diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-20 00:40:46 +0200 |
---|---|---|
committer | clayjohn <claynjohn@gmail.com> | 2022-03-17 14:00:02 -0700 |
commit | c45d2c242bf568363f0d6528dc142c0cac0eb1c8 (patch) | |
tree | 895ceb187050d15c94f5ad3a3e2de7c26e9be715 /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
parent | 6228063972b23a1ed216956b0e1d87d303548996 (diff) | |
download | redot-engine-c45d2c242bf568363f0d6528dc142c0cac0eb1c8.tar.gz |
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 306a9a8320..9076fc5bb8 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5435,18 +5435,18 @@ bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { return light->directional_blend_splits; } -void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) { +void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); - light->directional_sky_only = p_sky_only; + light->directional_sky_mode = p_mode; } -bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const { +RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, false); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); - return light->directional_sky_only; + return light->directional_sky_mode; } RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) { |