diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-08 23:20:09 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-04 23:12:18 +0100 |
commit | aea104deb720e22e11d4ead8253c9717eb99db2e (patch) | |
tree | 1737f662d9c6815dd900b0fe58047637020acf0b /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
parent | 71835906dd3965eac703137bc8e14abcaa630dfd (diff) | |
download | redot-engine-aea104deb720e22e11d4ead8253c9717eb99db2e.tar.gz |
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 35aa0f1f31..91059b1a05 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -6555,12 +6555,6 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } -void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { - Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND(!light); - light->shadow_color = p_color; -} - void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); |