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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp1864
1 files changed, 1038 insertions, 826 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index f51b4ae8d0..b0851efe5f 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -351,710 +351,12 @@ void RendererCanvasRenderRD::free_polygon(PolygonID p_polygon) {
////////////////////
-void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size, bool p_texture_is_data) {
- if (p_texture == RID()) {
- p_texture = default_canvas_texture;
- }
-
- if (r_last_texture == p_texture) {
- return; //nothing to do, its the same
- }
-
- RID uniform_set;
- Color specular_shininess;
- Size2i size;
- bool use_normal;
- bool use_specular;
-
- bool success = RendererRD::TextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, bool(push_constant.flags & FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR), uniform_set, size, specular_shininess, use_normal, use_specular, p_texture_is_data);
- //something odd happened
- if (!success) {
- _bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
- return;
- }
-
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, CANVAS_TEXTURE_UNIFORM_SET);
-
- if (specular_shininess.a < 0.999) {
- push_constant.flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED;
- } else {
- push_constant.flags &= ~FLAGS_DEFAULT_SPECULAR_MAP_USED;
- }
-
- if (use_normal) {
- push_constant.flags |= FLAGS_DEFAULT_NORMAL_MAP_USED;
- } else {
- push_constant.flags &= ~FLAGS_DEFAULT_NORMAL_MAP_USED;
- }
-
- push_constant.specular_shininess = uint32_t(CLAMP(specular_shininess.a * 255.0, 0, 255)) << 24;
- push_constant.specular_shininess |= uint32_t(CLAMP(specular_shininess.b * 255.0, 0, 255)) << 16;
- push_constant.specular_shininess |= uint32_t(CLAMP(specular_shininess.g * 255.0, 0, 255)) << 8;
- push_constant.specular_shininess |= uint32_t(CLAMP(specular_shininess.r * 255.0, 0, 255));
-
- r_texpixel_size.x = 1.0 / float(size.x);
- r_texpixel_size.y = 1.0 / float(size.y);
-
- push_constant.color_texture_pixel_size[0] = r_texpixel_size.x;
- push_constant.color_texture_pixel_size[1] = r_texpixel_size.y;
-
- r_last_texture = p_texture;
-}
-
_FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primitive, uint32_t p_indices) {
static const uint32_t divisor[RS::PRIMITIVE_MAX] = { 1, 2, 1, 3, 1 };
static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
-void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used, const Point2 &p_repeat_offset, RenderingMethod::RenderInfo *r_render_info) {
- //create an empty push constant
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
- RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
-
- RS::CanvasItemTextureFilter current_filter = default_filter;
- RS::CanvasItemTextureRepeat current_repeat = default_repeat;
-
- if (p_item->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT) {
- current_filter = p_item->texture_filter;
- }
-
- if (p_item->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) {
- current_repeat = p_item->texture_repeat;
- }
-
- PushConstant push_constant;
- Transform2D base_transform = p_item->final_transform;
- if (p_item->repeat_source_item && (p_repeat_offset.x || p_repeat_offset.y)) {
- base_transform.columns[2] += p_item->repeat_source_item->final_transform.basis_xform(p_repeat_offset);
- }
- base_transform = p_canvas_transform_inverse * base_transform;
-
- Transform2D draw_transform;
- _update_transform_2d_to_mat2x3(base_transform, push_constant.world);
-
- Color base_color = p_item->final_modulate;
- bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_render_target);
-
- for (int i = 0; i < 4; i++) {
- push_constant.modulation[i] = 0;
- push_constant.ninepatch_margins[i] = 0;
- push_constant.src_rect[i] = 0;
- push_constant.dst_rect[i] = 0;
- }
- push_constant.flags = 0;
- push_constant.color_texture_pixel_size[0] = 0;
- push_constant.color_texture_pixel_size[1] = 0;
-
- push_constant.pad[0] = 0;
- push_constant.pad[1] = 0;
-
- push_constant.lights[0] = 0;
- push_constant.lights[1] = 0;
- push_constant.lights[2] = 0;
- push_constant.lights[3] = 0;
-
- uint32_t base_flags = 0;
- base_flags |= use_linear_colors ? FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR : 0;
-
- uint16_t light_count = 0;
- PipelineLightMode light_mode;
-
- {
- Light *light = p_lights;
-
- while (light) {
- if (light->render_index_cache >= 0 && p_item->light_mask & light->item_mask && p_item->z_final >= light->z_min && p_item->z_final <= light->z_max && p_item->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
- uint32_t light_index = light->render_index_cache;
- push_constant.lights[light_count >> 2] |= light_index << ((light_count & 3) * 8);
-
- light_count++;
-
- if (light_count == MAX_LIGHTS_PER_ITEM - 1) {
- break;
- }
- }
- light = light->next_ptr;
- }
-
- base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT;
- }
-
- light_mode = (light_count > 0 || using_directional_lights) ? PIPELINE_LIGHT_MODE_ENABLED : PIPELINE_LIGHT_MODE_DISABLED;
-
- PipelineVariants *pipeline_variants = p_pipeline_variants;
-
- bool reclip = false;
-
- RID last_texture;
- Size2 texpixel_size;
-
- bool skipping = false;
-
- const Item::Command *c = p_item->commands;
- while (c) {
- if (skipping && c->type != Item::Command::TYPE_ANIMATION_SLICE) {
- c = c->next;
- continue;
- }
-
- push_constant.flags = base_flags | (push_constant.flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); // Reset on each command for safety, keep canvastexture binding config.
-
- switch (c->type) {
- case Item::Command::TYPE_RECT: {
- const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
-
- if (rect->flags & CANVAS_RECT_TILE) {
- current_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED;
- }
-
- Color modulated = rect->modulate * base_color;
- if (use_linear_colors) {
- modulated = modulated.srgb_to_linear();
- }
-
- //bind pipeline
- if (rect->flags & CANVAS_RECT_LCD) {
- RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD_LCD_BLEND].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, modulated);
- } else {
- RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- }
-
- //bind textures
-
- _bind_canvas_texture(p_draw_list, rect->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size, bool(rect->flags & CANVAS_RECT_MSDF));
-
- Rect2 src_rect;
- Rect2 dst_rect;
-
- if (rect->texture != RID()) {
- src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
- dst_rect = Rect2(rect->rect.position, rect->rect.size);
-
- if (dst_rect.size.width < 0) {
- dst_rect.position.x += dst_rect.size.width;
- dst_rect.size.width *= -1;
- }
- if (dst_rect.size.height < 0) {
- dst_rect.position.y += dst_rect.size.height;
- dst_rect.size.height *= -1;
- }
-
- if (rect->flags & CANVAS_RECT_FLIP_H) {
- src_rect.size.x *= -1;
- push_constant.flags |= FLAGS_FLIP_H;
- }
-
- if (rect->flags & CANVAS_RECT_FLIP_V) {
- src_rect.size.y *= -1;
- push_constant.flags |= FLAGS_FLIP_V;
- }
-
- if (rect->flags & CANVAS_RECT_TRANSPOSE) {
- push_constant.flags |= FLAGS_TRANSPOSE_RECT;
- }
-
- if (rect->flags & CANVAS_RECT_CLIP_UV) {
- push_constant.flags |= FLAGS_CLIP_RECT_UV;
- }
-
- } else {
- dst_rect = Rect2(rect->rect.position, rect->rect.size);
-
- if (dst_rect.size.width < 0) {
- dst_rect.position.x += dst_rect.size.width;
- dst_rect.size.width *= -1;
- }
- if (dst_rect.size.height < 0) {
- dst_rect.position.y += dst_rect.size.height;
- dst_rect.size.height *= -1;
- }
-
- src_rect = Rect2(0, 0, 1, 1);
- }
-
- if (rect->flags & CANVAS_RECT_MSDF) {
- push_constant.flags |= FLAGS_USE_MSDF;
- push_constant.msdf[0] = rect->px_range; // Pixel range.
- push_constant.msdf[1] = rect->outline; // Outline size.
- push_constant.msdf[2] = 0.f; // Reserved.
- push_constant.msdf[3] = 0.f; // Reserved.
