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-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 242b0301f1..2873269586 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -242,8 +242,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
- stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
- if (stage.spir_v.size() == 0) {
+ stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_VERTEX;
@@ -260,8 +260,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
- stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
- if (stage.spir_v.size() == 0) {
+ stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
@@ -279,8 +279,8 @@ void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
- stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
- if (stage.spir_v.size() == 0) {
+ stage.spirv = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
+ if (stage.spirv.size() == 0) {
build_ok = false;
} else {
stage.shader_stage = RD::SHADER_STAGE_COMPUTE;