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-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index e3829eb5ed..35aa0f1f31 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -5712,6 +5712,21 @@ void RendererStorageRD::update_particles() {
total_amount *= particles->trail_bind_poses.size();
}
+ // Affect 2D only.
+ if (particles->use_local_coords) {
+ // In local mode, particle positions are calculated locally (relative to the node position)
+ // and they're also drawn locally.
+ // It works as expected, so we just pass an identity transform.
+ store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
+ } else {
+ // In global mode, particle positions are calculated globally (relative to the canvas origin)
+ // but they're drawn locally.
+ // So, we need to pass the inverse of the emission transform to bring the
+ // particles to local coordinates before drawing.
+ Transform3D inv = particles->emission_transform.affine_inverse();
+ store_transform(inv, copy_push_constant.inv_emission_transform);
+ }
+
copy_push_constant.total_particles = total_amount;
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
copy_push_constant.align_mode = particles->transform_align;
@@ -6585,6 +6600,16 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
}
+void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->distance_fade = p_enabled;
+ light->distance_fade_begin = p_begin;
+ light->distance_fade_shadow = p_shadow;
+ light->distance_fade_length = p_length;
+}
+
void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
Light *light = light_owner.get_or_null(p_light);
ERR_FAIL_COND(!light);