diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index e3829eb5ed..35aa0f1f31 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5712,6 +5712,21 @@ void RendererStorageRD::update_particles() { total_amount *= particles->trail_bind_poses.size(); } + // Affect 2D only. + if (particles->use_local_coords) { + // In local mode, particle positions are calculated locally (relative to the node position) + // and they're also drawn locally. + // It works as expected, so we just pass an identity transform. + store_transform(Transform3D(), copy_push_constant.inv_emission_transform); + } else { + // In global mode, particle positions are calculated globally (relative to the canvas origin) + // but they're drawn locally. + // So, we need to pass the inverse of the emission transform to bring the + // particles to local coordinates before drawing. + Transform3D inv = particles->emission_transform.affine_inverse(); + store_transform(inv, copy_push_constant.inv_emission_transform); + } + copy_push_constant.total_particles = total_amount; copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; copy_push_constant.align_mode = particles->transform_align; @@ -6585,6 +6600,16 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } +void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { + Light *light = light_owner.get_or_null(p_light); + ERR_FAIL_COND(!light); + + light->distance_fade = p_enabled; + light->distance_fade_begin = p_begin; + light->distance_fade_shadow = p_shadow; + light->distance_fade_length = p_length; +} + void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); |