- } else if (rect->flags & CANVAS_RECT_LCD) {
- push_constant.flags |= FLAGS_USE_LCD;
- }
-
- push_constant.modulation[0] = modulated.r;
- push_constant.modulation[1] = modulated.g;
- push_constant.modulation[2] = modulated.b;
- push_constant.modulation[3] = modulated.a;
-
- push_constant.src_rect[0] = src_rect.position.x;
- push_constant.src_rect[1] = src_rect.position.y;
- push_constant.src_rect[2] = src_rect.size.width;
- push_constant.src_rect[3] = src_rect.size.height;
-
- push_constant.dst_rect[0] = dst_rect.position.x;
- push_constant.dst_rect[1] = dst_rect.position.y;
- push_constant.dst_rect[2] = dst_rect.size.width;
- push_constant.dst_rect[3] = dst_rect.size.height;
-
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array);
- RD::get_singleton()->draw_list_draw(p_draw_list, true);
-
- if (r_render_info) {
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += 2;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
- }
-
- } break;
-
- case Item::Command::TYPE_NINEPATCH: {
- const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c);
-
- //bind pipeline
- {
- RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_NINEPATCH].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- }
-
- //bind textures
-
- _bind_canvas_texture(p_draw_list, np->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
-
- Rect2 src_rect;
- Rect2 dst_rect(np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y);
-
- if (np->texture == RID()) {
- texpixel_size = Size2(1, 1);
- src_rect = Rect2(0, 0, 1, 1);
-
- } else {
- if (np->source != Rect2()) {
- src_rect = Rect2(np->source.position.x * texpixel_size.width, np->source.position.y * texpixel_size.height, np->source.size.x * texpixel_size.width, np->source.size.y * texpixel_size.height);
- push_constant.color_texture_pixel_size[0] = 1.0 / np->source.size.width;
- push_constant.color_texture_pixel_size[1] = 1.0 / np->source.size.height;
-
- } else {
- src_rect = Rect2(0, 0, 1, 1);
- }
- }
-
- Color modulated = np->color * base_color;
- if (use_linear_colors) {
- modulated = modulated.srgb_to_linear();
- }
-
- push_constant.modulation[0] = modulated.r;
- push_constant.modulation[1] = modulated.g;
- push_constant.modulation[2] = modulated.b;
- push_constant.modulation[3] = modulated.a;
-
- push_constant.src_rect[0] = src_rect.position.x;
- push_constant.src_rect[1] = src_rect.position.y;
- push_constant.src_rect[2] = src_rect.size.width;
- push_constant.src_rect[3] = src_rect.size.height;
-
- push_constant.dst_rect[0] = dst_rect.position.x;
- push_constant.dst_rect[1] = dst_rect.position.y;
- push_constant.dst_rect[2] = dst_rect.size.width;
- push_constant.dst_rect[3] = dst_rect.size.height;
-
- push_constant.flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT;
- push_constant.flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT;
-
- if (np->draw_center) {
- push_constant.flags |= FLAGS_NINEPACH_DRAW_CENTER;
- }
-
- push_constant.ninepatch_margins[0] = np->margin[SIDE_LEFT];
- push_constant.ninepatch_margins[1] = np->margin[SIDE_TOP];
- push_constant.ninepatch_margins[2] = np->margin[SIDE_RIGHT];
- push_constant.ninepatch_margins[3] = np->margin[SIDE_BOTTOM];
-
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array);
- RD::get_singleton()->draw_list_draw(p_draw_list, true);
-
- if (r_render_info) {
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += 2;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
- }
-
- // Restore if overridden.
- push_constant.color_texture_pixel_size[0] = texpixel_size.x;
- push_constant.color_texture_pixel_size[1] = texpixel_size.y;
-
- } break;
- case Item::Command::TYPE_POLYGON: {
- const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
-
- PolygonBuffers *pb = polygon_buffers.polygons.getptr(polygon->polygon.polygon_id);
- ERR_CONTINUE(!pb);
- //bind pipeline
- {
- static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
- ERR_CONTINUE(polygon->primitive < 0 || polygon->primitive >= RS::PRIMITIVE_MAX);
- RID pipeline = pipeline_variants->variants[light_mode][variant[polygon->primitive]].get_render_pipeline(pb->vertex_format_id, p_framebuffer_format);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- }
-
- if (polygon->primitive == RS::PRIMITIVE_LINES) {
- //not supported in most hardware, so pointless
- //RD::get_singleton()->draw_list_set_line_width(p_draw_list, polygon->line_width);
- }
-
- //bind textures
-
- _bind_canvas_texture(p_draw_list, polygon->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
-
- Color color = base_color;
- if (use_linear_colors) {
- color = color.srgb_to_linear();
- }
-
- push_constant.modulation[0] = color.r;
- push_constant.modulation[1] = color.g;
- push_constant.modulation[2] = color.b;
- push_constant.modulation[3] = color.a;
-
- for (int j = 0; j < 4; j++) {
- push_constant.src_rect[j] = 0;
- push_constant.dst_rect[j] = 0;
- push_constant.ninepatch_margins[j] = 0;
- }
-
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->draw_list_bind_vertex_array(p_draw_list, pb->vertex_array);
- if (pb->indices.is_valid()) {
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, pb->indices);
- }
- RD::get_singleton()->draw_list_draw(p_draw_list, pb->indices.is_valid());
-
- if (r_render_info) {
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(polygon->primitive, pb->primitive_count);
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
- }
-
- } break;
- case Item::Command::TYPE_PRIMITIVE: {
- const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
-
- //bind pipeline
- {
- static const PipelineVariant variant[4] = { PIPELINE_VARIANT_PRIMITIVE_POINTS, PIPELINE_VARIANT_PRIMITIVE_LINES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES };
- ERR_CONTINUE(primitive->point_count == 0 || primitive->point_count > 4);
- RID pipeline = pipeline_variants->variants[light_mode][variant[primitive->point_count - 1]].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- }
-
- //bind textures
-
- _bind_canvas_texture(p_draw_list, primitive->texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
-
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]);
-
- for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
- push_constant.points[j * 2 + 0] = primitive->points[j].x;
- push_constant.points[j * 2 + 1] = primitive->points[j].y;
- push_constant.uvs[j * 2 + 0] = primitive->uvs[j].x;
- push_constant.uvs[j * 2 + 1] = primitive->uvs[j].y;
- Color col = primitive->colors[j] * base_color;
- if (use_linear_colors) {
- col = col.srgb_to_linear();
- }
- push_constant.colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r);
- push_constant.colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
- }
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, true);
-
- if (r_render_info) {
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
- }
-
- if (primitive->point_count == 4) {
- for (uint32_t j = 1; j < 3; j++) {
- //second half of triangle
- push_constant.points[j * 2 + 0] = primitive->points[j + 1].x;
- push_constant.points[j * 2 + 1] = primitive->points[j + 1].y;
- push_constant.uvs[j * 2 + 0] = primitive->uvs[j + 1].x;
- push_constant.uvs[j * 2 + 1] = primitive->uvs[j + 1].y;
- Color col = primitive->colors[j + 1] * base_color;
- if (use_linear_colors) {
- col = col.srgb_to_linear();
- }
- push_constant.colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r);
- push_constant.colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
- }
-
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, true);
-
- if (r_render_info) {
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
- }
- }
-
- } break;
- case Item::Command::TYPE_MESH:
- case Item::Command::TYPE_MULTIMESH:
- case Item::Command::TYPE_PARTICLES: {
- RID mesh;
- RID mesh_instance;
- RID texture;
- Color modulate(1, 1, 1, 1);
- float world_backup[6];
- int instance_count = 1;
-
- for (int j = 0; j < 6; j++) {
- world_backup[j] = push_constant.world[j];
- }
-
- if (c->type == Item::Command::TYPE_MESH) {
- const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
- mesh = m->mesh;
- mesh_instance = m->mesh_instance;
- texture = m->texture;
- modulate = m->modulate;
- _update_transform_2d_to_mat2x3(base_transform * draw_transform * m->transform, push_constant.world);
- } else if (c->type == Item::Command::TYPE_MULTIMESH) {
- const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
- RID multimesh = mm->multimesh;
- mesh = mesh_storage->multimesh_get_mesh(multimesh);
- texture = mm->texture;
-
- if (mesh_storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
- break;
- }
-
- instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
-
- if (instance_count == 0) {
- break;
- }
-
- RID uniform_set = mesh_storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
- push_constant.flags |= 1; //multimesh, trails disabled
- if (mesh_storage->multimesh_uses_colors(multimesh)) {
- push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
- }
- if (mesh_storage->multimesh_uses_custom_data(multimesh)) {
- push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
- }
- } else if (c->type == Item::Command::TYPE_PARTICLES) {
- const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
- ERR_BREAK(particles_storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
- particles_storage->particles_request_process(pt->particles);
-
- if (particles_storage->particles_is_inactive(pt->particles) || particles_storage->particles_get_frame_counter(pt->particles) == 0) {
- break;
- }
-
- RenderingServerDefault::redraw_request(); // active particles means redraw request
-
- int dpc = particles_storage->particles_get_draw_passes(pt->particles);
- if (dpc == 0) {
- break; //nothing to draw
- }
- uint32_t divisor = 1;
- instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
-
- RID uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
-
- push_constant.flags |= divisor;
- instance_count /= divisor;
-
- push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
- push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
-
- mesh = particles_storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
- texture = pt->texture;
-
- if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
- //pass collision information
- Transform2D xform = p_item->final_transform;
-
- RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);
-
- Rect2 to_screen;
- {
- Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_render_target);
-
- to_screen.size = Vector2(1.0 / sdf_rect.size.width, 1.0 / sdf_rect.size.height);
- to_screen.position = -sdf_rect.position * to_screen.size;
- }
-
- particles_storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
- } else {
- particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
- }
-
- // Signal that SDF texture needs to be updated.
