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authorYuri Roubinsky <chaosus89@gmail.com>2021-12-22 10:15:12 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2022-01-03 16:24:56 +0300
commitfd9c92d4ab32a908a69f6f7fadf65d77c43a6b54 (patch)
treef5d69fbc13e1a15d3c09fb7691e74f2cc6bb6d47 /servers/rendering/renderer_rd/renderer_storage_rd.cpp
parent9221c0f8addbf2027ad3b1b4a4d7bdebaa6ab864 (diff)
downloadredot-engine-fd9c92d4ab32a908a69f6f7fadf65d77c43a6b54.tar.gz
Add a shader warning when the uniform buffer limit is exceeded
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index cca2917728..5e9b66ed1f 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2655,13 +2655,13 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
uint32_t size = 0U;
// The following code enforces a 16-byte alignment of uniform arrays.
if (E.value.array_size > 0) {
- size = ShaderLanguage::get_type_size(E.value.type) * E.value.array_size;
+ size = ShaderLanguage::get_datatype_size(E.value.type) * E.value.array_size;
int m = (16 * E.value.array_size);
if ((size % m) != 0U) {
size += m - (size % m);
}
} else {
- size = ShaderLanguage::get_type_size(E.value.type);
+ size = ShaderLanguage::get_datatype_size(E.value.type);
}
ERR_CONTINUE(offset + size > p_buffer_size);
#endif