diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | 104 |
1 files changed, 98 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 2082ac9150..956609b77e 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -323,6 +323,63 @@ RendererSceneSkyRD::SkyMaterialData::~SkyMaterialData() { } //////////////////////////////////////////////////////////////////////////////// +// Render sky + +static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) { + p_array[0] = p_basis.elements[0][0]; + p_array[1] = p_basis.elements[1][0]; + p_array[2] = p_basis.elements[2][0]; + p_array[3] = 0; + p_array[4] = p_basis.elements[0][1]; + p_array[5] = p_basis.elements[1][1]; + p_array[6] = p_basis.elements[2][1]; + p_array[7] = 0; + p_array[8] = p_basis.elements[0][2]; + p_array[9] = p_basis.elements[1][2]; + p_array[10] = p_basis.elements[2][2]; + p_array[11] = 0; +} + +void RendererSceneSkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const CameraMatrix *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) { + SkyPushConstant sky_push_constant; + + memset(&sky_push_constant, 0, sizeof(SkyPushConstant)); + + for (uint32_t v = 0; v < p_view_count; v++) { + // We only need key components of our projection matrix + sky_push_constant.projections[v][0] = p_projections[v].matrix[2][0]; + sky_push_constant.projections[v][1] = p_projections[v].matrix[0][0]; + sky_push_constant.projections[v][2] = p_projections[v].matrix[2][1]; + sky_push_constant.projections[v][3] = p_projections[v].matrix[1][1]; + } + sky_push_constant.position[0] = p_position.x; + sky_push_constant.position[1] = p_position.y; + sky_push_constant.position[2] = p_position.z; + sky_push_constant.multiplier = p_multiplier; + sky_push_constant.time = p_time; + store_transform_3x3(p_orientation, sky_push_constant.orientation); + + RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb); + + RD::DrawListID draw_list = p_list; + + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format)); + + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.uniform_set, 0); + if (p_uniform_set.is_valid()) { //material may not have uniform set + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1); + } + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, sky_scene_state.fog_uniform_set, 3); + + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); +} + +//////////////////////////////////////////////////////////////////////////////// // ReflectionData void RendererSceneSkyRD::ReflectionData::clear_reflection_data() { @@ -892,6 +949,41 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES); } + + { //create index array for copy shaders + Vector<uint8_t> pv; + pv.resize(6 * 4); + { + uint8_t *w = pv.ptrw(); + int *p32 = (int *)w; + p32[0] = 0; + p32[1] = 1; + p32[2] = 2; + p32[3] = 0; + p32[4] = 2; + p32[5] = 3; + } + index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv); + index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6); + } +} + +RendererSceneSkyRD::~RendererSceneSkyRD() { + // TODO cleanup anything created in init... + + if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.uniform_set)) { + RD::get_singleton()->free(sky_scene_state.uniform_set); + } + + if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.default_fog_uniform_set)) { + RD::get_singleton()->free(sky_scene_state.default_fog_uniform_set); + } + + if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_only_texture_uniform_set)) { + RD::get_singleton()->free(sky_scene_state.fog_only_texture_uniform_set); + } + + RD::get_singleton()->free(index_buffer); //array gets freed as dependency } void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) { @@ -1156,7 +1248,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, sky_shader.default_shader_rd); cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[2].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin); + _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } } @@ -1174,7 +1266,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP_HALF_RES, sky_shader.default_shader_rd); cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[1].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin); + _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } } @@ -1188,7 +1280,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM RID texture_uniform_set = sky->get_textures(storage, SKY_TEXTURE_SET_CUBEMAP, sky_shader.default_shader_rd); cubemap_draw_list = RD::get_singleton()->draw_list_begin(sky->reflection.layers[0].mipmaps[0].framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - storage->get_effects()->render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin); + _render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } @@ -1305,7 +1397,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont clear_colors.push_back(Color(0.0, 0.0, 0.0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->quarter_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); - storage->get_effects()->render_sky(draw_list, p_time, sky->quarter_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin); + _render_sky(draw_list, p_time, sky->quarter_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } @@ -1318,7 +1410,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont clear_colors.push_back(Color(0.0, 0.0, 0.0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(sky->half_res_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors); - storage->get_effects()->render_sky(draw_list, p_time, sky->half_res_framebuffer, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin); + _render_sky(draw_list, p_time, sky->half_res_framebuffer, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } @@ -1332,7 +1424,7 @@ void RendererSceneSkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_cont } RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CONTINUE, p_can_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, p_can_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ); - storage->get_effects()->render_sky(draw_list, p_time, p_fb, sky_scene_state.uniform_set, sky_scene_state.fog_uniform_set, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin); + _render_sky(draw_list, p_time, p_fb, pipeline, material->uniform_set, texture_uniform_set, view_count, projections, sky_transform, multiplier, p_transform.origin); RD::get_singleton()->draw_list_end(); } |