- r_sdf_used |= particles_storage->particles_has_collision(pt->particles);
- }
-
- if (mesh.is_null()) {
- break;
- }
-
- _bind_canvas_texture(p_draw_list, texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
-
- uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
- static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
-
- Color modulated = modulate * base_color;
- if (use_linear_colors) {
- modulated = modulated.srgb_to_linear();
- }
-
- push_constant.modulation[0] = modulated.r;
- push_constant.modulation[1] = modulated.g;
- push_constant.modulation[2] = modulated.b;
- push_constant.modulation[3] = modulated.a;
-
- for (int j = 0; j < 4; j++) {
- push_constant.src_rect[j] = 0;
- push_constant.dst_rect[j] = 0;
- push_constant.ninepatch_margins[j] = 0;
- }
-
- for (uint32_t j = 0; j < surf_count; j++) {
- void *surface = mesh_storage->mesh_get_surface(mesh, j);
-
- RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface);
- ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);
-
- uint64_t input_mask = pipeline_variants->variants[light_mode][variant[primitive]].get_vertex_input_mask();
-
- RID vertex_array;
- RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID;
-
- if (mesh_instance.is_valid()) {
- mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, false, vertex_array, vertex_format);
- } else {
- mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, false, vertex_array, vertex_format);
- }
-
- RID pipeline = pipeline_variants->variants[light_mode][variant[primitive]].get_render_pipeline(vertex_format, p_framebuffer_format);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
-
- RID index_array = mesh_storage->mesh_surface_get_index_array(surface, 0);
-
- if (index_array.is_valid()) {
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, index_array);
- }
-
- RD::get_singleton()->draw_list_bind_vertex_array(p_draw_list, vertex_array);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
-
- RD::get_singleton()->draw_list_draw(p_draw_list, index_array.is_valid(), instance_count);
-
- if (r_render_info) {
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(primitive, mesh_storage->mesh_surface_get_vertices_drawn_count(surface)) * instance_count;
- r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
- }
- }
-
- for (int j = 0; j < 6; j++) {
- push_constant.world[j] = world_backup[j];
- }
- } break;
- case Item::Command::TYPE_TRANSFORM: {
- const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
- draw_transform = transform->xform;
- _update_transform_2d_to_mat2x3(base_transform * transform->xform, push_constant.world);
-
- } break;
- case Item::Command::TYPE_CLIP_IGNORE: {
- const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
- if (current_clip) {
- if (ci->ignore != reclip) {
- if (ci->ignore) {
- RD::get_singleton()->draw_list_disable_scissor(p_draw_list);
- reclip = true;
- } else {
- RD::get_singleton()->draw_list_enable_scissor(p_draw_list, current_clip->final_clip_rect);
- reclip = false;
- }
- }
- }
-
- } break;
- case Item::Command::TYPE_ANIMATION_SLICE: {
- const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
- double current_time = RendererCompositorRD::get_singleton()->get_total_time();
- double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
- skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);
-
- RenderingServerDefault::redraw_request(); // animation visible means redraw request
- } break;
- }
-
- c = c->next;
- }
-#ifdef DEBUG_ENABLED
- if (debug_redraw && p_item->debug_redraw_time > 0.0) {
- Color dc = debug_redraw_color;
- dc.a *= p_item->debug_redraw_time / debug_redraw_time;
-
- RID pipeline = pipeline_variants->variants[PIPELINE_LIGHT_MODE_DISABLED][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
-
- //bind textures
-
- _bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size);
-
- Rect2 src_rect;
- Rect2 dst_rect;
-
- dst_rect = Rect2(Vector2(), p_item->rect.size);
- src_rect = Rect2(0, 0, 1, 1);
-
- push_constant.modulation[0] = dc.r;
- push_constant.modulation[1] = dc.g;
- push_constant.modulation[2] = dc.b;
- push_constant.modulation[3] = dc.a;
-
- push_constant.src_rect[0] = src_rect.position.x;
- push_constant.src_rect[1] = src_rect.position.y;
- push_constant.src_rect[2] = src_rect.size.width;
- push_constant.src_rect[3] = src_rect.size.height;
-
- push_constant.dst_rect[0] = dst_rect.position.x;
- push_constant.dst_rect[1] = dst_rect.position.y;
- push_constant.dst_rect[2] = dst_rect.size.width;
- push_constant.dst_rect[3] = dst_rect.size.height;
-
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array);
- RD::get_singleton()->draw_list_draw(p_draw_list, true);
-
- p_item->debug_redraw_time -= RSG::rasterizer->get_frame_delta_time();
-
- RenderingServerDefault::redraw_request();
- }
-#endif
- if (current_clip && reclip) {
- //will make it re-enable clipping if needed afterwards
- current_clip = nullptr;
- }
-}
-
RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -1148,127 +450,6 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
return uniform_set;
}
-void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer, RenderingMethod::RenderInfo *r_render_info) {
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
-
- Item *current_clip = nullptr;
-
- Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
-
- RID framebuffer;
- RID fb_uniform_set;
- bool clear = false;
- Vector<Color> clear_colors;
-
- if (p_to_backbuffer) {
- framebuffer = texture_storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target);
- fb_uniform_set = texture_storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
- } else {
- framebuffer = texture_storage->render_target_get_rd_framebuffer(p_to_render_target);
- texture_storage->render_target_set_msaa_needs_resolve(p_to_render_target, false); // If MSAA is enabled, our framebuffer will be resolved!
-
- if (texture_storage->render_target_is_clear_requested(p_to_render_target)) {
- clear = true;
- clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target));
- texture_storage->render_target_disable_clear_request(p_to_render_target);
- }
- // TODO: Obtain from framebuffer format eventually when this is implemented.
- fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
- }
-
- if (fb_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fb_uniform_set)) {
- fb_uniform_set = _create_base_uniform_set(p_to_render_target, p_to_backbuffer);
- }
-
- RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, clear ? RD::INITIAL_ACTION_CLEAR : RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, clear_colors, 1, 0, Rect2(), RDD::BreadcrumbMarker::UI_PASS);
-
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, fb_uniform_set, BASE_UNIFORM_SET);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, state.default_transforms_uniform_set, TRANSFORMS_UNIFORM_SET);
-
- RID prev_material;
-
- PipelineVariants *pipeline_variants = &shader.pipeline_variants;
-
- for (int i = 0; i < p_item_count; i++) {
- Item *ci = items[i];
-
- if (current_clip != ci->final_clip_owner) {
- current_clip = ci->final_clip_owner;
-
- //setup clip
- if (current_clip) {
- RD::get_singleton()->draw_list_enable_scissor(draw_list, current_clip->final_clip_rect);
-
- } else {
- RD::get_singleton()->draw_list_disable_scissor(draw_list);
- }
- }
-
- RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
-
- if (ci->use_canvas_group) {
- if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
- material = default_clip_children_material;
- } else {
- if (material.is_null()) {
- if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
- material = default_clip_children_material;
- } else {
- material = default_canvas_group_material;
- }
- }
- }
- }
-
- if (material != prev_material) {
- CanvasMaterialData *material_data = nullptr;
- if (material.is_valid()) {
- material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::MaterialStorage::SHADER_TYPE_2D));
- }
-
- if (material_data) {
- if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
- pipeline_variants = &material_data->shader_data->pipeline_variants;
- // Update uniform set.
- RID uniform_set = texture_storage->render_target_is_using_hdr(p_to_render_target) ? material_data->uniform_set : material_data->uniform_set_srgb;
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { // Material may not have a uniform set.
