diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 679 |
1 files changed, 441 insertions, 238 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 3061511c6d..2e457c2ce6 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1514,7 +1514,9 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1]; push_constant.max_giprobes = MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size()); push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH; - push_constant.use_sdfgi = rb->sdfgi != nullptr; + + bool use_sdfgi = rb->sdfgi != nullptr; + bool use_giprobes = push_constant.max_giprobes > 0; if (env) { push_constant.ao_color[0] = env->ao_color.r; @@ -1765,8 +1767,9 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi.shader.version_get_shader(gi.shader_version, 0), 0); } + GI::Mode mode = (use_sdfgi && use_giprobes) ? GI::MODE_COMBINED : (use_sdfgi ? GI::MODE_SDFGI : GI::MODE_GIPROBE); RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi.pipelines[0]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi.pipelines[mode]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(GI::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1, 8, 8, 1); @@ -3233,6 +3236,10 @@ RID RendererSceneRenderRD::reflection_atlas_create() { ra.count = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_count"); ra.size = GLOBAL_GET("rendering/quality/reflection_atlas/reflection_size"); + ra.cluster_builder = memnew(ClusterBuilderRD); + ra.cluster_builder->set_shared(&cluster_builder_shared); + ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); + return reflection_atlas_owner.make_rid(ra); } @@ -3244,6 +3251,8 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref return; //no changes } + ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); + ra->size = p_reflection_size; ra->count = p_reflection_count; @@ -3253,7 +3262,6 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref ra->reflection = RID(); RD::get_singleton()->free(ra->depth_buffer); ra->depth_buffer = RID(); - for (int i = 0; i < ra->reflections.size(); i++) { _clear_reflection_data(ra->reflections.write[i].data); if (ra->reflections[i].owner.is_null()) { @@ -5884,6 +5892,11 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->msaa = p_msaa; rb->screen_space_aa = p_screen_space_aa; rb->use_debanding = p_use_debanding; + if (rb->cluster_builder == nullptr) { + rb->cluster_builder = memnew(ClusterBuilderRD); + } + rb->cluster_builder->set_shared(&cluster_builder_shared); + _free_render_buffer_data(rb); { @@ -5924,6 +5937,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa); _render_buffers_uniform_set_changed(p_render_buffers); + + rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); } void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { @@ -6034,17 +6049,34 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g } void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment) { + cluster.reflection_count = 0; + for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { - RID rpi = p_reflections[i]; + if (cluster.reflection_count == cluster.max_reflections) { + break; + } - if (i >= cluster.max_reflections) { - reflection_probe_instance_set_render_index(rpi, 0); //invalid, but something needs to be set + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflections[i]); + if (!rpi) { continue; } - reflection_probe_instance_set_render_index(rpi, i); + cluster.reflection_sort[cluster.reflection_count].instance = rpi; + cluster.reflection_sort[cluster.reflection_count].depth = -p_camera_inverse_transform.xform(rpi->transform.origin).z; + cluster.reflection_count++; + } + + if (cluster.reflection_count > 0) { + SortArray<Cluster::InstanceSort<ReflectionProbeInstance>> sort_array; + sort_array.sort(cluster.reflection_sort, cluster.reflection_count); + } + + for (uint32_t i = 0; i < cluster.reflection_count; i++) { + ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance; + + rpi->render_index = i; - RID base_probe = reflection_probe_instance_get_probe(rpi); + RID base_probe = rpi->probe; Cluster::ReflectionData &reflection_ubo = cluster.reflections[i]; @@ -6053,7 +6085,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti reflection_ubo.box_extents[0] = extents.x; reflection_ubo.box_extents[1] = extents.y; reflection_ubo.box_extents[2] = extents.z; - reflection_ubo.index = reflection_probe_instance_get_atlas_index(rpi); + reflection_ubo.index = rpi->atlas_index; Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe); @@ -6074,29 +6106,38 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - Transform transform = reflection_probe_instance_get_transform(rpi); + Transform transform = rpi->transform; Transform proj = (p_camera_inverse_transform * transform).inverse(); RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix); - cluster.builder.add_reflection_probe(transform, extents); + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents); - reflection_probe_instance_set_render_pass(rpi, RSG::rasterizer->get_frame_number()); + rpi->last_pass = RSG::rasterizer->get_frame_number(); } - if (p_reflections.size()) { - RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, MIN(cluster.max_reflections, (unsigned int)p_reflections.size()) * sizeof(ReflectionData), cluster.reflections, true); + if (cluster.reflection_count) { + RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(ReflectionData), cluster.reflections, true); } } -void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { - uint32_t light_count = 0; +void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { + Transform inverse_transform = p_camera_transform.affine_inverse(); + r_directional_light_count = 0; r_positional_light_count = 0; sky_scene_state.ubo.directional_light_count = 0; + Plane camera_plane(p_camera_transform.origin, -p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); + + cluster.omni_light_count = 0; + cluster.spot_light_count = 0; + for (int i = 0; i < (int)p_lights.size(); i++) { - RID li = p_lights[i]; - RID base = light_instance_get_base_light(li); + LightInstance *li = light_instance_owner.getornull(p_lights[i]); + if (!li) { + continue; + } + RID base = li->light; ERR_CONTINUE(base.is_null()); @@ -6106,7 +6147,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const // Copy to SkyDirectionalLightData if (r_directional_light_count < sky_scene_state.max_directional_lights) { SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[r_directional_light_count]; - Transform light_transform = light_instance_get_base_transform(li); + Transform light_transform = li->transform; Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); sky_light_data.direction[0] = world_direction.x; @@ -6142,9 +6183,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count]; - Transform light_transform = light_instance_get_base_transform(li); + Transform light_transform = li->transform; - Vector3 direction = p_camera_inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); + Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); light_data.direction[0] = direction.x; light_data.direction[1] = direction.y; @@ -6223,28 +6264,28 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); light_data.blend_splits = storage->light_directional_get_blend_splits(base); for (int j = 0; j < 4; j++) { - Rect2 atlas_rect = light_instance_get_directional_shadow_atlas_rect(li, j); - CameraMatrix matrix = light_instance_get_shadow_camera(li, j); - float split = light_instance_get_directional_shadow_split(li, MIN(limit, j)); + Rect2 atlas_rect = li->shadow_transform[j].atlas_rect; + CameraMatrix matrix = li->shadow_transform[j].camera; + float split = li->shadow_transform[MIN(limit, j)].split; CameraMatrix bias; bias.set_light_bias(); CameraMatrix rectm; rectm.set_light_atlas_rect(atlas_rect); - Transform modelview = (p_camera_inverse_transform * light_instance_get_shadow_transform(li, j)).inverse(); + Transform modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; - float bias_scale = light_instance_get_shadow_bias_scale(li, j); + float bias_scale = li->shadow_transform[j].bias_scale; light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_scale; - light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * light_instance_get_directional_shadow_texel_size(li, j); + light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; - light_data.shadow_z_range[j] = light_instance_get_shadow_range(li, j); - light_data.shadow_range_begin[j] = light_instance_get_shadow_range_begin(li, j); + light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; + light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin; RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); - Vector2 uv_scale = light_instance_get_shadow_uv_scale(li, j); + Vector2 uv_scale = li->shadow_transform[j].uv_scale; uv_scale *= atlas_rect.size; //adapt to atlas size switch (j) { case 0: { @@ -6281,162 +6322,198 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const r_directional_light_count++; } break; - case RS::LIGHT_SPOT: case RS::LIGHT_OMNI: { - if (light_count >= cluster.max_lights) { + if (cluster.omni_light_count >= cluster.max_lights) { continue; } - Transform light_transform = light_instance_get_base_transform(li); + cluster.omni_light_sort[cluster.omni_light_count].instance = li; + cluster.omni_light_sort[cluster.omni_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.omni_light_count++; + } break; + case RS::LIGHT_SPOT: { + if (cluster.spot_light_count >= cluster.max_lights) { + continue; + } - Cluster::LightData &light_data = cluster.lights[light_count]; - cluster.lights_instances[light_count] = li; + cluster.spot_light_sort[cluster.spot_light_count].instance = li; + cluster.spot_light_sort[cluster.spot_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.spot_light_count++; + } break; + } - float sign = storage->light_is_negative(base) ? -1 : 1; - Color linear_col = storage->light_get_color(base).to_linear(); + li->last_pass = RSG::rasterizer->get_frame_number(); + } - light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); + if (cluster.omni_light_count) { + SortArray<Cluster::InstanceSort<LightInstance>> sorter; + sorter.sort(cluster.omni_light_sort, cluster.omni_light_count); + } - float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; + if (cluster.spot_light_count) { + SortArray<Cluster::InstanceSort<LightInstance>> sorter; + sorter.sort(cluster.spot_light_sort, cluster.spot_light_count); + } - light_data.color[0] = linear_col.r * energy; - light_data.color[1] = linear_col.g * energy; - light_data.color[2] = linear_col.b * energy; - light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); + ShadowAtlas *shadow_atlas = nullptr; - float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); - light_data.inv_radius = 1.0 / radius; + if (p_shadow_atlas.is_valid() && p_using_shadows) { + shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + } - Vector3 pos = p_camera_inverse_transform.xform(light_transform.origin); + for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) { + uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count); + Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index]; + RS::LightType type = (i < cluster.omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; + LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance; + RID base = li->light; - light_data.position[0] = pos.x; - light_data.position[1] = pos.y; - light_data.position[2] = pos.z; + cluster.lights_instances[i] = li->self; - Vector3 direction = p_camera_inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); + Transform light_transform = li->transform; - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; + float sign = storage->light_is_negative(base) ? -1 : 1; + Color linear_col = storage->light_get_color(base).to_linear(); - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); - light_data.size = size; + float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; - light_data.cone_attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); - light_data.cone_angle = Math::cos(Math::deg2rad(spot_angle)); + light_data.color[0] = linear_col.r * energy; + light_data.color[1] = linear_col.g * energy; + light_data.color[2] = linear_col.b * energy; + light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; - light_data.mask = storage->light_get_cull_mask(base); + float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); + light_data.inv_radius = 1.0 / radius; - light_data.atlas_rect[0] = 0; - light_data.atlas_rect[1] = 0; - light_data.atlas_rect[2] = 0; - light_data.atlas_rect[3] = 0; + Vector3 pos = inverse_transform.xform(light_transform.origin); - RID projector = storage->light_get_projector(base); + light_data.position[0] = pos.x; + light_data.position[1] = pos.y; + light_data.position[2] = pos.z; - if (projector.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(projector); + Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); - if (type == RS::LIGHT_SPOT) { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = -rect.size.height; - } else { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y; - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half - } - } else { - light_data.projector_rect[0] = 0; - light_data.projector_rect[1] = 0; - light_data.projector_rect[2] = 0; - light_data.projector_rect[3] = 0; - } + light_data.direction[0] = direction.x; + light_data.direction[1] = direction.y; + light_data.direction[2] = direction.z; - if (p_using_shadows && p_shadow_atlas.is_valid() && shadow_atlas_owns_light_instance(p_shadow_atlas, li)) { - // fill in the shadow information + float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - light_data.shadow_enabled = true; + light_data.size = size; - if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = (storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0); - float shadow_texel_size = Math::tan(Math::deg2rad(spot_angle)) * radius * 2.0; - shadow_texel_size *= light_instance_get_shadow_texel_size(li, p_shadow_atlas); + light_data.cone_attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); + light_data.cone_angle = Math::cos(Math::deg2rad(spot_angle)); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size; + light_data.mask = storage->light_get_cull_mask(base); - } else { //omni - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0; - float shadow_texel_size = light_instance_get_shadow_texel_size(li, p_shadow_atlas); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 2.0; // applied in -1 .. 1 space - } + light_data.atlas_rect[0] = 0; + light_data.atlas_rect[1] = 0; + light_data.atlas_rect[2] = 0; + light_data.atlas_rect[3] = 0; - light_data.transmittance_bias = storage->light_get_transmittance_bias(base); + RID projector = storage->light_get_projector(base); - Rect2 rect = light_instance_get_shadow_atlas_rect(li, p_shadow_atlas); + if (projector.is_valid()) { + Rect2 rect = storage->decal_atlas_get_texture_rect(projector); - light_data.atlas_rect[0] = rect.position.x; - light_data.atlas_rect[1] = rect.position.y; - light_data.atlas_rect[2] = rect.size.width; - light_data.atlas_rect[3] = rect.size.height; + if (type == RS::LIGHT_SPOT) { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = -rect.size.height; + } else { + light_data.projector_rect[0] = rect.position.x; + light_data.projector_rect[1] = rect.position.y; + light_data.projector_rect[2] = rect.size.width; + light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half + } + } else { + light_data.projector_rect[0] = 0; + light_data.projector_rect[1] = 0; + light_data.projector_rect[2] = 0; + light_data.projector_rect[3] = 0; + } - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + if (shadow_atlas && shadow_atlas->shadow_owners.has(li->self)) { + // fill in the shadow information - if (type == RS::LIGHT_OMNI) { - light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another - Transform proj = (p_camera_inverse_transform * light_transform).inverse(); + light_data.shadow_enabled = true; - RendererStorageRD::store_transform(proj, light_data.shadow_matrix); + if (type == RS::LIGHT_SPOT) { + light_data.shadow_bias = (storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0); + float shadow_texel_size = Math::tan(Math::deg2rad(spot_angle)) * radius * 2.0; + shadow_texel_size *= light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - if (size > 0.0) { - light_data.soft_shadow_size = size; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } + light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size; - } else if (type == RS::LIGHT_SPOT) { - Transform modelview = (p_camera_inverse_transform * light_transform).inverse(); - CameraMatrix bias; - bias.set_light_bias(); + } else { //omni + light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * radius / 10.0; + float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); + light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 2.0; // applied in -1 .. 1 space + } - CameraMatrix shadow_mtx = bias * light_instance_get_shadow_camera(li, 0) * modelview; - RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix); + light_data.transmittance_bias = storage->light_get_transmittance_bias(base); - if (size > 0.0) { - CameraMatrix cm = light_instance_get_shadow_camera(li, 0); - float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle)); - light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } - } + Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas); + + light_data.atlas_rect[0] = rect.position.x; + light_data.atlas_rect[1] = rect.position.y; + light_data.atlas_rect[2] = rect.size.width; + light_data.atlas_rect[3] = rect.size.height; + + light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + + if (type == RS::LIGHT_OMNI) { + light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another + Transform proj = (inverse_transform * light_transform).inverse(); + + RendererStorageRD::store_transform(proj, light_data.shadow_matrix); + + if (size > 0.0) { + light_data.soft_shadow_size = size; } else { - light_data.shadow_enabled = false; + light_data.soft_shadow_size = 0.0; + light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF } - light_instance_set_index(li, light_count); + } else if (type == RS::LIGHT_SPOT) { + Transform modelview = (inverse_transform * light_transform).inverse(); + CameraMatrix bias; + bias.set_light_bias(); - cluster.builder.add_light(type == RS::LIGHT_SPOT ? LightClusterBuilder::LIGHT_TYPE_SPOT : LightClusterBuilder::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); + CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview; + RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix); - light_count++; - r_positional_light_count++; - } break; + if (size > 0.0) { + CameraMatrix cm = li->shadow_transform[0].camera; + float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle)); + light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; + } else { + light_data.soft_shadow_size = 0.0; + light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF + } + } + } else { + light_data.shadow_enabled = false; } - light_instance_set_render_pass(li, RSG::rasterizer->get_frame_number()); + li->light_index = index; + + current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); - //update UBO for forward rendering, blit to texture for clustered + r_positional_light_count++; } - if (light_count) { - RD::get_singleton()->buffer_update(cluster.light_buffer, 0, sizeof(Cluster::LightData) * light_count, cluster.lights, true); + if (cluster.omni_light_count) { + RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, true); + } + + if (cluster.spot_light_count) { + RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, true); } if (r_directional_light_count) { @@ -6449,18 +6526,26 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); - uint32_t decal_count = MIN((uint32_t)p_decals.size(), cluster.max_decals); - int idx = 0; + uint32_t decal_count = p_decals.size(); + + cluster.decal_count = 0; + for (uint32_t i = 0; i < decal_count; i++) { - RID di = p_decals[i]; - RID decal = decal_instance_get_base(di); + if (cluster.decal_count == cluster.max_decals) { + break; + } + + DecalInstance *di = decal_instance_owner.getornull(p_decals[i]); + if (!di) { + continue; + } + RID decal = di->decal; - Transform xform = decal_instance_get_transform(di); + Transform xform = di->transform; - float