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Diffstat (limited to 'servers/rendering/renderer_rd/shaders/blur_raster.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/blur_raster.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/blur_raster.glsl b/servers/rendering/renderer_rd/shaders/blur_raster.glsl index 0789a4b396..f8b4e3f610 100644 --- a/servers/rendering/renderer_rd/shaders/blur_raster.glsl +++ b/servers/rendering/renderer_rd/shaders/blur_raster.glsl @@ -38,6 +38,8 @@ layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure; layout(location = 0) out vec4 frag_color; void main() { + // We do not apply our color scale for our mobile renderer here, we'll leave our colors at half brightness and apply scale in the tonemap raster. + #ifdef MODE_MIPMAP vec2 pix_size = blur.pixel_size; |