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set, MATERIAL_UNIFORM_SET);
- material_data->set_as_used();
- }
- } else {
- pipeline_variants = &shader.pipeline_variants;
- }
- } else {
- pipeline_variants = &shader.pipeline_variants;
- }
- }
-
- if (!ci->repeat_size.x && !ci->repeat_size.y) {
- _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, Point2(), r_render_info);
- } else {
- Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2);
- Point2 offset;
-
- int repeat_times_x = ci->repeat_size.x ? ci->repeat_times : 0;
- int repeat_times_y = ci->repeat_size.y ? ci->repeat_times : 0;
- for (int ry = 0; ry <= repeat_times_y; ry++) {
- offset.y = start_pos.y + ry * ci->repeat_size.y;
- for (int rx = 0; rx <= repeat_times_x; rx++) {
- offset.x = start_pos.x + rx * ci->repeat_size.x;
- _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used, offset, r_render_info);
- }
- }
- }
-
- prev_material = material;
- }
-
- RD::get_singleton()->draw_list_end();
-}
-
void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used, RenderingMethod::RenderInfo *r_render_info) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
@@ -1509,11 +690,18 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Item *canvas_group_owner = nullptr;
bool skip_item = false;
+ state.last_instance_index = 0;
+
bool update_skeletons = false;
bool time_used = false;
bool backbuffer_cleared = false;
+ RenderTarget to_render_target;
+ to_render_target.render_target = p_to_render_target;
+ bool use_linear_colors = texture_storage->render_target_is_using_hdr(p_to_render_target);
+ to_render_target.base_flags = use_linear_colors ? FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR : 0;
+
while (ci) {
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
backbuffer_copy = true;
@@ -1572,8 +760,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
mesh_storage->update_mesh_instances();
update_skeletons = false;
}
-
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info);
+ _render_batch_items(to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info);
item_count = 0;
if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
@@ -1605,7 +792,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true, r_render_info);
+ _render_batch_items(to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true, r_render_info);
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
@@ -1629,7 +816,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info);
+ _render_batch_items(to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false, r_render_info);
item_count = 0;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
@@ -1659,7 +846,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr, r_render_info);
+ _render_batch_items(to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, canvas_group_owner != nullptr, r_render_info);
//then reset
item_count = 0;
}
@@ -1670,6 +857,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (time_used) {
RenderingServerDefault::redraw_request();
}
+
+ state.current_data_buffer_index = (state.current_data_buffer_index + 1) % state.canvas_instance_data_buffers.size();
+ state.current_instance_buffer_index = 0;
}
RID RendererCanvasRenderRD::light_create() {
@@ -2635,7 +1825,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.base_uniform_string = "material.";
actions.default_filter = ShaderLanguage::FILTER_LINEAR;
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
- actions.base_varying_index = 4;
+ actions.base_varying_index = 5;
actions.global_buffer_array_variable = "global_shader_uniforms.data";
@@ -2843,7 +2033,19 @@ void fragment() {
material_storage->material_set_shader(default_clip_children_material, default_clip_children_shader);
}
- static_assert(sizeof(PushConstant) == 128);
+ {
+ state.max_instances_per_buffer = uint32_t(GLOBAL_GET("rendering/2d/batching/item_buffer_size"));
+ state.max_instance_buffer_size = state.max_instances_per_buffer * sizeof(InstanceData);
+ state.canvas_instance_data_buffers.resize(3);
+ state.canvas_instance_batches.reserve(200);
+
+ for (int i = 0; i < 3; i++) {
+ DataBuffer db;
+ db.instance_buffers.push_back(RD::get_singleton()->storage_buffer_create(state.max_instance_buffer_size));
+ state.canvas_instance_data_buffers[i] = db;
+ }
+ state.instance_data_array = memnew_arr(InstanceData, state.max_instances_per_buffer);
+ }
}
bool RendererCanvasRenderRD::free(RID p_rid) {
@@ -2893,6 +2095,1009 @@ void RendererCanvasRenderRD::set_debug_redraw(bool p_enabled, double p_time, con
debug_redraw_color = p_color;
}
+void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer, RenderingMethod::RenderInfo *r_render_info) {
+ // Record batches
+ uint32_t instance_index = 0;
+ {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+ Item *current_clip = nullptr;
+
+ // Record Batches.
+ // First item always forms its own batch.
+ bool batch_broken = false;
+ Batch *current_batch = _new_batch(batch_broken);
+ // Override the start position and index as we want to start from where we finished off last time.
+ current_batch->start = state.last_instance_index;
+
+ for (int i = 0; i < p_item_count; i++) {
+ Item *ci = items[i];
+
+ if (ci->final_clip_owner != current_batch->clip) {
+ current_batch = _new_batch(batch_broken);
+ current_batch->clip = ci->final_clip_owner;
+ current_clip = ci->final_clip_owner;
+ }
+
+ RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
+
+ if (ci->use_canvas_group) {
+ if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
+ material = default_clip_children_material;
+ } else {
+ if (material.is_null()) {
+ if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
+ material = default_clip_children_material;
+ } else {
+ material = default_canvas_group_material;
+ }
+ }
+ }
+ }
+
+ if (material != current_batch->material) {
+ current_batch = _new_batch(batch_broken);
+
+ CanvasMaterialData *material_data = nullptr;
+ if (material.is_valid()) {
+ material_data = static_cast<CanvasMaterialData *>(material_storage->material_get_data(material, RendererRD::MaterialStorage::SHADER_TYPE_2D));
+ }
+
+ current_batch->material = material;
+ current_batch->material_data = material_data;
+ }
+
+ Transform2D base_transform = p_canvas_transform_inverse * ci->final_transform;
+ if (!ci->repeat_size.x && !ci->repeat_size.y) {
+ _record_item_commands(ci, p_to_render_target, base_transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used);
+ } else {
+ Point2 start_pos = ci->repeat_size * -(ci->repeat_times / 2);
+ Point2 end_pos = ci->repeat_size * ci->repeat_times + ci->repeat_size + start_pos;
+ Point2 pos = start_pos;
+ do {
+ do {
+ Transform2D transform = base_transform * Transform2D(0, pos / ci->xform_curr.get_scale());
+ _record_item_commands(ci, p_to_render_target, transform, current_clip, p_lights, instance_index, batch_broken, r_sdf_used);
+ pos.y += ci->repeat_size.y;
+ } while (pos.y < end_pos.y);
+
+ pos.x += ci->repeat_size.x;
+ pos.y = start_pos.y;
+ } while (pos.x < end_pos.x);
+ }
+ }
+
+ // Copy over remaining data needed for rendering.
+ if (instance_index > 0) {
+ RD::get_singleton()->buffer_update(
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index],
+ state.last_instance_index * sizeof(InstanceData),
+ instance_index * sizeof(InstanceData),
+ state.instance_data_array);
+ }
+ }
+
+ if (state.canvas_instance_batches.is_empty()) {
+ // Nothing to render, just return.
+ return;
+ }
+
+ // Render batches
+
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
+ RID framebuffer;
+ RID fb_uniform_set;
+ bool clear = false;
+ Vector<Color> clear_colors;
+
+ if (p_to_backbuffer) {
+ framebuffer = texture_storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target.render_target);
+ fb_uniform_set = texture_storage->render_target_get_backbuffer_uniform_set(p_to_render_target.render_target);
+ } else {
+ framebuffer = texture_storage->render_target_get_rd_framebuffer(p_to_render_target.render_target);
+ texture_storage->render_target_set_msaa_needs_resolve(p_to_render_target.render_target, false); // If MSAA is enabled, our framebuffer will be resolved!
+
+ if (texture_storage->render_target_is_clear_requested(p_to_render_target.render_target)) {
+ clear = true;
+ clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target.render_target));
+ texture_storage->render_target_disable_clear_request(p_to_render_target.render_target);
+ }
+ // TODO: Obtain from framebuffer format eventually when this is implemented.
+ fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target.render_target);
+ }
+
+ if (fb_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fb_uniform_set)) {
+ fb_uniform_set = _create_base_uniform_set(p_to_render_target.render_target, p_to_backbuffer);
+ }
+
+ RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, clear ? RD::INITIAL_ACTION_CLEAR : RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_LOAD, RD::FINAL_ACTION_DISCARD, clear_colors);
+
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, fb_uniform_set, BASE_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, state.default_transforms_uniform_set, TRANSFORMS_UNIFORM_SET);
+
+ Item *current_clip = nullptr;
+ state.current_tex_uniform_set = RID();
+
+ for (uint32_t i = 0; i <= state.current_batch_index; i++) {
+ Batch *current_batch = &state.canvas_instance_batches[i];
+ // Skipping when there is no instances.
+ if (current_batch->instance_count == 0) {
+ continue;
+ }
+
+ //setup clip
+ if (current_clip != current_batch->clip) {
+ current_clip = current_batch->clip;
+ if (current_clip) {
+ RD::get_singleton()->draw_list_enable_scissor(draw_list, current_clip->final_clip_rect);
+ } else {
+ RD::get_singleton()->draw_list_disable_scissor(draw_list);
+ }
+ }
+
+ PipelineVariants *pipeline_variants = &shader.pipeline_variants;
+
+ CanvasMaterialData *material_data = current_batch->material_data;
+ if (material_data) {
+ if (material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
+ pipeline_variants = &material_data->shader_data->pipeline_variants;
+ // Update uniform set.
