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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index d70bff8593..b1ad7e16ed 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2427,7 +2427,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.renames["LIGHT_VERTEX"] = "light_vertex";
actions.renames["SHADOW_VERTEX"] = "shadow_vertex";
actions.renames["UV"] = "uv";
- actions.renames["POINT_SIZE"] = "gl_PointSize";
+ actions.renames["POINT_SIZE"] = "point_size";
actions.renames["MODEL_MATRIX"] = "model_matrix";
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
@@ -2475,6 +2475,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
+ actions.usage_defines["POINT_SIZE"] = "#define USE_POINT_SIZE\n";
actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
@@ -2586,18 +2587,18 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
{ // default index buffer
Vector<uint8_t> pv;
- pv.resize(6 * 4);
+ pv.resize(6 * 2);
{
uint8_t *w = pv.ptrw();
- int *p32 = (int *)w;
- p32[0] = 0;
- p32[1] = 1;
- p32[2] = 2;
- p32[3] = 0;
- p32[4] = 2;
- p32[5] = 3;
+ uint16_t *p16 = (uint16_t *)w;
+ p16[0] = 0;
+ p16[1] = 1;
+ p16[2] = 2;
+ p16[3] = 0;
+ p16[4] = 2;
+ p16[5] = 3;
}
- shader.quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
+ shader.quad_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT16, pv);
shader.quad_index_array = RD::get_singleton()->index_array_create(shader.quad_index_buffer, 0, 6);
}