fade = 1.0; + real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; if (storage->decal_is_distance_fade_enabled(decal)) { - real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; float fade_begin = storage->decal_get_distance_fade_begin(decal); float fade_length = storage->decal_get_distance_fade_length(decal); @@ -6468,18 +6553,43 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const if (distance > fade_begin + fade_length) { continue; // do not use this decal, its invisible } + } + } + cluster.decal_sort[cluster.decal_count].instance = di; + cluster.decal_sort[cluster.decal_count].depth = distance; + cluster.decal_count++; + } + + if (cluster.decal_count > 0) { + SortArray<Cluster::InstanceSort<DecalInstance>> sort_array; + sort_array.sort(cluster.decal_sort, cluster.decal_count); + } + + for (uint32_t i = 0; i < cluster.decal_count; i++) { + DecalInstance *di = cluster.decal_sort[i].instance; + RID decal = di->decal; + + Transform xform = di->transform; + float fade = 1.0; + + if (storage->decal_is_distance_fade_enabled(decal)) { + real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + float fade_begin = storage->decal_get_distance_fade_begin(decal); + float fade_length = storage->decal_get_distance_fade_length(decal); + + if (distance > fade_begin) { fade = 1.0 - (distance - fade_begin) / fade_length; } } - Cluster::DecalData &dd = cluster.decals[idx]; + Cluster::DecalData &dd = cluster.decals[i]; Vector3 decal_extents = storage->decal_get_extents(decal); Transform scale_xform; scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); - Transform to_decal_xform = (p_camera_inverse_xform * decal_instance_get_transform(di) * scale_xform * uv_xform).affine_inverse(); + Transform to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); RendererStorageRD::store_transform(to_decal_xform, dd.xform); Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); @@ -6564,13 +6674,11 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.upper_fade = storage->decal_get_upper_fade(decal); dd.lower_fade = storage->decal_get_lower_fade(decal); - cluster.builder.add_decal(xform, decal_extents); - - idx++; + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); } - if (idx > 0) { - RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * idx, cluster.decals, true); + if (cluster.decal_count > 0) { + RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals, true); } } @@ -6753,8 +6861,10 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e cluster.lights_shadow_rect_cache_count = 0; - for (int i = 0; i < p_positional_light_count; i++) { - if (cluster.lights[i].shadow_enabled != 0) { + for (uint32_t i = 0; i < cluster.omni_light_count + cluster.spot_light_count; i++) { + Cluster::LightData &ld = i < cluster.omni_light_count ? cluster.omni_lights[i] : cluster.spot_lights[i - cluster.omni_light_count]; + + if (ld.shadow_enabled != 0) { RID li = cluster.lights_instances[i]; ERR_CONTINUE(!shadow_atlas->shadow_owners.has(li)); @@ -6792,7 +6902,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e cluster.lights_shadow_rect_cache_count++; - if (cluster.lights_shadow_rect_cache_count == cluster.max_lights) { + if (cluster.lights_shadow_rect_cache_count == cluster.max_lights * 2) { break; //light limit reached } } @@ -6889,23 +6999,22 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; - u.ids.push_back(get_positional_light_buffer()); + u.ids.push_back(get_omni_light_buffer()); uniforms.push_back(u); } - { RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 4; - u.ids.push_back(get_directional_light_buffer()); + u.ids.push_back(get_spot_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 5; - u.ids.push_back(get_cluster_builder_texture()); + u.ids.push_back(get_directional_light_buffer()); uniforms.push_back(u); } @@ -6913,7 +7022,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 6; - u.ids.push_back(get_cluster_builder_indices_buffer()); + u.ids.push_back(rb->cluster_builder->get_cluster_buffer()); uniforms.push_back(u); } @@ -6973,6 +7082,13 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 14; + u.ids.push_back(volumetric_fog.params_ubo); + uniforms.push_back(u); + } rb->volumetric_fog->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); @@ -7018,7 +7134,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e rb->volumetric_fog->length = env->volumetric_fog_length; rb->volumetric_fog->spread = env->volumetric_fog_detail_spread; - VolumetricFogShader::PushConstant push_constant; + VolumetricFogShader::ParamsUBO params; Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents(); Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents(); @@ -7034,51 +7150,71 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e fog_near_size = Vector2(); } - push_constant.fog_frustum_size_begin[0] = fog_near_size.x; - push_constant.fog_frustum_size_begin[1] = fog_near_size.y; + params.fog_frustum_size_begin[0] = fog_near_size.x; + params.fog_frustum_size_begin[1] = fog_near_size.y; - push_constant.fog_frustum_size_end[0] = fog_far_size.x; - push_constant.fog_frustum_size_end[1] = fog_far_size.y; + params.fog_frustum_size_end[0] = fog_far_size.x; + params.fog_frustum_size_end[1] = fog_far_size.y; - push_constant.z_near = z_near; - push_constant.z_far = z_far; + params.z_near = z_near; + params.z_far = z_far; - push_constant.fog_frustum_end = fog_end; + params.fog_frustum_end = fog_end; - push_constant.fog_volume_size[0] = rb->volumetric_fog->width; - push_constant.fog_volume_size[1] = rb->volumetric_fog->height; - push_constant.fog_volume_size[2] = rb->volumetric_fog->depth; + params.fog_volume_size[0] = rb->volumetric_fog->width; + params.fog_volume_size[1] = rb->volumetric_fog->height; + params.fog_volume_size[2] = rb->volumetric_fog->depth; - push_constant.directional_light_count = p_directional_light_count; + params.directional_light_count = p_directional_light_count; Color light = env->volumetric_fog_light.to_linear(); - push_constant.light_energy[0] = light.r * env->volumetric_fog_light_energy; - push_constant.light_energy[1] = light.g * env->volumetric_fog_light_energy; - push_constant.light_energy[2] = light.b * env->volumetric_fog_light_energy; - push_constant.base_density = env->volumetric_fog_density; + params.light_energy[0] = light.r * env->volumetric_fog_light_energy; + params.light_energy[1] = light.g * env->volumetric_fog_light_energy; + params.light_energy[2] = light.b * env->volumetric_fog_light_energy; + params.base_density = env->volumetric_fog_density; + + params.detail_spread = env->volumetric_fog_detail_spread; + params.gi_inject = env->volumetric_fog_gi_inject; + + params.cam_rotation[0] = p_cam_transform.basis[0][0]; + params.cam_rotation[1] = p_cam_transform.basis[1][0]; + params.cam_rotation[2] = p_cam_transform.basis[2][0]; + params.cam_rotation[3] = 0; + params.cam_rotation[4] = p_cam_transform.basis[0][1]; + params.cam_rotation[5] = p_cam_transform.basis[1][1]; + params.cam_rotation[6] = p_cam_transform.basis[2][1]; + params.cam_rotation[7] = 0; + params.cam_rotation[8] = p_cam_transform.basis[0][2]; + params.cam_rotation[9] = p_cam_transform.basis[1][2]; + params.cam_rotation[10] = p_cam_transform.basis[2][2]; + params.cam_rotation[11] = 0; + params.filter_axis = 0; + params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; - push_constant.detail_spread = env->volumetric_fog_detail_spread; - push_constant.gi_inject = env->volumetric_fog_gi_inject; + { + uint32_t cluster_size = rb->cluster_builder->get_cluster_size(); + params.cluster_shift = get_shift_from_power_of_2(cluster_size); - push_constant.cam_rotation[0] = p_cam_transform.basis[0][0]; - push_constant.cam_rotation[1] = p_cam_transform.basis[1][0]; - push_constant.cam_rotation[2] = p_cam_transform.basis[2][0]; - push_constant.cam_rotation[3] = 0; - push_constant.cam_rotation[4] = p_cam_transform.basis[0][1]; - push_constant.cam_rotation[5] = p_cam_transform.basis[1][1]; - push_constant.cam_rotation[6] = p_cam_transform.basis[2][1]; - push_constant.cam_rotation[7] = 0; - push_constant.cam_rotation[8] = p_cam_transform.basis[0][2]; - push_constant.cam_rotation[9] = p_cam_transform.basis[1][2]; - push_constant.cam_rotation[10] = p_cam_transform.basis[2][2]; - push_constant.cam_rotation[11] = 0; - push_constant.filter_axis = 0; - push_constant.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + uint32_t cluster_screen_width = (rb->width - 1) / cluster_size + 1; + uint32_t cluster_screen_height = (rb->height - 1) / cluster_size + 1; + params.cluster_type_size = cluster_screen_width * cluster_screen_height * (32 + 32); + params.cluster_width = cluster_screen_width; + params.max_cluster_element_count_div_32 = max_cluster_elements / 32; + + params.screen_size[0] = rb->width; + params.screen_size[1] = rb->height; + } /* Vector2 dssize = directional_shadow_get_size(); push_constant.directional_shadow_pixel_size[0] = 1.0 / dssize.x; push_constant.directional_shadow_pixel_size[1] = 1.0 / dssize.y; */ + + RENDER_TIMESTAMP(">Volumetric Fog"); + + RENDER_TIMESTAMP("Render Fog"); + RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, true); + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); bool use_filter = volumetric_fog_filter_active; @@ -7086,38 +7222,48 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[using_sdfgi ? VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI : VOLUMETRIC_FOG_SHADER_DENSITY]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + if (using_sdfgi) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); } - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 4, 4, 4); RD::get_singleton()->compute_list_add_barrier(compute_list); if (use_filter) { + RENDER_TIMESTAMP("Filter Fog"); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); + RD::get_singleton()->compute_list_end(); + //need restart for buffer update - push_constant.filter_axis = 1; + params.filter_axis = 1; + RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, true); + compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set2, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + if (using_sdfgi) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); + } RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); } + RENDER_TIMESTAMP("Integrate