+ RID uniform_set = texture_storage->render_target_is_using_hdr(p_to_render_target.render_target) ? material_data->uniform_set : material_data->uniform_set_srgb;
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { // Material may not have a uniform set.
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set, MATERIAL_UNIFORM_SET);
+ material_data->set_as_used();
+ }
+ }
+ }
+
+ _render_batch(draw_list, pipeline_variants, fb_format, p_lights, current_batch, r_render_info);
+ }
+
+ RD::get_singleton()->draw_list_end();
+
+ state.current_batch_index = 0;
+ state.canvas_instance_batches.clear();
+ state.last_instance_index += instance_index;
+}
+
+void RendererCanvasRenderRD::_record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used) {
+ Batch *current_batch = &state.canvas_instance_batches[state.current_batch_index];
+
+ RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? default_filter : p_item->texture_filter;
+ RenderingServer::CanvasItemTextureRepeat texture_repeat = p_item->texture_repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? default_repeat : p_item->texture_repeat;
+
+ Transform2D base_transform = p_base_transform;
+
+ float world[6];
+ Transform2D draw_transform; // Used by transform command
+ _update_transform_2d_to_mat2x3(base_transform, world);
+
+ Color base_color = p_item->final_modulate;
+ bool use_linear_colors = bool(p_render_target.base_flags & FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR);
+ uint32_t base_flags = p_render_target.base_flags;
+
+ bool reclip = false;
+
+ bool skipping = false;
+
+ // TODO: consider making lights a per-batch property and then baking light operations in the shader for better performance.
+ uint32_t lights[4] = { 0, 0, 0, 0 };
+
+ uint16_t light_count = 0;
+ PipelineLightMode light_mode;
+
+ {
+ Light *light = p_lights;
+
+ while (light) {
+ if (light->render_index_cache >= 0 && p_item->light_mask & light->item_mask && p_item->z_final >= light->z_min && p_item->z_final <= light->z_max && p_item->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
+ uint32_t light_index = light->render_index_cache;
+ lights[light_count >> 2] |= light_index << ((light_count & 3) * 8);
+
+ light_count++;
+
+ if (light_count == state.max_lights_per_item - 1) {
+ break;
+ }
+ }
+ light = light->next_ptr;
+ }
+
+ base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT;
+ }
+
+ light_mode = (light_count > 0 || using_directional_lights) ? PIPELINE_LIGHT_MODE_ENABLED : PIPELINE_LIGHT_MODE_DISABLED;
+
+ if (light_mode != current_batch->light_mode) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->light_mode = light_mode;
+ }
+
+ // new_instance_data should be called after the current_batch is set.
+ auto new_instance_data = [&]() -> InstanceData * {
+ InstanceData *instance_data = &state.instance_data_array[r_index];
+ // Zero out most fields.
+ for (int i = 0; i < 4; i++) {
+ instance_data->modulation[i] = 0.0;
+ instance_data->ninepatch_margins[i] = 0.0;
+ instance_data->src_rect[i] = 0.0;
+ instance_data->dst_rect[i] = 0.0;
+ }
+
+ instance_data->pad[0] = 0.0;
+ instance_data->pad[1] = 0.0;
+
+ instance_data->lights[0] = lights[0];
+ instance_data->lights[1] = lights[1];
+ instance_data->lights[2] = lights[2];
+ instance_data->lights[3] = lights[3];
+
+ for (int i = 0; i < 6; i++) {
+ instance_data->world[i] = world[i];
+ }
+
+ instance_data->flags = base_flags | current_batch->tex_flags; // Reset on each command for safety, keep canvas texture binding config.
+
+ instance_data->color_texture_pixel_size[0] = current_batch->tex_texpixel_size.width;
+ instance_data->color_texture_pixel_size[1] = current_batch->tex_texpixel_size.height;
+ instance_data->specular_shininess = current_batch->tex_specular_shininess;
+
+ return instance_data;
+ };
+
+ const Item::Command *c = p_item->commands;
+ while (c) {
+ if (skipping && c->type != Item::Command::TYPE_ANIMATION_SLICE) {
+ c = c->next;
+ continue;
+ }
+
+ switch (c->type) {
+ case Item::Command::TYPE_RECT: {
+ const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
+
+ // 1: If commands are different, start a new batch.
+ if (current_batch->command_type != Item::Command::TYPE_RECT) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->command_type = Item::Command::TYPE_RECT;
+ current_batch->command = c;
+ // default variant
+ current_batch->pipeline_variant = PIPELINE_VARIANT_QUAD;
+ }
+
+ if (bool(rect->flags & CANVAS_RECT_TILE)) {
+ texture_repeat = RenderingServer::CanvasItemTextureRepeat::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED;
+ }
+
+ bool has_msdf = bool(rect->flags & CANVAS_RECT_MSDF);
+ TextureState tex_state(rect->texture, texture_filter, texture_repeat, has_msdf, use_linear_colors);
+
+ if (tex_state != current_batch->tex_state) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->set_tex_state(tex_state);
+ _prepare_batch_texture(current_batch, rect->texture);
+ }
+
+ Color modulated = rect->modulate * base_color;
+ if (use_linear_colors) {
+ modulated = modulated.srgb_to_linear();
+ }
+
+ bool has_blend = bool(rect->flags & CANVAS_RECT_LCD);
+ // Start a new batch if the blend mode has changed,
+ // or blend mode is enabled and the modulation has changed.
+ if (has_blend != current_batch->has_blend || (has_blend && modulated != current_batch->modulate)) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->has_blend = has_blend;
+ current_batch->modulate = modulated;
+ current_batch->pipeline_variant = has_blend ? PIPELINE_VARIANT_QUAD_LCD_BLEND : PIPELINE_VARIANT_QUAD;
+ }
+
+ InstanceData *instance_data = new_instance_data();
+ Rect2 src_rect;
+ Rect2 dst_rect;
+
+ if (rect->texture.is_valid()) {
+ src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * current_batch->tex_texpixel_size, rect->source.size * current_batch->tex_texpixel_size) : Rect2(0, 0, 1, 1);
+ dst_rect = Rect2(rect->rect.position, rect->rect.size);
+
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
+ if (rect->flags & CANVAS_RECT_FLIP_H) {
+ src_rect.size.x *= -1;
+ instance_data->flags |= FLAGS_FLIP_H;
+ }
+
+ if (rect->flags & CANVAS_RECT_FLIP_V) {
+ src_rect.size.y *= -1;
+ instance_data->flags |= FLAGS_FLIP_V;
+ }
+
+ if (rect->flags & CANVAS_RECT_TRANSPOSE) {
+ instance_data->flags |= FLAGS_TRANSPOSE_RECT;
+ }
+
+ if (rect->flags & CANVAS_RECT_CLIP_UV) {
+ instance_data->flags |= FLAGS_CLIP_RECT_UV;
+ }
+
+ } else {
+ dst_rect = Rect2(rect->rect.position, rect->rect.size);
+
+ if (dst_rect.size.width < 0) {
+ dst_rect.position.x += dst_rect.size.width;
+ dst_rect.size.width *= -1;
+ }
+ if (dst_rect.size.height < 0) {
+ dst_rect.position.y += dst_rect.size.height;
+ dst_rect.size.height *= -1;
+ }
+
+ src_rect = Rect2(0, 0, 1, 1);
+ }
+
+ if (has_msdf) {
+ instance_data->flags |= FLAGS_USE_MSDF;
+ instance_data->msdf[0] = rect->px_range; // Pixel range.
+ instance_data->msdf[1] = rect->outline; // Outline size.
+ instance_data->msdf[2] = 0.f; // Reserved.
+ instance_data->msdf[3] = 0.f; // Reserved.
