diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index d70bff8593..b1ad7e16ed 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2427,7 +2427,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { actions.renames["LIGHT_VERTEX"] = "light_vertex"; actions.renames["SHADOW_VERTEX"] = "shadow_vertex"; actions.renames["UV"] = "uv"; - actions.renames["POINT_SIZE"] = "gl_PointSize"; + actions.renames["POINT_SIZE"] = "point_size"; actions.renames["MODEL_MATRIX"] = "model_matrix"; actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform"; @@ -2475,6 +2475,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n"; actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n"; + actions.usage_defines["POINT_SIZE"] = "#define USE_POINT_SIZE\n"; actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; @@ -2586,18 +2587,18 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { { // default index buffer Vector<uint8_t> pv; - pv.resize(6 * 4); + pv.resize(6 * 2); { uint8_t *w = pv.ptrw(); - int *p32 = (int *)w; - p32[0] = 0; - p32[1] = 1; - p32[2] = 2; - p32[3] = 0; - p32[4] = 2; - p32[5] = 3; + uint16_t *p16 = (uint16_t *)w; + p16[0] = 0; + p16[1] = 1; + p16[2] = 2; + p16[3] = 0; + p16[4] = 2; + p16[5] = 3; } - shader.quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); + shader.quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv); shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6); } |
