diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 113 |
1 files changed, 89 insertions, 24 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index c1b08ee4c9..ab3e3ebe51 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -494,7 +494,11 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend } //bind pipeline - { + if (rect->flags & CANVAS_RECT_LCD) { + RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD_LCD_BLEND].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); + RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); + RD::get_singleton()->draw_list_set_blend_constants(p_draw_list, rect->modulate); + } else { RID pipeline = pipeline_variants->variants[light_mode][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_framebuffer_format); RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline); } @@ -556,6 +560,8 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend push_constant.msdf[1] = rect->outline; // Outline size. push_constant.msdf[2] = 0.f; // Reserved. push_constant.msdf[3] = 0.f; // Reserved. + } else if (rect->flags & CANVAS_RECT_LCD) { + push_constant.flags |= FLAGS_USE_LCD; } push_constant.modulation[0] = rect->modulate.r * base_color.r; @@ -1361,6 +1367,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p Item *ci = p_item_list; Rect2 back_buffer_rect; bool backbuffer_copy = false; + bool backbuffer_gen_mipmaps = false; Item *canvas_group_owner = nullptr; @@ -1389,6 +1396,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p if (!material_screen_texture_found) { backbuffer_copy = true; back_buffer_rect = Rect2(); + backbuffer_gen_mipmaps = md->shader_data->uses_screen_texture_mipmaps; } } @@ -1474,9 +1482,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list); item_count = 0; - texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true); + texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps); backbuffer_copy = false; + backbuffer_gen_mipmaps = false; material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies } @@ -1591,7 +1600,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index, real_t farp = p_far; real_t aspect = 1.0; - real_t ymax = nearp * Math::tan(Math::deg2rad(fov * 0.5)); + real_t ymax = nearp * Math::tan(Math::deg_to_rad(fov * 0.5)); real_t ymin = -ymax; real_t xmin = ymin * aspect; real_t xmax = ymax * aspect; @@ -1956,8 +1965,8 @@ void RendererCanvasRenderRD::occluder_polygon_set_shape(RID p_occluder, const Ve } else { //update existing - RD::get_singleton()->buffer_update(oc->vertex_buffer, 0, sizeof(real_t) * 2 * p_points.size(), p_points.ptr()); - RD::get_singleton()->buffer_update(oc->index_buffer, 0, sdf_indices.size() * sizeof(int32_t), sdf_indices.ptr()); + RD::get_singleton()->buffer_update(oc->sdf_vertex_buffer, 0, sizeof(real_t) * 2 * p_points.size(), p_points.ptr()); + RD::get_singleton()->buffer_update(oc->sdf_index_buffer, 0, sdf_indices.size() * sizeof(int32_t), sdf_indices.ptr()); } } } @@ -1980,6 +1989,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { ubo_size = 0; uniforms.clear(); uses_screen_texture = false; + uses_screen_texture_mipmaps = false; uses_sdf = false; uses_time = false; @@ -1990,7 +2000,6 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { ShaderCompiler::GeneratedCode gen_code; int blend_mode = BLEND_MODE_MIX; - uses_screen_texture = false; ShaderCompiler::IdentifierActions actions; actions.entry_point_stages["vertex"] = ShaderCompiler::STAGE_VERTEX; @@ -2015,6 +2024,8 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { Error err = canvas_singleton->shader.compiler.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code); ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed."); + uses_screen_texture_mipmaps = gen_code.uses_screen_texture_mipmaps; + if (version.is_null()) { version = canvas_singleton->shader.canvas_shader.version_create(); } @@ -2025,12 +2036,16 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { for (int i = 0; i < gen_code.defines.size(); i++) { print_line(gen_code.defines[i]); } + + HashMap<String, String>::Iterator el = gen_code.code.begin(); + while (el) { + print_line("\n**code " + el->key + ":\n" + el->value); + ++el; + } + print_line("\n**uniforms:\n" + gen_code.uniforms); - print_line("\n**vertex_globals:\n" + gen_code.vertex_global); - print_line("\n**vertex_code:\n" + gen_code.vertex); - print_line("\n**fragment_globals:\n" + gen_code.fragment_global); - print_line("\n**fragment_code:\n" + gen_code.fragment); - print_line("\n**light_code:\n" + gen_code.light); + print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX]); + print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT]); #endif canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines); ERR_FAIL_COND(!canvas_singleton->shader.canvas_shader.version_is_valid(version)); @@ -2104,6 +2119,18 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { RD::PipelineColorBlendState blend_state; blend_state.attachments.push_back(attachment); + RD::PipelineColorBlendState::Attachment attachment_lcd; + attachment_lcd.enable_blend = true; + attachment_lcd.alpha_blend_op = RD::BLEND_OP_ADD; + attachment_lcd.color_blend_op = RD::BLEND_OP_ADD; + attachment_lcd.src_color_blend_factor = RD::BLEND_FACTOR_CONSTANT_COLOR; + attachment_lcd.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR; + attachment_lcd.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + attachment_lcd.