+ } else if (rect->flags & CANVAS_RECT_LCD) {
+ instance_data->flags |= FLAGS_USE_LCD;
+ }
+
+ instance_data->modulation[0] = modulated.r;
+ instance_data->modulation[1] = modulated.g;
+ instance_data->modulation[2] = modulated.b;
+ instance_data->modulation[3] = modulated.a;
+
+ instance_data->src_rect[0] = src_rect.position.x;
+ instance_data->src_rect[1] = src_rect.position.y;
+ instance_data->src_rect[2] = src_rect.size.width;
+ instance_data->src_rect[3] = src_rect.size.height;
+
+ instance_data->dst_rect[0] = dst_rect.position.x;
+ instance_data->dst_rect[1] = dst_rect.position.y;
+ instance_data->dst_rect[2] = dst_rect.size.width;
+ instance_data->dst_rect[3] = dst_rect.size.height;
+
+ _add_to_batch(r_index, r_batch_broken, current_batch);
+ } break;
+
+ case Item::Command::TYPE_NINEPATCH: {
+ const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c);
+
+ if (current_batch->command_type != Item::Command::TYPE_NINEPATCH) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->command_type = Item::Command::TYPE_NINEPATCH;
+ current_batch->command = c;
+ current_batch->pipeline_variant = PipelineVariant::PIPELINE_VARIANT_NINEPATCH;
+ }
+
+ TextureState tex_state(np->texture, texture_filter, texture_repeat, false, use_linear_colors);
+ if (tex_state != current_batch->tex_state) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->set_tex_state(tex_state);
+ _prepare_batch_texture(current_batch, np->texture);
+ }
+
+ InstanceData *instance_data = new_instance_data();
+
+ Rect2 src_rect;
+ Rect2 dst_rect(np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y);
+
+ if (np->texture.is_null()) {
+ src_rect = Rect2(0, 0, 1, 1);
+ } else {
+ if (np->source != Rect2()) {
+ src_rect = Rect2(np->source.position.x * current_batch->tex_texpixel_size.width, np->source.position.y * current_batch->tex_texpixel_size.height, np->source.size.x * current_batch->tex_texpixel_size.width, np->source.size.y * current_batch->tex_texpixel_size.height);
+ instance_data->color_texture_pixel_size[0] = 1.0 / np->source.size.width;
+ instance_data->color_texture_pixel_size[1] = 1.0 / np->source.size.height;
+ } else {
+ src_rect = Rect2(0, 0, 1, 1);
+ }
+ }
+
+ Color modulated = np->color * base_color;
+ if (use_linear_colors) {
+ modulated = modulated.srgb_to_linear();
+ }
+
+ instance_data->modulation[0] = modulated.r;
+ instance_data->modulation[1] = modulated.g;
+ instance_data->modulation[2] = modulated.b;
+ instance_data->modulation[3] = modulated.a;
+
+ instance_data->src_rect[0] = src_rect.position.x;
+ instance_data->src_rect[1] = src_rect.position.y;
+ instance_data->src_rect[2] = src_rect.size.width;
+ instance_data->src_rect[3] = src_rect.size.height;
+
+ instance_data->dst_rect[0] = dst_rect.position.x;
+ instance_data->dst_rect[1] = dst_rect.position.y;
+ instance_data->dst_rect[2] = dst_rect.size.width;
+ instance_data->dst_rect[3] = dst_rect.size.height;
+
+ instance_data->flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT;
+ instance_data->flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT;
+
+ if (np->draw_center) {
+ instance_data->flags |= FLAGS_NINEPACH_DRAW_CENTER;
+ }
+
+ instance_data->ninepatch_margins[0] = np->margin[SIDE_LEFT];
+ instance_data->ninepatch_margins[1] = np->margin[SIDE_TOP];
+ instance_data->ninepatch_margins[2] = np->margin[SIDE_RIGHT];
+ instance_data->ninepatch_margins[3] = np->margin[SIDE_BOTTOM];
+
+ _add_to_batch(r_index, r_batch_broken, current_batch);
+ } break;
+
+ case Item::Command::TYPE_POLYGON: {
+ const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
+
+ // Polygon's can't be batched, so always create a new batch
+ current_batch = _new_batch(r_batch_broken);
+
+ current_batch->command_type = Item::Command::TYPE_POLYGON;
+ current_batch->command = c;
+
+ TextureState tex_state(polygon->texture, texture_filter, texture_repeat, false, use_linear_colors);
+ if (tex_state != current_batch->tex_state) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->set_tex_state(tex_state);
+ _prepare_batch_texture(current_batch, polygon->texture);
+ }
+
+ // pipeline variant
+ {
+ static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
+ ERR_CONTINUE(polygon->primitive < 0 || polygon->primitive >= RS::PRIMITIVE_MAX);
+ current_batch->pipeline_variant = variant[polygon->primitive];
+ }
+
+ InstanceData *instance_data = new_instance_data();
+
+ Color color = base_color;
+ if (use_linear_colors) {
+ color = color.srgb_to_linear();
+ }
+
+ instance_data->modulation[0] = color.r;
+ instance_data->modulation[1] = color.g;
+ instance_data->modulation[2] = color.b;
+ instance_data->modulation[3] = color.a;
+
+ _add_to_batch(r_index, r_batch_broken, current_batch);
+ } break;
+
+ case Item::Command::TYPE_PRIMITIVE: {
+ const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
+
+ if (primitive->point_count != current_batch->primitive_points || current_batch->command_type != Item::Command::TYPE_PRIMITIVE) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->command_type = Item::Command::TYPE_PRIMITIVE;
+ current_batch->command = c;
+ current_batch->primitive_points = primitive->point_count;
+
+ static const PipelineVariant variant[4] = { PIPELINE_VARIANT_PRIMITIVE_POINTS, PIPELINE_VARIANT_PRIMITIVE_LINES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, PIPELINE_VARIANT_PRIMITIVE_TRIANGLES };
+ ERR_CONTINUE(primitive->point_count == 0 || primitive->point_count > 4);
+ current_batch->pipeline_variant = variant[primitive->point_count - 1];
+
+ TextureState tex_state(primitive->texture, texture_filter, texture_repeat, false, use_linear_colors);
+ if (tex_state != current_batch->tex_state) {
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->set_tex_state(tex_state);
+ _prepare_batch_texture(current_batch, primitive->texture);
+ }
+ }
+
+ InstanceData *instance_data = new_instance_data();
+
+ for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) {
+ instance_data->points[j * 2 + 0] = primitive->points[j].x;
+ instance_data->points[j * 2 + 1] = primitive->points[j].y;
+ instance_data->uvs[j * 2 + 0] = primitive->uvs[j].x;
+ instance_data->uvs[j * 2 + 1] = primitive->uvs[j].y;
+ Color col = primitive->colors[j] * base_color;
+ if (use_linear_colors) {
+ col = col.srgb_to_linear();
+ }
+ instance_data->colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r);
+ instance_data->colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
+ }
+
+ _add_to_batch(r_index, r_batch_broken, current_batch);
+
+ if (primitive->point_count == 4) {
+ instance_data = new_instance_data();
+
+ for (uint32_t j = 0; j < 3; j++) {
+ int offset = j == 0 ? 0 : 1;
+ // Second triangle in the quad. Uses vertices 0, 2, 3.
+ instance_data->points[j * 2 + 0] = primitive->points[j + offset].x;
+ instance_data->points[j * 2 + 1] = primitive->points[j + offset].y;
+ instance_data->uvs[j * 2 + 0] = primitive->uvs[j + offset].x;
+ instance_data->uvs[j * 2 + 1] = primitive->uvs[j + offset].y;
+ Color col = primitive->colors[j] * base_color;
+ if (use_linear_colors) {
+ col = col.srgb_to_linear();
+ }
+ instance_data->colors[j * 2 + 0] = (uint32_t(Math::make_half_float(col.g)) << 16) | Math::make_half_float(col.r);
+ instance_data->colors[j * 2 + 1] = (uint32_t(Math::make_half_float(col.a)) << 16) | Math::make_half_float(col.b);
+ }
+
+ _add_to_batch(r_index, r_batch_broken, current_batch);
+ }
+ } break;
+
+ case Item::Command::TYPE_MESH:
+ case Item::Command::TYPE_MULTIMESH:
+ case Item::Command::TYPE_PARTICLES: {
+ // Mesh's can't be batched, so always create a new batch
+ current_batch = _new_batch(r_batch_broken);
+ current_batch->command = c;
+ current_batch->command_type = c->type;
+
+ InstanceData *instance_data = nullptr;
+
+ Color modulate(1, 1, 1, 1);
+ if (c->type == Item::Command::TYPE_MESH) {
+ const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
+ TextureState tex_state(m->texture, texture_filter, texture_repeat, false, use_linear_colors);
+ current_batch->set_tex_state(tex_state);
+ _prepare_batch_texture(current_batch, m->texture);
+ instance_data = new_instance_data();
+
+ current_batch->mesh_instance_count = 1;
+ _update_transform_2d_to_mat2x3(base_transform * draw_transform * m->transform, instance_data->world);
+ modulate = m->modulate;
+ } else if (c->type == Item::Command::TYPE_MULTIMESH) {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+
+ const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
+ RID multimesh = mm->multimesh;
+
+ if (mesh_storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
+ break;
+ }
+
+ current_batch->mesh_instance_count = mesh_storage->multimesh_get_instances_to_draw(multimesh);
+ if (current_batch->mesh_instance_count == 0) {
+ break;
+ }
+
+ TextureState tex_state(mm->texture, texture_filter, texture_repeat, false, use_linear_colors);
+ current_batch->set_tex_state(tex_state);
+ _prepare_batch_texture(current_batch, mm->texture);
+ instance_data = new_instance_data();
+
+ instance_data->flags |= 1; // multimesh, trails disabled
+
+ if (mesh_storage->multimesh_uses_colors(mm->multimesh)) {
+ instance_data->flags |= FLAGS_INSTANCING_HAS_COLORS;
+ }
+ if (mesh_storage->multimesh_uses_custom_data(mm->multimesh)) {
+ instance_data->flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
+ }
+ } else if (c->type == Item::Command::TYPE_PARTICLES) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
+
+ const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
+ TextureState tex_state(pt->texture, texture_filter, texture_repeat, false, use_linear_colors);
+ current_batch->set_tex_state(tex_state);
+ _prepare_batch_texture(current_batch, pt->texture);
+
+ instance_data = new_instance_data();
+
+ uint32_t divisor = 1;
+ current_batch->mesh_instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
+ instance_data->flags |= (divisor & FLAGS_INSTANCING_MASK);
+ current_batch->mesh_instance_count /= divisor;
+
+ RID particles = pt->particles;
+
+ instance_data->flags |= FLAGS_INSTANCING_HAS_COLORS;
+ instance_data->flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
+
+ if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target.render_target)) {
+ // Pass collision information.
