diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shader_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/shader_rd.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 242b0301f1..2873269586 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -242,8 +242,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) { current_source = builder.as_string(); RD::ShaderStageSPIRVData stage; - stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { + stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error); + if (stage.spirv.size() == 0) { build_ok = false; } else { stage.shader_stage = RD::SHADER_STAGE_VERTEX; @@ -260,8 +260,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) { current_source = builder.as_string(); RD::ShaderStageSPIRVData stage; - stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { + stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error); + if (stage.spirv.size() == 0) { build_ok = false; } else { stage.shader_stage = RD::SHADER_STAGE_FRAGMENT; @@ -279,8 +279,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) { current_source = builder.as_string(); RD::ShaderStageSPIRVData stage; - stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error); - if (stage.spir_v.size() == 0) { + stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error); + if (stage.spirv.size() == 0) { build_ok = false; } else { stage.shader_stage = RD::SHADER_STAGE_COMPUTE; |