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + + RD::PipelineColorBlendState blend_state_lcd; + blend_state_lcd.attachments.push_back(attachment_lcd); + //update pipelines for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) { @@ -2119,10 +2146,12 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { RD::RENDER_PRIMITIVE_LINES, RD::RENDER_PRIMITIVE_LINESTRIPS, RD::RENDER_PRIMITIVE_POINTS, + RD::RENDER_PRIMITIVE_TRIANGLES, }; ShaderVariant shader_variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX] = { - { //non lit + { + //non lit SHADER_VARIANT_QUAD, SHADER_VARIANT_NINEPATCH, SHADER_VARIANT_PRIMITIVE, @@ -2132,8 +2161,11 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { SHADER_VARIANT_ATTRIBUTES, SHADER_VARIANT_ATTRIBUTES, SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES_POINTS }, - { //lit + SHADER_VARIANT_ATTRIBUTES_POINTS, + SHADER_VARIANT_QUAD, + }, + { + //lit SHADER_VARIANT_QUAD_LIGHT, SHADER_VARIANT_NINEPATCH_LIGHT, SHADER_VARIANT_PRIMITIVE_LIGHT, @@ -2143,18 +2175,24 @@ void RendererCanvasRenderRD::CanvasShaderData::set_code(const String &p_code) { SHADER_VARIANT_ATTRIBUTES_LIGHT, SHADER_VARIANT_ATTRIBUTES_LIGHT, SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT }, + SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT, + SHADER_VARIANT_QUAD_LIGHT, + }, }; RID shader_variant = canvas_singleton->shader.canvas_shader.version_get_shader(version, shader_variants[i][j]); - pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); + if (j == PIPELINE_VARIANT_QUAD_LCD_BLEND) { + pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state_lcd, RD::DYNAMIC_STATE_BLEND_CONSTANTS); + } else { + pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); + } } } valid = true; } -void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) { +void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) { if (!p_texture.is_valid()) { if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) { default_texture_params[p_name].erase(p_index); @@ -2175,7 +2213,11 @@ void RendererCanvasRenderRD::CanvasShaderData::get_shader_uniform_list(List<Prop HashMap<int, StringName> order; for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) { - if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) { + if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL || + E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SCREEN_TEXTURE || + E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE || + E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_DEPTH_TEXTURE) { + // Don't expose any of these. continue; } if (E.value.texture_order >= 0) { @@ -2222,7 +2264,7 @@ void RendererCanvasRenderRD::CanvasShaderData::get_instance_param_list(List<Rend } } -bool RendererCanvasRenderRD::CanvasShaderData::is_param_texture(const StringName &p_param) const { +bool RendererCanvasRenderRD::CanvasShaderData::is_parameter_texture(const StringName &p_param) const { if (!uniforms.has(p_param)) { return false; } @@ -2350,6 +2392,18 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { blend_state.attachments.push_back(blend_attachment); + RD::PipelineColorBlendState::Attachment attachment_lcd; + attachment_lcd.enable_blend = true; + attachment_lcd.alpha_blend_op = RD::BLEND_OP_ADD; + attachment_lcd.color_blend_op = RD::BLEND_OP_ADD; + attachment_lcd.src_color_blend_factor = RD::BLEND_FACTOR_CONSTANT_COLOR; + attachment_lcd.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_COLOR; + attachment_lcd.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; + attachment_lcd.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + + RD::PipelineColorBlendState blend_state_lcd; + blend_state_lcd.attachments.push_back(attachment_lcd); + for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) { for (int j = 0; j < PIPELINE_VARIANT_MAX; j++) { RD::RenderPrimitive primitive[PIPELINE_VARIANT_MAX] = { @@ -2363,10 +2417,12 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { RD::RENDER_PRIMITIVE_LINES, RD::RENDER_PRIMITIVE_LINESTRIPS, RD::RENDER_PRIMITIVE_POINTS, + RD::RENDER_PRIMITIVE_TRIANGLES, }; ShaderVariant shader_variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX] = { - { //non lit + { + //non lit SHADER_VARIANT_QUAD, SHADER_VARIANT_NINEPATCH, SHADER_VARIANT_PRIMITIVE, @@ -2376,8 +2432,11 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { SHADER_VARIANT_ATTRIBUTES, SHADER_VARIANT_ATTRIBUTES, SHADER_VARIANT_ATTRIBUTES, - SHADER_VARIANT_ATTRIBUTES_POINTS }, - { //lit + SHADER_VARIANT_ATTRIBUTES_POINTS, + SHADER_VARIANT_QUAD, + }, + { + //lit SHADER_VARIANT_QUAD_LIGHT, SHADER_VARIANT_NINEPATCH_LIGHT, SHADER_VARIANT_PRIMITIVE_LIGHT, @@ -2387,11 +2446,17 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { SHADER_VARIANT_ATTRIBUTES_LIGHT, SHADER_VARIANT_ATTRIBUTES_LIGHT, SHADER_VARIANT_ATTRIBUTES_LIGHT, - SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT }, + SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT, + SHADER_VARIANT_QUAD_LIGHT, + }, }; RID shader_variant = shader.canvas_shader.version_get_shader(shader.default_version, shader_variants[i][j]); - shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); + if (j == PIPELINE_VARIANT_QUAD_LCD_BLEND) { + shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state_lcd, RD::DYNAMIC_STATE_BLEND_CONSTANTS); + } else { + shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); + } } } } |
