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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_compositor_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index 62e9386f95..c53c202bab 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -46,6 +46,8 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RID rd_texture = storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
+ // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in.
+
if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
@@ -65,10 +67,14 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
- blit.push_constant.rect[0] = p_render_targets[i].rect.position.x / screen_size.width;
- blit.push_constant.rect[1] = p_render_targets[i].rect.position.y / screen_size.height;
- blit.push_constant.rect[2] = p_render_targets[i].rect.size.width / screen_size.width;
- blit.push_constant.rect[3] = p_render_targets[i].rect.size.height / screen_size.height;
+ blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x;
+ blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y;
+ blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width;
+ blit.push_constant.src_rect[3] = p_render_targets[i].src_rect.size.height;
+ blit.push_constant.dst_rect[0] = p_render_targets[i].dst_rect.position.x / screen_size.width;
+ blit.push_constant.dst_rect[1] = p_render_targets[i].dst_rect.position.y / screen_size.height;
+ blit.push_constant.dst_rect[2] = p_render_targets[i].dst_rect.size.width / screen_size.width;
+ blit.push_constant.dst_rect[3] = p_render_targets[i].dst_rect.size.height / screen_size.height;
blit.push_constant.layer = p_render_targets[i].multi_view.layer;
blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
@@ -203,10 +209,14 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0);
- blit.push_constant.rect[0] = screenrect.position.x;
- blit.push_constant.rect[1] = screenrect.position.y;
- blit.push_constant.rect[2] = screenrect.size.width;
- blit.push_constant.rect[3] = screenrect.size.height;
+ blit.push_constant.src_rect[0] = 0.0;
+ blit.push_constant.src_rect[1] = 0.0;
+ blit.push_constant.src_rect[2] = 1.0;
+ blit.push_constant.src_rect[3] = 1.0;
+ blit.push_constant.dst_rect[0] = screenrect.position.x;
+ blit.push_constant.dst_rect[1] = screenrect.position.y;
+ blit.push_constant.dst_rect[2] = screenrect.size.width;
+ blit.push_constant.dst_rect[3] = screenrect.size.height;
blit.push_constant.layer = 0;
blit.push_constant.eye_center[0] = 0;
blit.push_constant.eye_center[1] = 0;