diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 47577f0f59..13fc61eee6 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -129,7 +129,7 @@ void RendererSceneRenderRD::_update_reflection_data(ReflectionData &rd, int p_si tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.width = 64; // Always 64x64 tf.height = 64; - tf.type = RD::TEXTURE_TYPE_CUBE; + tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.array_layers = 6; tf.mipmaps = 7; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; @@ -284,7 +284,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment tf_sdf.width = sdfgi->cascade_size; // Always 64x64 tf_sdf.height = sdfgi->cascade_size; tf_sdf.depth = sdfgi->cascade_size; - tf_sdf.type = RD::TEXTURE_TYPE_3D; + tf_sdf.texture_type = RD::TEXTURE_TYPE_3D; tf_sdf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; { @@ -341,7 +341,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment tf_probes.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count; tf_probes.height = sdfgi->probe_axis_count * SDFGI::SH_SIZE; tf_probes.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - tf_probes.type = RD::TEXTURE_TYPE_2D_ARRAY; + tf_probes.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; sdfgi->history_size = requested_history_size; @@ -351,7 +351,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment RD::TextureFormat tf_probe_average = tf_probes; tf_probe_average.format = RD::DATA_FORMAT_R32G32B32A32_SINT; //signed integer because SH are signed - tf_probe_average.type = RD::TEXTURE_TYPE_2D; + tf_probe_average.texture_type = RD::TEXTURE_TYPE_2D; sdfgi->lightprobe_history_scroll = RD::get_singleton()->texture_create(tf_probe_history, RD::TextureView()); sdfgi->lightprobe_average_scroll = RD::get_singleton()->texture_create(tf_probe_average, RD::TextureView()); @@ -378,7 +378,7 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE tf_ambient.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count; tf_ambient.height = sdfgi->probe_axis_count; - tf_ambient.type = RD::TEXTURE_TYPE_2D_ARRAY; + tf_ambient.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; //lightprobe texture is an octahedral texture sdfgi->ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView()); } @@ -1897,7 +1897,7 @@ void RendererSceneRenderRD::_update_dirty_skys() { RD::TextureFormat tf; tf.array_layers = layers * 6; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; + tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = mipmaps; tf.width = w; tf.height = h; @@ -1912,7 +1912,7 @@ void RendererSceneRenderRD::_update_dirty_skys() { RD::TextureFormat tf; tf.array_layers = 6; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE; + tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.mipmaps = MIN(mipmaps, layers); tf.width = w; tf.height = h; @@ -1932,7 +1932,7 @@ void RendererSceneRenderRD::_update_dirty_skys() { tformat.width = sky->screen_size.x / 2; tformat.height = sky->screen_size.y / 2; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; sky->half_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView()); Vector<RID> texs; @@ -1947,7 +1947,7 @@ void RendererSceneRenderRD::_update_dirty_skys() { tformat.width = sky->screen_size.x / 4; tformat.height = sky->screen_size.y / 4; tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; - tformat.type = RD::TEXTURE_TYPE_2D; + tformat.texture_type = RD::TEXTURE_TYPE_2D; sky->quarter_res_pass = RD::get_singleton()->texture_create(tformat, RD::TextureView()); Vector<RID> texs; @@ -3331,7 +3331,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc RD::TextureFormat tf; tf.array_layers = 6 * atlas->count; tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY; + tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = mipmaps; tf.width = atlas->size; tf.height = atlas->size; @@ -3948,7 +3948,7 @@ RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; tf.width = p_size; tf.height = p_size; - tf.type = RD::TEXTURE_TYPE_CUBE; + tf.texture_type = RD::TEXTURE_TYPE_CUBE; tf.array_layers = 6; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -4062,7 +4062,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins tf.width = octree_size.x; tf.height = octree_size.y; tf.depth = octree_size.z; - tf.type = RD::TEXTURE_TYPE_3D; + tf.texture_type = RD::TEXTURE_TYPE_3D; tf.mipmaps = levels.size(); tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; @@ -4950,7 +4950,7 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.width = rb->width; tf.height = rb->height; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; tf.mipmaps = mipmaps_required; @@ -5123,7 +5123,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb tf.format = RD::DATA_FORMAT_R32_SFLOAT; tf.width = rb->width / 2; tf.height = rb->height / 2; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssr.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -5138,7 +5138,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb tf.format = RD::DATA_FORMAT_R8_UNORM; tf.width = rb->width / 2; tf.height = rb->height / 2; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; rb->ssr.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -6543,7 +6543,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e tf.width = target_width; tf.height = target_height; tf.depth = volumetric_fog_depth; - tf.type = RD::TEXTURE_TYPE_3D; + tf.texture_type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); |