+ Transform2D xform = p_item->final_transform;
+
+ RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target.render_target);
+
+ Rect2 to_screen;
+ {
+ Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_render_target.render_target);
+
+ to_screen.size = Vector2(1.0 / sdf_rect.size.width, 1.0 / sdf_rect.size.height);
+ to_screen.position = -sdf_rect.position * to_screen.size;
+ }
+
+ particles_storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
+ } else {
+ particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
+ }
+ r_sdf_used |= particles_storage->particles_has_collision(particles);
+ }
+
+ Color modulated = modulate * base_color;
+ if (use_linear_colors) {
+ modulated = modulated.srgb_to_linear();
+ }
+
+ instance_data->modulation[0] = modulated.r;
+ instance_data->modulation[1] = modulated.g;
+ instance_data->modulation[2] = modulated.b;
+ instance_data->modulation[3] = modulated.a;
+
+ _add_to_batch(r_index, r_batch_broken, current_batch);
+ } break;
+
+ case Item::Command::TYPE_TRANSFORM: {
+ const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
+ draw_transform = transform->xform;
+ _update_transform_2d_to_mat2x3(base_transform * transform->xform, world);
+ } break;
+
+ case Item::Command::TYPE_CLIP_IGNORE: {
+ const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
+ if (r_current_clip) {
+ if (ci->ignore != reclip) {
+ current_batch = _new_batch(r_batch_broken);
+ if (ci->ignore) {
+ current_batch->clip = nullptr;
+ reclip = true;
+ } else {
+ current_batch->clip = r_current_clip;
+ reclip = false;
+ }
+ }
+ }
+ } break;
+
+ case Item::Command::TYPE_ANIMATION_SLICE: {
+ const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
+ double current_time = RSG::rasterizer->get_total_time();
+ double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
+ skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);
+
+ RenderingServerDefault::redraw_request(); // animation visible means redraw request
+ } break;
+ }
+
+ c = c->next;
+ r_batch_broken = false;
+ }
+
+ if (r_current_clip && reclip) {
+ // will make it re-enable clipping if needed afterwards
+ r_current_clip = nullptr;
+ }
+}
+
+void RendererCanvasRenderRD::_render_batch(RD::DrawListID p_draw_list, PipelineVariants *p_pipeline_variants, RenderingDevice::FramebufferFormatID p_framebuffer_format, Light *p_lights, Batch const *p_batch, RenderingMethod::RenderInfo *r_render_info) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+
+ ERR_FAIL_NULL(p_batch->command);
+
+ _bind_canvas_texture(p_draw_list, p_batch->tex_uniform_set);
+
+ switch (p_batch->command_type) {
+ case Item::Command::TYPE_RECT:
+ case Item::Command::TYPE_NINEPATCH: {
+ RID pipeline = p_pipeline_variants->variants[p_batch->light_mode][p_batch->pipeline_variant].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
+ if (p_batch->has_blend) {
+ RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, p_batch->modulate);
+ }
+
+ PushConstant push_constant;
+ push_constant.base_instance_index = p_batch->start;
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
+
+ RD::Uniform u_instance_data(RD::UNIFORM_TYPE_STORAGE_BUFFER, 0, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[p_batch->instance_buffer_index]);
+ RD::get_singleton()->draw_list_bind_uniform_set(
+ p_draw_list,
+ uniform_set_cache->get_cache(shader.default_version_rd_shader, INSTANCE_DATA_UNIFORM_SET, u_instance_data),
+ INSTANCE_DATA_UNIFORM_SET);
+
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array);
+ RD::get_singleton()->draw_list_draw(p_draw_list, true, p_batch->instance_count);
+
+ if (r_render_info) {
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += p_batch->instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += 2 * p_batch->instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
+ } break;
+
+ case Item::Command::TYPE_POLYGON: {
+ const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(p_batch->command);
+
+ PolygonBuffers *pb = polygon_buffers.polygons.getptr(polygon->polygon.polygon_id);
+ ERR_FAIL_NULL(pb);
+
+ RID pipeline = p_pipeline_variants->variants[p_batch->light_mode][p_batch->pipeline_variant].get_render_pipeline(pb->vertex_format_id, p_framebuffer_format);
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
+
+ PushConstant push_constant;
+ push_constant.base_instance_index = p_batch->start;
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
+
+ RD::Uniform u_instance_data(RD::UNIFORM_TYPE_STORAGE_BUFFER, 0, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[p_batch->instance_buffer_index]);
+ RD::get_singleton()->draw_list_bind_uniform_set(
+ p_draw_list,
+ uniform_set_cache->get_cache(shader.default_version_rd_shader, INSTANCE_DATA_UNIFORM_SET, u_instance_data),
+ INSTANCE_DATA_UNIFORM_SET);
+
+ RD::get_singleton()->draw_list_bind_vertex_array(p_draw_list, pb->vertex_array);
+ if (pb->indices.is_valid()) {
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, pb->indices);
+ }
+
+ RD::get_singleton()->draw_list_draw(p_draw_list, pb->indices.is_valid());
+ if (r_render_info) {
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(polygon->primitive, pb->primitive_count);
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
+ } break;
+
+ case Item::Command::TYPE_PRIMITIVE: {
+ const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(p_batch->command);
+
+ RID pipeline = p_pipeline_variants->variants[p_batch->light_mode][p_batch->pipeline_variant].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format);
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
+
+ PushConstant push_constant;
+ push_constant.base_instance_index = p_batch->start;
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
+
+ RD::Uniform u_instance_data(RD::UNIFORM_TYPE_STORAGE_BUFFER, 0, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[p_batch->instance_buffer_index]);
+ RD::get_singleton()->draw_list_bind_uniform_set(
+ p_draw_list,
+ uniform_set_cache->get_cache(shader.default_version_rd_shader, INSTANCE_DATA_UNIFORM_SET, u_instance_data),
+ INSTANCE_DATA_UNIFORM_SET);
+
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]);
+ uint32_t instance_count = p_batch->instance_count;
+ RD::get_singleton()->draw_list_draw(p_draw_list, true, instance_count);
+
+ if (r_render_info) {
+ const RenderingServer::PrimitiveType rs_primitive[5] = { RS::PRIMITIVE_POINTS, RS::PRIMITIVE_POINTS, RS::PRIMITIVE_LINES, RS::PRIMITIVE_TRIANGLES, RS::PRIMITIVE_TRIANGLES };
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] += instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(rs_primitive[p_batch->primitive_points], p_batch->primitive_points) * instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
+ } break;
+
+ case Item::Command::TYPE_MESH:
+ case Item::Command::TYPE_MULTIMESH:
+ case Item::Command::TYPE_PARTICLES: {
+ RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
+
+ RID mesh;
+ RID mesh_instance;
+
+ if (p_batch->command_type == Item::Command::TYPE_MESH) {
+ const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(p_batch->command);
+ mesh = m->mesh;
+ mesh_instance = m->mesh_instance;
+ } else if (p_batch->command_type == Item::Command::TYPE_MULTIMESH) {
+ const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(p_batch->command);
+ RID multimesh = mm->multimesh;
+ mesh = mesh_storage->multimesh_get_mesh(multimesh);
+
+ RID uniform_set = mesh_storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
+ } else if (p_batch->command_type == Item::Command::TYPE_PARTICLES) {
+ const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(p_batch->command);
+ RID particles = pt->particles;
+ mesh = particles_storage->particles_get_draw_pass_mesh(particles, 0);
+
+ ERR_BREAK(particles_storage->particles_get_mode(particles) != RS::PARTICLES_MODE_2D);
+ particles_storage->particles_request_process(particles);
+
+ if (particles_storage->particles_is_inactive(particles)) {
+ break;
+ }
+
+ RenderingServerDefault::redraw_request(); // Active particles means redraw request.
