diff options
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl index 3fb93dda35..b45e310b61 100644 --- a/servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl @@ -8,7 +8,6 @@ layout(push_constant, std430) uniform Params { float z_far; float z_near; vec2 texel_size; - vec4 screen_rect; } params; @@ -17,8 +16,7 @@ layout(location = 0) out vec2 uv_interp; void main() { vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); uv_interp = base_arr[gl_VertexIndex]; - vec2 screen_pos = uv_interp * params.screen_rect.zw + params.screen_rect.xy; - gl_Position = vec4(screen_pos * 2.0 - 1.0, 0.0, 1.0); + gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); } #[fragment] @@ -35,7 +33,6 @@ layout(push_constant, std430) uniform Params { float z_far; float z_near; vec2 texel_size; - vec4 screen_rect; } params; |