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path: root/servers/rendering/renderer_rd/renderer_storage_rd.cpp
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* Split dependency logicBastiaan Olij2022-06-281-419/+0
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-338/+6
* Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij2022-06-011-0/+4
* Add Cone and Cylinder shapes to FogVolumeHugo Locurcio2022-05-251-0/+2
* Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio2022-05-031-0/+4
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-2042/+15
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-737/+17
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-736/+13
* Fix some issues found by cppcheck.bruvzg2022-04-061-4/+4
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-1876/+24
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-2340/+28
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-387/+10
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-5/+5
* Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde2022-03-171-1/+1
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| * Fix device limit exceeding for uniform buffernotSanil2022-03-161-1/+1
* | Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-1541/+65
* | Change some math macros to constexprkobewi2022-03-091-2/+1
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* Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde2022-03-081-6/+0
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| * Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-6/+0
* | Add a UniformSet cachereduz2022-03-061-48/+51
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* Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+10
* Fix GPUParticles2D emission offset in global coordsfloppyhammer2022-02-221-0/+15
* Add Particle Shader Userdatareduz2022-02-151-13/+72
* Free surface vertex_buffers after vertex_arrays due dependenciesSaracenOne2022-02-101-3/+3
* Optimize and fix backbuffer gaussian blurclayjohn2022-02-051-28/+15
* Vectors: Use clear() and has().Anilforextra2022-02-021-1/+1
* Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde2022-01-191-14/+6
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| * Fix materials not updating when texture replaced/deletedBrian Semrau2021-11-011-14/+6
* | Remove support for PVRTC texture encoding and decodingHugo Locurcio2022-01-141-73/+0
* | Fix various typosluz paz2022-01-131-1/+1
* | New OpenGL batching canvas rendererclayjohn2022-01-111-8/+8
* | Use fill() to fill an entire image instead of setting pixels individually.Anilforextra2022-01-081-18/+3
* | Fix queueing a texture and regular uniform update in RD backend in succession.SaracenOne2022-01-061-3/+3
* | Fix incorrect format and buffer used for bone weights.bruvzg2022-01-051-1/+1
* | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde2022-01-041-0/+5
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| * | Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio2021-12-101-0/+5
* | | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-4/+4
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| * | | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-4/+4
* | | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | | | Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky2022-01-031-2/+2
* | | | Merge pull request #56187 from Chaosus/fix_default_textureRémi Verschelde2022-01-031-3/+6
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| * | | | Fix default texture of unassigned sampler with hint_normalYuri Roubinsky2021-12-231-3/+6
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* / / / Fix incorrect updating global uniform bufferYuri Roubinsky2021-12-311-1/+1
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* / / Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio2021-12-101-1/+1
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* | Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-3/+3
* | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde2021-12-071-1/+1
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| * | PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke2021-11-261-1/+1
* | | Remove or make verbose some debugging printsHugo Locurcio2021-12-051-1/+0
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* | Fix `TIME` using in custom functions of particle shaderYuri Roubinsky2021-11-261-1/+1
* | Fix uniform array alignment to fix a bugYuri Roubinsky2021-11-251-1/+11