+
+ int dpc = particles_storage->particles_get_draw_passes(particles);
+ if (dpc == 0) {
+ break; // Nothing to draw.
+ }
+
+ RID uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
+ }
+
+ if (mesh.is_null()) {
+ break;
+ }
+
+ RD::Uniform u_instance_data(RD::UNIFORM_TYPE_STORAGE_BUFFER, 0, state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[p_batch->instance_buffer_index]);
+ RD::get_singleton()->draw_list_bind_uniform_set(
+ p_draw_list,
+ uniform_set_cache->get_cache(shader.default_version_rd_shader, INSTANCE_DATA_UNIFORM_SET, u_instance_data),
+ INSTANCE_DATA_UNIFORM_SET);
+
+ uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
+ static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
+
+ for (uint32_t j = 0; j < surf_count; j++) {
+ void *surface = mesh_storage->mesh_get_surface(mesh, j);
+
+ RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface);
+ ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);
+
+ uint64_t input_mask = p_pipeline_variants->variants[p_batch->light_mode][variant[primitive]].get_vertex_input_mask();
+
+ RID vertex_array;
+ RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID;
+
+ if (mesh_instance.is_valid()) {
+ mesh_storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, false, vertex_array, vertex_format);
+ } else {
+ mesh_storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, false, vertex_array, vertex_format);
+ }
+
+ RID pipeline = p_pipeline_variants->variants[p_batch->light_mode][variant[primitive]].get_render_pipeline(vertex_format, p_framebuffer_format);
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
+
+ PushConstant push_constant;
+ push_constant.base_instance_index = p_batch->start;
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
+
+ RID index_array = mesh_storage->mesh_surface_get_index_array(surface, 0);
+
+ if (index_array.is_valid()) {
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, index_array);
+ }
+
+ RD::get_singleton()->draw_list_bind_vertex_array(p_draw_list, vertex_array);
+ RD::get_singleton()->draw_list_draw(p_draw_list, index_array.is_valid(), p_batch->mesh_instance_count);
+
+ if (r_render_info) {
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME]++;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME] += _indices_to_primitives(primitive, mesh_storage->mesh_surface_get_vertices_drawn_count(surface)) * p_batch->mesh_instance_count;
+ r_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_CANVAS][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME]++;
+ }
+ }
+ } break;
+ case Item::Command::TYPE_TRANSFORM:
+ case Item::Command::TYPE_CLIP_IGNORE:
+ case Item::Command::TYPE_ANIMATION_SLICE: {
+ // Can ignore these as they only impact batch creation.
+ } break;
+ }
+}
+
+RendererCanvasRenderRD::Batch *RendererCanvasRenderRD::_new_batch(bool &r_batch_broken) {
+ if (state.canvas_instance_batches.size() == 0) {
+ state.canvas_instance_batches.push_back(Batch());
+ return state.canvas_instance_batches.ptr();
+ }
+
+ if (r_batch_broken || state.canvas_instance_batches[state.current_batch_index].instance_count == 0) {
+ return &state.canvas_instance_batches[state.current_batch_index];
+ }
+
+ r_batch_broken = true;
+
+ // Copy the properties of the current batch, we will manually update the things that changed.
+ Batch new_batch = state.canvas_instance_batches[state.current_batch_index];
+ new_batch.instance_count = 0;
+ new_batch.start = state.canvas_instance_batches[state.current_batch_index].start + state.canvas_instance_batches[state.current_batch_index].instance_count;
+ new_batch.instance_buffer_index = state.current_instance_buffer_index;
+ state.current_batch_index++;
+ state.canvas_instance_batches.push_back(new_batch);
+ return &state.canvas_instance_batches[state.current_batch_index];
+}
+
+void RendererCanvasRenderRD::_add_to_batch(uint32_t &r_index, bool &r_batch_broken, Batch *&r_current_batch) {
+ r_current_batch->instance_count++;
+ r_index++;
+ if (r_index + state.last_instance_index >= state.max_instances_per_buffer) {
+ // Copy over all data needed for rendering right away
+ // then go back to recording item commands.
+ RD::get_singleton()->buffer_update(
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers[state.current_instance_buffer_index],
+ state.last_instance_index * sizeof(InstanceData),
+ r_index * sizeof(InstanceData),
+ state.instance_data_array);
+ _allocate_instance_buffer();
+ r_index = 0;
+ state.last_instance_index = 0;
+ r_batch_broken = false; // Force a new batch to be created
+ r_current_batch = _new_batch(r_batch_broken);
+ r_current_batch->start = 0;
+ }
+}
+
+void RendererCanvasRenderRD::_allocate_instance_buffer() {
+ state.current_instance_buffer_index++;
+
+ if (state.current_instance_buffer_index < state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.size()) {
+ // We already allocated another buffer in a previous frame, so we can just use it.
+ return;
+ }
+
+ // Allocate a new buffer.
+ RID buf = RD::get_singleton()->storage_buffer_create(state.max_instance_buffer_size);
+ state.canvas_instance_data_buffers[state.current_data_buffer_index].instance_buffers.push_back(buf);
+}
+
+void RendererCanvasRenderRD::_prepare_batch_texture(Batch *p_current_batch, RID p_texture) const {
+ if (p_texture.is_null()) {
+ p_texture = default_canvas_texture;
+ }
+
+ Color specular_shininess;
+ bool use_normal;
+ bool use_specular;
+ Size2i size;
+ bool success = RendererRD::TextureStorage::get_singleton()->canvas_texture_get_uniform_set(
+ p_texture,
+ p_current_batch->tex_state.texture_filter(),
+ p_current_batch->tex_state.texture_repeat(),
+ shader.default_version_rd_shader,
+ CANVAS_TEXTURE_UNIFORM_SET,
+ p_current_batch->tex_state.linear_colors(),
+ p_current_batch->tex_uniform_set,
+ size,
+ specular_shininess,
+ use_normal,
+ use_specular,
+ p_current_batch->tex_state.texture_is_data());
+ // something odd happened
+ if (!success) {
+ _prepare_batch_texture(p_current_batch, default_canvas_texture);
+ return;
+ }
+
+ // cache values to be copied to instance data
+ if (specular_shininess.a < 0.999) {
+ p_current_batch->tex_flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED;
+ }
+
+ if (use_normal) {
+ p_current_batch->tex_flags |= FLAGS_DEFAULT_NORMAL_MAP_USED;
+ }
+
+ uint8_t a = uint8_t(CLAMP(specular_shininess.a * 255.0, 0.0, 255.0));
+ uint8_t b = uint8_t(CLAMP(specular_shininess.b * 255.0, 0.0, 255.0));
+ uint8_t g = uint8_t(CLAMP(specular_shininess.g * 255.0, 0.0, 255.0));
+ uint8_t r = uint8_t(CLAMP(specular_shininess.r * 255.0, 0.0, 255.0));
+ p_current_batch->tex_specular_shininess = uint32_t(a) << 24 | uint32_t(b) << 16 | uint32_t(g) << 8 | uint32_t(r);
+
+ p_current_batch->tex_texpixel_size = Vector2(1.0 / float(size.width), 1.0 / float(size.height));
+}
+
+void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RID p_uniform_set) {
+ if (state.current_tex_uniform_set == p_uniform_set) {
+ return;
+ }
+
+ state.current_tex_uniform_set = p_uniform_set;
+
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, p_uniform_set, CANVAS_TEXTURE_UNIFORM_SET);
+}
+
RendererCanvasRenderRD::~RendererCanvasRenderRD() {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
//canvas state
@@ -2936,6 +3141,13 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() {
}
RD::get_singleton()->free(state.shadow_texture);
+ memdelete_arr(state.instance_data_array);
+ for (uint32_t i = 0; i < state.canvas_instance_data_buffers.size(); i++) {
+ for (uint32_t j = 0; j < state.canvas_instance_data_buffers[i].instance_buffers.size(); j++) {
+ RD::get_singleton()->free(state.canvas_instance_data_buffers[i].instance_buffers[j]);
+ }
+ }
+
RendererRD::TextureStorage::get_singleton()->canvas_texture_free(default_canvas_texture);
//pipelines don't need freeing, they are all gone after shaders are gone
}