Fog"); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FOG]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1, 8, 8, 1); RD::get_singleton()->compute_list_end(); + + RENDER_TIMESTAMP("<Volumetric Fog"); } void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { @@ -7150,7 +7296,24 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & gi_probes = ∅ } - cluster.builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster + if (render_buffers_owner.owns(p_render_buffers)) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + current_cluster_builder = rb->cluster_builder; + } else if (reflection_probe_instance_owner.owns(p_reflection_probe)) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflection_probe); + ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); + if (!ra) { + ERR_PRINT("reflection probe has no reflection atlas! Bug?"); + current_cluster_builder = nullptr; + } else { + current_cluster_builder = ra->cluster_builder; + } + } else { + ERR_PRINT("No cluster builder, bug"); //should never happen, will crash + current_cluster_builder = nullptr; + } + + current_cluster_builder->begin(p_cam_transform, p_cam_projection, !p_reflection_probe.is_valid()); bool using_shadows = true; @@ -7165,12 +7328,15 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & uint32_t directional_light_count = 0; uint32_t positional_light_count = 0; - _setup_lights(*lights, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count, positional_light_count); + _setup_lights(*lights, p_cam_transform, p_shadow_atlas, using_shadows, directional_light_count, positional_light_count); _setup_decals(p_decals, p_cam_transform.affine_inverse()); - cluster.builder.bake_cluster(); //bake to cluster + + current_cluster_builder->bake_cluster(); uint32_t gi_probe_count = 0; - _setup_giprobes(p_render_buffers, p_cam_transform, *gi_probes, gi_probe_count); + if (p_render_buffers.is_valid()) { + _setup_giprobes(p_render_buffers, p_cam_transform, *gi_probes, gi_probe_count); + } if (p_render_buffers.is_valid()) { bool directional_shadows = false; @@ -7183,9 +7349,30 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & _update_volumetric_fog(p_render_buffers, p_environment, p_cam_projection, p_cam_transform, p_shadow_atlas, directional_light_count, directional_shadows, positional_light_count, gi_probe_count); } - _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, directional_light_count, *gi_probes, p_lightmaps, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold); + _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, directional_light_count, *gi_probes, p_lightmaps, p_environment, current_cluster_builder->get_cluster_buffer(), current_cluster_builder->get_cluster_size(), current_cluster_builder->get_max_cluster_elements(), p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold); if (p_render_buffers.is_valid()) { + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { + ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; + switch (debug_draw) { + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL; + break; + case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES: + elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE; + break; + default: { + } + } + current_cluster_builder->debug(elem_type); + } + RENDER_TIMESTAMP("Tonemap"); _render_buffers_post_process_and_tonemap(p_render_buffers, p_environment, p_camera_effects, p_cam_projection); @@ -7846,6 +8033,9 @@ bool RendererSceneRenderRD::free(RID p_rid) { if (rb->volumetric_fog) { _volumetric_fog_erase(rb); } + if (rb->cluster_builder) { + memdelete(rb->cluster_builder); + } render_buffers_owner.free(p_rid); } else if (environment_owner.owns(p_rid)) { //not much to delete, just free it @@ -7855,6 +8045,10 @@ bool RendererSceneRenderRD::free(RID p_rid) { camera_effects_owner.free(p_rid); } else if (reflection_atlas_owner.owns(p_rid)) { reflection_atlas_set_size(p_rid, 0, 0); + ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_rid); + if (ra->cluster_builder) { + memdelete(ra->cluster_builder); + } reflection_atlas_owner.free(p_rid); } else if (reflection_probe_instance_owner.owns(p_rid)) { //not much to delete, just free it @@ -8073,20 +8267,17 @@ void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_positi RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr; -RID RendererSceneRenderRD::get_cluster_builder_texture() { - return cluster.builder.get_cluster_texture(); -} - -RID RendererSceneRenderRD::get_cluster_builder_indices_buffer() { - return cluster.builder.get_cluster_indices_buffer(); -} - RID RendererSceneRenderRD::get_reflection_probe_buffer() { return cluster.reflection_buffer; } -RID RendererSceneRenderRD::get_positional_light_buffer() { - return cluster.light_buffer; +RID RendererSceneRenderRD::get_omni_light_buffer() { + return cluster.omni_light_buffer; +} + +RID RendererSceneRenderRD::get_spot_light_buffer() { + return cluster.spot_light_buffer; } + RID RendererSceneRenderRD::get_directional_light_buffer() { return cluster.directional_light_buffer; } @@ -8102,6 +8293,8 @@ bool RendererSceneRenderRD::is_low_end() const { } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { + max_cluster_elements = GLOBAL_GET("rendering/cluster_builder/max_clustered_elements"); + storage = p_storage; singleton = this; @@ -8436,11 +8629,15 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { sdfgi_shader.integrate_default_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 1); } } + //GK { //calculate tables String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; Vector<String> gi_modes; - gi_modes.push_back(""); + gi_modes.push_back("\n#define USE_GIPROBE\n"); + gi_modes.push_back("\n#define USE_SDFGI\n"); + gi_modes.push_back("\n#define USE_SDFGI\n\n#define USE_GIPROBE\n"); + gi.shader.initialize(gi_modes, defines); gi.shader_version = gi.shader.version_create(); for (int i = 0; i < GI::MODE_MAX; i++) { @@ -8484,30 +8681,29 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); } - //cluster setup - uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); - { //reflections - uint32_t reflection_buffer_size; - if (uniform_max_size < 65536) { - reflection_buffer_size = uniform_max_size; - } else { - reflection_buffer_size = 65536; - } - cluster.max_reflections = reflection_buffer_size / sizeof(Cluster::ReflectionData); + cluster.max_reflections = max_cluster_elements; cluster.reflections = memnew_arr(Cluster::ReflectionData, cluster.max_reflections); - cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(reflection_buffer_size); + cluster.reflection_sort = memnew_arr(Cluster::InstanceSort<ReflectionProbeInstance>, cluster.max_decals); + cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(Cluster::ReflectionData) * cluster.max_reflections); } { //lights - cluster.max_lights = MIN(1024 * 1024, uniform_max_size) / sizeof(Cluster::LightData); //1mb of lights + cluster.max_lights = max_cluster_elements; + uint32_t light_buffer_size = cluster.max_lights * sizeof(Cluster::LightData); - cluster.lights = memnew_arr(Cluster::LightData, cluster.max_lights); - cluster.light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + cluster.omni_lights = memnew_arr(Cluster::LightData, cluster.max_lights); + cluster.omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + cluster.omni_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); + cluster.spot_lights = memnew_arr(Cluster::LightData, cluster.max_lights); + cluster.spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); + cluster.spot_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n"; - cluster.lights_instances = memnew_arr(RID, cluster.max_lights); - cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights); + + //used for volumetric fog shrinking + cluster.lights_instances = memnew_arr(RID, cluster.max_lights * 2); + cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights * 2); cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS; uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData); @@ -8516,14 +8712,13 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { } { //decals - cluster.max_decals = MIN(1024 * 1024, uniform_max_size) / sizeof(Cluster::DecalData); //1mb of decals + cluster.max_decals = max_cluster_elements; uint32_t decal_buffer_size = cluster.max_decals * sizeof(Cluster::DecalData); cluster.decals = memnew_arr(Cluster::DecalData, cluster.max_decals); + cluster.decal_sort = memnew_arr(Cluster::InstanceSort<DecalInstance>, cluster.max_decals); cluster.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); } - cluster.builder.setup(16, 8, 24); - if (!low_end) { String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; Vector<String> volumetric_fog_modes; @@ -8536,6 +8731,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { for (int i = 0; i < VOLUMETRIC_FOG_SHADER_MAX; i++) { volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i)); } + volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO)); } { @@ -8601,6 +8797,7 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader); volumetric_fog.shader.version_free(volumetric_fog.shader_version); + RD::get_singleton()->free(volumetric_fog.params_ubo); memdelete_arr(gi_probe_lights); } @@ -8622,15 +8819,21 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { { RD::get_singleton()->free(cluster.directional_light_buffer); - RD::get_singleton()->free(cluster.light_buffer); + RD::get_singleton()->free(cluster.omni_light_buffer); + RD::get_singleton()->free(cluster.spot_light_buffer); RD::get_singleton()->free(cluster.reflection_buffer); RD::get_singleton()->free(cluster.decal_buffer); memdelete_arr(cluster.directional_lights); - memdelete_arr(cluster.lights); + memdelete_arr(cluster.omni_lights); + memdelete_arr(cluster.spot_lights); + memdelete_arr(cluster.omni_light_sort); + memdelete_arr(cluster.spot_light_sort); memdelete_arr(cluster.lights_shadow_rect_cache); memdelete_arr(cluster.lights_instances); memdelete_arr(cluster.reflections); + memdelete_arr(cluster.reflection_sort); memdelete_arr(cluster.decals); + memdelete_arr(cluster.decal_sort); } RD::get_singleton()->free(shadow_sampler); |