
@@ -556,6 +560,8 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
push_constant.msdf[1] = rect->outline; // Outline size.
push_constant.msdf[2] = 0.f; // Reserved.
push_constant.msdf[3] = 0.f; // Reserved.
+ } else if (rect->flags & CANVAS_RECT_LCD) {
+ push_constant.flags |= FLAGS_USE_LCD;
}
push_constant.modulation[0] = rect->modulate.r * base_color.r;
@@ -2113,6 +2119,18 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
RD::PipelineColorBlendState blend_state;
blend_state.attachments.push_back(attachment);
+ RD::PipelineColorBlendState::Attachment attachment_lcd;
+ attachment_lcd.enable_blend = true;
+ attachment_lcd.alpha_blend_op = RD::BLEND_OP_ADD;
+ attachment_lcd.color_blend_op = RD::BLEND_OP_ADD;
+ attachment_lcd.src_color_blend_factor = RD::BLEND_FACTOR_CONSTANT_COLOR;
+ attachment_lcd.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
+ attachment_lcd.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ attachment_lcd.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+
+ RD::PipelineColorBlendState blend_state_lcd;
+ blend_state_lcd.attachments.push_back(attachment_lcd);
+
//update pipelines
for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) {
@@ -2128,10 +2146,12 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
RD::RENDER_PRIMITIVE_LINES,
RD::RENDER_PRIMITIVE_LINESTRIPS,
RD::RENDER_PRIMITIVE_POINTS,
+ RD::RENDER_PRIMITIVE_TRIANGLES,
};
ShaderVariant shader_variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX] = {
- { //non lit
+ {
+ //non lit
SHADER_VARIANT_QUAD,
SHADER_VARIANT_NINEPATCH,
SHADER_VARIANT_PRIMITIVE,
@@ -2141,8 +2161,11 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
SHADER_VARIANT_ATTRIBUTES,
SHADER_VARIANT_ATTRIBUTES,
SHADER_VARIANT_ATTRIBUTES,
- SHADER_VARIANT_ATTRIBUTES_POINTS },
- { //lit
+ SHADER_VARIANT_ATTRIBUTES_POINTS,
+ SHADER_VARIANT_QUAD,
+ },
+ {
+ //lit
SHADER_VARIANT_QUAD_LIGHT,
SHADER_VARIANT_NINEPATCH_LIGHT,
SHADER_VARIANT_PRIMITIVE_LIGHT,
@@ -2152,11 +2175,17 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) {
SHADER_VARIANT_ATTRIBUTES_LIGHT,
SHADER_VARIANT_ATTRIBUTES_LIGHT,
SHADER_VARIANT_ATTRIBUTES_LIGHT,
- SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT },
+ SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT,
+ SHADER_VARIANT_QUAD_LIGHT,
+ },
};
RID shader_variant = canvas_singleton->shader.canvas_shader.version_get_shader(version, shader_variants[i][j]);
- pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
+ if (j == PIPELINE_VARIANT_QUAD_LCD_BLEND) {
+ pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state_lcd, RD::DYNAMIC_STATE_BLEND_CONSTANTS);
+ } else {
+ pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
+ }
}
}
@@ -2363,6 +2392,18 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
blend_state.attachments.push_back(blend_attachment);
+ RD::PipelineColorBlendState::Attachment attachment_lcd;
+ attachment_lcd.enable_blend = true;
+ attachment_lcd.alpha_blend_op = RD::BLEND_OP_ADD;
+ attachment_lcd.color_blend_op = RD::BLEND_OP_ADD;
+ attachment_lcd.src_color_blend_factor = RD::BLEND_FACTOR_CONSTANT_COLOR;
+ attachment_lcd.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
+ attachment_lcd.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ attachment_lcd.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+
+ RD::PipelineColorBlendState blend_state_lcd;
+ blend_state_lcd.attachments.push_back(attachment_lcd);
+
for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) {
for (int j = 0; j < PIPELINE_VARIANT_MAX; j++) {
RD::RenderPrimitive primitive[PIPELINE_VARIANT_MAX] = {
@@ -2376,10 +2417,12 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
RD::RENDER_PRIMITIVE_LINES,
RD::RENDER_PRIMITIVE_LINESTRIPS,
RD::RENDER_PRIMITIVE_POINTS,
+ RD::RENDER_PRIMITIVE_TRIANGLES,
};
ShaderVariant shader_variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX] = {
- { //non lit
+ {
+ //non lit
SHADER_VARIANT_QUAD,
SHADER_VARIANT_NINEPATCH,
SHADER_VARIANT_PRIMITIVE,
@@ -2389,8 +2432,11 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
SHADER_VARIANT_ATTRIBUTES,
SHADER_VARIANT_ATTRIBUTES,
SHADER_VARIANT_ATTRIBUTES,
- SHADER_VARIANT_ATTRIBUTES_POINTS },
- { //lit
+ SHADER_VARIANT_ATTRIBUTES_POINTS,
+ SHADER_VARIANT_QUAD,
+ },
+ {
+ //lit
SHADER_VARIANT_QUAD_LIGHT,
SHADER_VARIANT_NINEPATCH_LIGHT,
SHADER_VARIANT_PRIMITIVE_LIGHT,
@@ -2400,11 +2446,17 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
SHADER_VARIANT_ATTRIBUTES_LIGHT,
SHADER_VARIANT_ATTRIBUTES_LIGHT,
SHADER_VARIANT_ATTRIBUTES_LIGHT,
- SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT },
+ SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT,
+ SHADER_VARIANT_QUAD_LIGHT,
+ },
};
RID shader_variant = shader.canvas_shader.version_get_shader(shader.default_version, shader_variants[i][j]);
- shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
+ if (j == PIPELINE_VARIANT_QUAD_LCD_BLEND) {
+ shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state_lcd, RD::DYNAMIC_STATE_BLEND_CONSTANTS);
+ } else {
+ shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
+ }
}
}
}