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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_rd
/
renderer_storage_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-419
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+0
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-338
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+6
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Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-06-01
1
-0
/
+4
*
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-25
1
-0
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+2
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
/
+4
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-2042
/
+15
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-737
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+17
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-736
/
+13
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-4
/
+4
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-1876
/
+24
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-2340
/
+28
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-387
/
+10
*
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-5
/
+5
*
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
1
-1
/
+1
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*
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
1
-1
/
+1
*
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-1541
/
+65
*
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Change some math macros to constexpr
kobewi
2022-03-09
1
-2
/
+1
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/
*
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-08
1
-6
/
+0
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*
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-6
/
+0
*
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Add a UniformSet cache
reduz
2022-03-06
1
-48
/
+51
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/
*
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-0
/
+10
*
Fix GPUParticles2D emission offset in global coords
floppyhammer
2022-02-22
1
-0
/
+15
*
Add Particle Shader Userdata
reduz
2022-02-15
1
-13
/
+72
*
Free surface vertex_buffers after vertex_arrays due dependencies
SaracenOne
2022-02-10
1
-3
/
+3
*
Optimize and fix backbuffer gaussian blur
clayjohn
2022-02-05
1
-28
/
+15
*
Vectors: Use clear() and has().
Anilforextra
2022-02-02
1
-1
/
+1
*
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-14
/
+6
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*
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-14
/
+6
*
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-73
/
+0
*
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Fix various typos
luz paz
2022-01-13
1
-1
/
+1
*
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-8
/
+8
*
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Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-18
/
+3
*
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Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-06
1
-3
/
+3
*
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Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-05
1
-1
/
+1
*
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
/
+5
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*
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
/
+5
*
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-4
/
+4
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*
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-4
/
+4
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
1
-2
/
+2
*
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Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2022-01-03
1
-3
/
+6
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*
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Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-23
1
-3
/
+6
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*
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Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-31
1
-1
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+1
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*
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Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
1
-1
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+1
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/
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-3
/
+3
*
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Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-07
1
-1
/
+1
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*
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PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
1
-1
/
+1
*
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Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-05
1
-1
/
+0
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/
*
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Fix `TIME` using in custom functions of particle shader
Yuri Roubinsky
2021-11-26
1
-1
/
+1
*
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Fix uniform array alignment to fix a bug
Yuri Roubinsky
2021-11-25
1
-1
/
+11
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