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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-06-08 23:20:09 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-04 23:12:18 +0100
commitaea104deb720e22e11d4ead8253c9717eb99db2e (patch)
tree1737f662d9c6815dd900b0fe58047637020acf0b /servers/rendering/renderer_rd/renderer_storage_rd.cpp
parent71835906dd3965eac703137bc8e14abcaa630dfd (diff)
downloadredot-engine-aea104deb720e22e11d4ead8253c9717eb99db2e.tar.gz
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders were optimized to improve occupancy.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 35aa0f1f31..91059b1a05 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -6555,12 +6555,6 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
-void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
- light->shadow_color = p_color;
-}
-
void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);