diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 85 |
1 files changed, 63 insertions, 22 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index b74a1083e7..a1358f94fa 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -873,7 +873,7 @@ void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_im TextureToRDFormat f; Ref<Image> validated = _validate_texture_format(p_image, f); - RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate); + RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data()); } void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) { @@ -918,7 +918,7 @@ void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image> } } - RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data, true); + RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); } void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { @@ -2609,6 +2609,12 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) { + Mesh *shadow_owner = E->get(); + shadow_owner->shadow_mesh = RID(); + shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + } + mesh->material_cache.clear(); } @@ -2824,6 +2830,25 @@ AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) { return aabb; } +void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!mesh); + + Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh); + if (shadow_mesh) { + shadow_mesh->shadow_owners.erase(mesh); + } + mesh->shadow_mesh = p_shadow_mesh; + + shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh); + + if (shadow_mesh) { + shadow_mesh->shadow_owners.insert(mesh); + } + + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); +} + void RendererStorageRD::mesh_clear(RID p_mesh) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); @@ -2871,6 +2896,12 @@ void RendererStorageRD::mesh_clear(RID p_mesh) { } mesh->has_bone_weights = false; mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + + for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) { + Mesh *shadow_owner = E->get(); + shadow_owner->shadow_mesh = RID(); + shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + } } bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { @@ -3013,7 +3044,7 @@ void RendererStorageRD::update_mesh_instances() { MeshInstance *mi = dirty_mesh_instance_weights.first()->self(); if (mi->blend_weights_buffer.is_valid()) { - RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr(), true); + RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr()); } dirty_mesh_instance_weights.remove(&mi->weight_update_list); mi->weights_dirty = false; @@ -3067,7 +3098,7 @@ void RendererStorageRD::update_mesh_instances() { RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant)); //dispatch without barrier, so all is done at the same time - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1); } mi->dirty = false; @@ -3681,7 +3712,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float { const float *r = p_buffer.ptr(); - RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false); + RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r); multimesh->buffer_set = true; } @@ -3780,14 +3811,14 @@ void RendererStorageRD::_update_dirty_multimeshes() { if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) { //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much - RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false); + RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data); } else { //not that many regions? update them all for (uint32_t i = 0; i < visible_region_count; i++) { if (multimesh->data_cache_dirty_regions[i]) { uint64_t offset = i * region_size; uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float); - RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false); + RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]); } } } @@ -4478,7 +4509,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { // print_line("updating subemitter buffer"); int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; - RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero, true); + RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero); push_constant.can_emit = true; if (sub_emitter->emitting) { @@ -4496,13 +4527,13 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta } if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { - RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer, true); + RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer); p_particles->emission_buffer->particle_count = 0; } p_particles->clear = false; - RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params, true); + RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params); ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES); if (!m) { @@ -4524,7 +4555,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); } @@ -4578,7 +4609,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); @@ -4590,7 +4621,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); } @@ -4697,7 +4728,7 @@ void RendererStorageRD::update_particles() { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); } @@ -5301,7 +5332,7 @@ void RendererStorageRD::_update_dirty_skeletons() { Skeleton *skeleton = skeleton_dirty_list; if (skeleton->size) { - RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false); + RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr()); } skeleton_dirty_list = skeleton->dirty_list; @@ -5340,7 +5371,7 @@ RID RendererStorageRD::light_create(RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; - light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0; + light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1; light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; return light_owner.make_rid(light); @@ -6949,7 +6980,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0] RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); /* Process */ @@ -6965,7 +6996,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); push_constant.stride = stride; RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); stride /= 2; swap = !swap; RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -6976,7 +7007,7 @@ void RendererStorageRD::render_target_sdf_process(RID p_render_target) { RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1, 8, 8, 1); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1); RD::get_singleton()->compute_list_end(); } @@ -7340,6 +7371,7 @@ void RendererStorageRD::_update_decal_atlas() { tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1); { //create the framebuffer @@ -7394,7 +7426,7 @@ void RendererStorageRD::_update_decal_atlas() { prev_texture = mm.texture; } } else { - RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false); + RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1); } } } @@ -8160,17 +8192,26 @@ bool RendererStorageRD::free(RID p_rid) { material_owner.free(p_rid); } else if (mesh_owner.owns(p_rid)) { mesh_clear(p_rid); + mesh_set_shadow_mesh(p_rid, RID()); Mesh *mesh = mesh_owner.getornull(p_rid); mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { ERR_PRINT("deleting mesh with active instances"); } + if (mesh->shadow_owners.size()) { + for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) { + Mesh *shadow_owner = E->get(); + shadow_owner->shadow_mesh = RID(); + shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); + } + } mesh_owner.free(p_rid); } else if (mesh_instance_owner.owns(p_rid)) { MeshInstance *mi = mesh_instance_owner.getornull(p_rid); _mesh_instance_clear(mi); mi->mesh->instances.erase(mi->I); mi->I = nullptr; + mesh_instance_owner.free(p_rid); memdelete(mi); @@ -8256,11 +8297,11 @@ EffectsRD *RendererStorageRD::get_effects() { } void RendererStorageRD::capture_timestamps_begin() { - RD::get_singleton()->capture_timestamp("Frame Begin", false); + RD::get_singleton()->capture_timestamp("Frame Begin"); } void RendererStorageRD::capture_timestamp(const String &p_name) { - RD::get_singleton()->capture_timestamp(p_name, true); + RD::get_singleton()->capture_timestamp(p_name); } uint32_t RendererStorageRD::get_captured_timestamps_count() const { |
